“A kill within every ten steps,
Not leaving traces within a thousand miles,
Dusting off one’s clothes and leaving after the deed,
Hiding one’s presence and name deep.”
~ Excerpt from Li Bai’s “The Verse of the Wandering Swordsman”
Lounging around in the Cantina, Kolburn kept a watchful, yet unassuming eye on those around him as he finished the last morsels of what passed for a meal in this joint. Brushing off the crumbs, he glanced round, careful not to make eye contact with any of the other patrons who might later remember him as he made his way unobserved to the entrance and out into the cold of the port. He would come back and pay off his mounting tab, when he next came across a few credits, or found another odd job. After all, he wasn’t completely without his honour, unlike some people.
Call me "Creature", lostling, half-dragon of the planes; ie Corporal John Hearthfeld, Esq. - Assassin/ Enforcer "Rat-snake" .
Starts with scene excerpts, followed by working notes, ends with actual used Character Sheet data.
What kind of man orders the death of the King?
A character sheet for one of the main characters in my 'modern' war story that I am writing. Contains statistics, history and motivation.
A charming but withdrawn noble who goes out and kills people in the name of The Locust at night.
Cranson's Captain of the Guard (Character Sheet)
An unfortunate man and his canine companion
A favored son of the Prussian nobility, and a Knight Errant of the Restored Order of the Temple
The eldest of six sisters and the heir apparent of the Argyle-Blakes, and an investigator for the Royal Theosophical Society
'If you see a Rage Mage and he's swearing like an army of pirates, then he is a novice and you might be safe. If you see a Rage Mage and he is not only civil towards you, but even pleasant, then run for your life and pray to whatever gods you hold dear, for he is a master of hatred who has conquered his emotions and can turn all of his negative energies directly at you."
- Unnamed mercenary working with a Rage Mage.
Note: not a PG entry.
20. Princess of Albatrosses
Also known as the lady of bad luck, this princess breaks mirrors, spills salt, crosses the paths of black cats and every other superstition known to man. She remains perfectly safe, but the bad luck falls around her like rain. Few are willing to be around her for too long, afraid that her bad luck will rub off on them.
(30 Flesh Peddlers) The Sexual "Ninja", An alluring beauty of foreign decent attracts the rich and powerful with deadly results…
A pirate prince’s son with a secret he still hasn’t figured out…
His day in the power center of the realm is long over. He now helps the down trodden and forgotten peasants the ruling class seem to overlook.
30 People in a Tavern Crowd (21 Run Away): Bethany, the runaway bride…
Trouble follows some people wherever they go. I follow that trouble and make sure those people don’t make anymore trouble. It ain’t easy, but someone’s got to do it.
The price was high - and it may be higher. But is all worth it for the magic…
This naÃƒÂ¯ve young man was fostered among the warlike Knights of the Most Holy Order of Saint Senren. Cloistered most of his life, he knows little of the world.
Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. bestowed on us, Axtrami’s might.
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.