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Scrasamax
June 23, 2013
Hits: 1030
Comments: 10
Ideas: 0
Votes: 10 / 4.650000
Zoe 3000    NPCs  (Extras)   (Artistic/Performance)

Think twice before giving your children extreme in utero biomodification. Your decision will last for my lifetime.

Zoe 3000

Scrasamax
May 16, 2012
Hits: 1272
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
30 Neko Augmens    NPCs  (Extras)   (Artistic/Performance)

Kids today, you can't tell them what to do, right from wrong. When I was a kid we got tattoos and piercings, nowadays they turn themselves into freaking mutants. On purpose!

Any citizen over the age of 30

PoisonAlchemist
August 7, 2011
Hits: 2385
Comments: 16
Ideas: 1
Votes: 9 / 4.555556
NPC Characteristics    NPCs  (Extras)   (Artistic/Performance)

NPCs can be so dry and bland when they come up and you aren't prepared for them. Other NPCs often times only have the stats rolled up and their personalities are neglected. That is where a list of simple characteristics can come in handy and you can stereotype the NPC and at least give them some kind of quirk that defines them a little better. Nobody may remember the innkeeper at that one city, but they may very well remember the innkeeper that picked his nose right before he gave the players their change. Just some little things to define the NPCs and make them more real. Some can be used by players as well to spice up their character a little.

Netlander
July 8, 2008
Hits: 1709
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
The Troubadours    NPCs  (Extras)   (Artistic/Performance)

"Hello, (insert village’s name)! It’s great to be here!"

Scrasamax
August 5, 2007
Hits: 4734
Comments: 9
Ideas: 0
Votes: 7 / 4.142857
30 Prostitutes    NPCs  (Extras)   (Artistic/Performance)

30 painted ladies of the oldest profession. Reader discretion is advised.

MoonHunter
July 19, 2007
Hits: 4014
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
30 of the Arcade District    NPCs  (Extras)   (Artistic/Performance)

The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.

Dragonlordmax
July 17, 2007
Hits: 4360
Comments: 9
Ideas: 0
Votes: 7 / 3.714286
30 Musicians    NPCs  (Extras)   (Artistic/Performance)

30 musicians to entertain at balls, taverns, and other social gatherings.

Wulfhere
April 7, 2007
Hits: 3661
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
The Consort of Uncle Jehan    NPCs  (Extras)   (Artistic/Performance)

Come!  Hear Uncle Jehan's band, by the river's side...

Murometz
May 6, 2006
Hits: 6628
Comments: 22
Ideas: 0
Votes: 10 / 4.350000
The Puchinegs    NPCs  (Extras)   (Artistic/Performance)

Send in the clowns.

Kinslayer
November 21, 2005
Hits: 4099
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
Gregory Merchant    NPCs  (Extras)   (Artistic/Performance)

Gregory Merchant is an art dealer in Daggersford. He is well-versed in art, history, and art history, but rarely brings these subjects up other than in context of a sale.  His sales technique is very low-pressure, and he is content to let people browse his shop. There are a few small statues available, but the shop focuses on paintings of various sizes, values, and significance. He seems perpetually distracted.  Is it a ruse?

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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