Once one of their number, the eternal outcast wishes to take from the Elves what they hold dearest - their dreams, their past, their future.
An evil that nurtures evil, a dark mother that is cradle to shadow.
"Ladies and Gentleman, Children of all ages! Welcome to my Carnival! You will see sights to behold, and things beyond belief! Some may frighten you, and some may shock you, but its all in good fun! Please, stay a while…and watch."
The mage of Time, the former master of the enuch wizard Volomain walks the lands once again, a small sun circling the vessel known as a lifeform.
Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity
James does not have any intrest in power, money or any of the other things necromancers normally desire. He is a content man but as he is hounded by his former and disappointed master he is being pushed quite close to the edge.
An old, wise and learned wizard, he tends to forget more about the world than most people have learned, most often the most basic things.
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...