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Dozus
March 17, 2015
Hits: 978
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
30 Barbarians    NPCs  (Extras-Horde)   (Combative)

A bloodthirsty band of brutal barbarian brigands, baneful and bleak in bearing. Beware!

Ted
November 1, 2014
Hits: 239
Comments: 8
Ideas: 0
Votes: 3 / 4.166667
NPC List For 1640s Demon Hunting    NPCs  (Extras-Horde)   (Combative)
Time for me to give another crack at listing out NPCs for my campaign. A work in progress as the game is ongoing.
Scrasamax
February 14, 2014
Hits: 549
Comments: 5
Ideas: 1
Votes: 4 / 4.375000
Military Clones    NPCs  (Extras-Horde)   (Combative)

YO JOE!!! pew pew pew - pew pew pew

Scrasamax
January 9, 2013
Hits: 907
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
L Type Gynoid    NPCs  (Extras-Horde)   (Mercantile)

Human Interaction and Relations Robot, female appearance

Scrasamax
December 30, 2012
Hits: 585
Comments: 8
Ideas: 0
No votes
Bachsel    NPCs  (Extras-Horde)   (Artistic/Performance)

The amazon brigade successfully rescued that bachsel in distress

axlerowes
April 7, 2009
Hits: 1722
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
The Order of the Single Cut-Iota Company    NPCs  (Extras-Horde)   (Combative)

A whole company of NPCs that can do the mundane jobs while the PCs do the hero stuff.

Scrasamax
March 8, 2009
Hits: 558
Comments: 0
Ideas: 0
No votes
Adepts of the Mind    NPCs  (Extras-Horde)   (Mystical)

The power of the mind and of magic defies your pathetic attempts to understand them, submit and you will be spared

Nyrix, Adept-Trooper

valadaar
December 14, 2007
Hits: 3327
Comments: 14
Ideas: 0
Votes: 8 / 4.687500
30 Assassins    NPCs  (Extras-Horde)   (Criminal/Espionage)

30 Assassins, both great and pathetic. - Die, by our hands…

valadaar
April 25, 2007
Hits: 5923
Comments: 23
Ideas: 1
Votes: 15 / 4.766667
30 Merchants    NPCs  (Extras-Horde)   (Mercantile)

30 Mostly Maddening Merchants

Cheka Man
March 26, 2007
Hits: 4960
Comments: 10
Ideas: 0
Votes: 6 / 3.833333
30 Guards    NPCs  (Extras-Horde)   (Combative)

30 Guards, who in peacetime patrol the Palace and in wartime are the Royal Bodyguards and the King’s last defence.

Wulfhere
March 26, 2007
Hits: 4452
Comments: 18
Ideas: 1
Votes: 11 / 4.590909
The 'Elite' Goblin Cavalry of Terkuss Tahkhan    NPCs  (Extras-Horde)   (Combative)

Even the boldest quake with fear of the Kobelyn Cavalry of Terkuss Tahkhan!  Especially if they’re on the same side!

MoonHunter
March 22, 2007
Hits: 3189
Comments: 7
Ideas: 0
Votes: 6 / 4.083333
30 of The Horde    NPCs  (Extras-Horde)   (Combative)

You find yourself captured by Goblins. (We won’t ask, we know it is embarassing.) Looking for your escape, you begin to watch the Goblins. Suprisingly, they are a fairly complex bunch.

Scrasamax
December 27, 2006
Hits: 3325
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
30 Men of Nyir    NPCs  (Extras-Horde)   (Combative)

The grim and often belligerent denizens of the Grand Duchy of Nyir

Scrasamax
October 18, 2006
Hits: 7178
Comments: 11
Ideas: 0
Votes: 10 / 4.300000
30 Brigands    NPCs  (Extras-Horde)   (Combative)

‘That’s a nice tunic you’ve got there, I think I’ll take it…’

Marv, the Brigand

Scrasamax
October 17, 2006
Hits: 3771
Comments: 8
Ideas: 1
Votes: 7 / 4.071429
30 Vagrants    NPCs  (Extras-Horde)   (Travelers)

Vagrants, vagabonds, gaberlunzies, gypsies, thieves, beggars and more, presenting a list of 30 of the downtrodden and desperate.

Wulfhere
October 8, 2006
Hits: 6647
Comments: 23
Ideas: 0
Votes: 14 / 4.500000
30 Stalwart Bands    NPCs  (Extras-Horde)   (Travelers)

Stalwart men and true, they can be found wherever true heroes gather.  What they’re doing there is a mystery to all…

Scrasamax
September 19, 2006
Hits: 7523
Comments: 27
Ideas: 0
Votes: 7 / 4.500000
30 More Princesses    NPCs  (Extras-Horde)   (Political)

Courtly contessas, contributed and collaborated upon by Citadelians!

Scrasamax
September 18, 2006
Hits: 5063
Comments: 12
Ideas: 0
Votes: 10 / 4.250000
30 Pirates    NPCs  (Extras-Horde)   (Criminal/Espionage)

Barnacles and bilge rats, a pernicious package of perfidious pirates!

Scrasamax
September 15, 2006
Hits: 7773
Comments: 20
Ideas: 0
Votes: 11 / 4.181818
30 Princesses    NPCs  (Extras-Horde)   (Political)

A parcel of pretty princesses

Scrasamax
September 15, 2006
Hits: 6310
Comments: 10
Ideas: 0
Votes: 10 / 4.750000
30 Necromancers    NPCs  (Extras-Horde)   (Mystical)

A cold and cadavorous collection of nefarious necromancers.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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