The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight. This is Aviansis. This is the Wings of Sand.
Located at the mouth of the River Vella, Venkis has a commanding view of the Bay of Pearls. On clear nights, occasionally the lights from Stormgarde can be seen across the bay. Venkis is the major shipping port for the kingdom and deals with most of the navel aspect of the military.
Located in the northern most tip of the kingdom, it stands strong vigil over the mountain passes to the north and the sea passage to the west. Stormgarde, while a fairly good sized port, tends to be modestly populated city.
A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.
An impressive citadel in the Askharnn mountains. Their prohibitive laws on travel during the Winter months can be a problem for pilgrims and wanderers.
The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.
Located near the lush banks of the River Aloma, it is home to many of the most skills trackers and hunters in the region. This modestly sized town has a rather large standing militia due to the fact is it so close to the mountains and in such a hostile area.
A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.
Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy.
Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous.
Caraguis is an idylic little village, deep in the wine country. It is like the traveller was walked into a Maxwell Parish picture. It is on what was once a main road, but the newer road takes you to the important places quicker. Yet if you are taking in the beauty of the hills and valley or avoiding people on the main road, you will encounter Caraguis.
Aviontix is designed to be an "ancient kingdon" to be inserted into a game world as history. However, you can make it a current game world, if you want.
The place where the Sun-Lord Tacontar first spoke to his flock, and centre of his religion, heart and soul of a nation.
Falling from its arid central plateau to the lush vegetation, tropical beaches and coral lagoons of the periphery, at first sight the island of Mona seems live a tropical paradise. However, those who spend longer there may learn more than they wish of its dark history.
It is a place that glitters and glows, as the harsh sunlight reflects from the quartzes, amythests,jadite and hundreds of rocks and crystals, including the very rare diamonds that give it it’s name. Some who have entered it’s trackless wastes have become rich beyond their wildest dreams, but many have become food for the vultures and Sand Wyrms.Despite it’s vast wealth, it is not a place to linger in…
Wheatsword has the reputation of being the dullest city in the world. It is surrounded by miles of flat farmland. The buildings are big, square, and boring. The streets are well paved. It looks like someone in the Military designed the city. And they did. It is the largest military establishment in the world.
Welcome,o distinguished traders to the Great Market of Ushart! Here you will want for nothing when it comes to the exotic and wonderous!
Just mind that you have a strong stomach…
Concealed in a fold of space, there, watching, lies, a haven - refuge for a select few, as well as the most precious thing in the world.
Once the shining hope of the region, the grand city is now, on the surface, rotting away in the floodwaters. But beneath the surface, not all is what it seems.
Looking for a wild time on an exciting vacation? Head down to Ceriloth, the party nation on the south side of the continent. Every sin of the flesh can be found there, but be aware, you better bring your weapons.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.