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Cheka Man
December 14, 2004
Hits: 3337
Comments: 2
Ideas: 0
Votes: 3 / 3.833333
The Bushlands    Locations  (Other)   (Country/ State)

Far to the west of the mountian town of Walkabout Creek lies the Bushlands, a place of rich game, and beyond, the Dragon’s Hills where all manner of rich treasures are said to lie unlooted…

Scrasamax
November 25, 2004
Hits: 6075
Comments: 12
Ideas: 0
Votes: 10 / 4.300000
Stormshroud    Locations  (Other)   (Country/ State)

The darkens as travelers draw near, the wind begins to pick up, to howl. Here, the sun does not shine, the stars and moon are forever hidden by the Stormshroud, the eternal storm…

MoonHunter
November 24, 2004
Hits: 4505
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
Zaradee    Locations  (City)   (Plains)

This small centrally located country town appears to be another sleepy hamlet deep in the farm country. The buildings are idyllic. The farmers appear to be more properous than most. Everything appears perfect. There is a secret here that even people in the know would not suspect.

Shadoweagle
November 17, 2004
Hits: 3882
Comments: 3
Ideas: 0
Votes: 6 / 3.416667
The Spirit Glade    Locations  (Area)   (Forest/ Jungle)

There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.

Cheka Man
November 14, 2004
Hits: 7535
Comments: 16
Ideas: 0
Votes: 4 / 2.250000
Rurik's Tomb    Locations  (Other)   (Plains)

After the death of Princess Dora Rurik of the powerful city-state of Pier Point, rumors began to leak out about the wonderful treasures buried with her body…

Beowulf
November 13, 2004
Hits: 3478
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Talahar    Locations  (Any)   (Regional)

Talahar, the blending of steel and magic to create an unstoppable army and men..

Scrasamax
November 8, 2004
Hits: 7046
Comments: 8
Ideas: 0
Votes: 9 / 3.833333
Little Dark    Locations  (Forest/ Jungle)   (Country/ State)

In the forest, there is a small vale where there are no cats, and only the battered ruins of a long dead mage named Gargamel.

Sentinel
November 3, 2004
Hits: 4360
Comments: 7
Ideas: 0
Votes: 7 / 2.571429
Abasil    Locations  (Forest/ Jungle)   (Regional)

Abasil, home of the Wood Elves

Jak_O_Lantern_King
October 12, 2004
Hits: 3184
Comments: 4
Ideas: 0
Votes: 9 / 2.055556
Everyoung    Locations  (Desert)   (Country/ State)

Magical energies abound in the land around the Pit of Infren and Last Stand.  Magical mining towns would abound in this fertile area, if they could survive.

Scrasamax
October 11, 2004
Hits: 4789
Comments: 2
Ideas: 0
Votes: 6 / 3.750000
Demadex Canyon    Locations  (Area)   (Desert)

Well, some of the old timers still work the mines, but the biggest news out in these parts is that the ARC is going to lay a line of rail through the Canyon.

Essus
October 11, 2004
Hits: 4832
Comments: 8
Ideas: 0
Votes: 6 / 4.250000
House of the Abbot    Locations  (Establishment)   (Mountains)

Completely isolated from the rest of the world, the House of the Abbot is possibly the most remote location that can be found.

Jak_O_Lantern_King
October 6, 2004
Hits: 3762
Comments: 7
Ideas: 0
Votes: 9 / 4.055556
Last Stand    Locations  (City)   (Other)

Who would have thought a key would be this big?

Royal_Assassin
September 15, 2004
Hits: 4032
Comments: 4
Ideas: 0
Votes: 5 / 1.600000
City of Venerability    Locations  (Other)   (City)

The city that many adventurers seek to drink from the Fountain of Youth…..

Cheka Man
September 13, 2004
Hits: 3866
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
Vandersil, the City of Bronze    Locations  (Other)   (City)

Once Vandersil was a rich city. Too rich for it’s own good. It was born when gold was struck in the Northern Polar Mountians. The gold ran out within a few years but veins of other minerals both common and rare were discovered. Coal, silver, star stones. The city grew rich through trade and the streets were paved with bronze, at least, in the richer areas of the city. And then it fell into captivity because it neglected it’s defences…

MoonHunter
September 4, 2004
Hits: 6213
Comments: 10
Ideas: 0
Votes: 8 / 4.250000
Bromine Lake    Locations  (Regional)   (Mountains)

Bromine Lake is a lake that is almost a very small inland sea. It is also special for other reasons. It always has the warmth of a living Human, no matter what the season. It is not a hot spring with its sulfuric chemicals. There are hundreds of theories, but no answers.

Even if they did, they would never believe it, as it has ties to the time of legends, to the time of Corvus.

Sentinel
September 4, 2004
Hits: 5014
Comments: 7
Ideas: 0
Votes: 5 / 2.500000
Caladin    Locations  (Forest/ Jungle)   (Regional)

Caladin, a country where people hate magic, where the sword is the most reliable weapon and where war and death not a uncommon word

Sentinel
September 3, 2004
Hits: 10198
Comments: 22
Ideas: 0
Votes: 23 / 2.000000
Haven Fortress    Locations  (Fortification)   (Water)

The Haven Fortress, the name suggests protection and vacation, but it is far more then that…

Scrasamax
August 14, 2004
Hits: 10550
Comments: 23
Ideas: 1
Votes: 17 / 4.882353
Knockers Dirty Clothes Place    Locations  (Establishment)   (Any)

Nestled among the smaller and less noticed store fronts, hidden among the sundry vendors, and purveyors of beads, cheap jewelry, and meat-on-a-stick products in a small building that smells strongly of hot linen, cotton, soap…and goblin.

Scrasamax
August 12, 2004
Hits: 3281
Comments: 2
Ideas: 0
Votes: 4 / 3.500000
The Deepening Gloom    Locations  (Forest/ Jungle)   (Country/ State)

The Deepening Gloom is an old forest, with deep roots, and deeper memories of the elder days.

Grendel
August 11, 2004
Hits: 11434
Comments: 10
Ideas: 0
Votes: 10 / 4.450000
Darken Glade    Locations  (Regional)   (Forest/ Jungle)

After an age of war against the enchanted Fay a dark demi realm of chaos was created, Inhabited by twisted insane denizens with the increasingly rare bastion of sanity, A place to truly frighten an bewilder any unwary adventurer

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Tripping over the Golden Bough

       By: Wulfhere

Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.

Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.

Ideas  ( Plots ) | September 11, 2006 | View | UpVote 1xp


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