YO JOE!!! pew pew pew - pew pew pew
Human Interaction and Relations Robot, female appearance
The amazon brigade successfully rescued that bachsel in distress
A whole company of NPCs that can do the mundane jobs while the PCs do the hero stuff.
The power of the mind and of magic defies your pathetic attempts to understand them, submit and you will be spared
30 Assassins, both great and pathetic. - Die, by our hands…
30 Mostly Maddening Merchants
30 Guards, who in peacetime patrol the Palace and in wartime are the Royal Bodyguards and the King’s last defence.
Even the boldest quake with fear of the Kobelyn Cavalry of Terkuss Tahkhan! Especially if they’re on the same side!
You find yourself captured by Goblins. (We won’t ask, we know it is embarassing.) Looking for your escape, you begin to watch the Goblins. Suprisingly, they are a fairly complex bunch.
The grim and often belligerent denizens of the Grand Duchy of Nyir
‘That’s a nice tunic you’ve got there, I think I’ll take it…’
Marv, the Brigand
Vagrants, vagabonds, gaberlunzies, gypsies, thieves, beggars and more, presenting a list of 30 of the downtrodden and desperate.
Stalwart men and true, they can be found wherever true heroes gather. What they’re doing there is a mystery to all…
Courtly contessas, contributed and collaborated upon by Citadelians!
Barnacles and bilge rats, a pernicious package of perfidious pirates!
A parcel of pretty princesses
A cold and cadavorous collection of nefarious necromancers.
You step in from the fog swirled street. It is not as dark as you expected, but it is just as loud and smelly. There is about 30 people in this dockside bar.
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.