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By: Siren no Orakio

2009-10-06 11:13 PM
Hits: 1133
Comments: 10
Ideas: 0

Votes: 6 / 4.500000
Grand Pyre of the Phoenix Locations  (Other)   (Mountains)

Existing at once in the mortal plane and upon the plane of Fire, the Grand Pyre of the Phoenix is the ultimate testament to the power of the Lord Zevarith.

Quest Quest - #2 Winner
By: Dragonlordmax

2009-09-07 11:54 AM
Hits: 734
Comments: 2
Ideas: 0

Votes: 2 / 3.000000
The Hub Locations  (TransWorld)   (Space)

The Interstellar Highway of the Galaxy

By: Scrasamax

2009-08-24 09:44 AM
Hits: 797
Comments: 6
Ideas: 0

Votes: 4 / 3.750000
The Buried Giant Locations  (Other)   (Forest/ Jungle)

The villagers are having a fit, they've found something in the woods!

By: Scrasamax

2009-08-20 12:46 AM
Hits: 847
Comments: 5
Ideas: 0

Votes: 5 / 4.000000
Zutul Locations  (World)   (Desert)

"Zutul? You mean someone took time to give it a name?"

Maj. Rielle Law

By: MoonHunter

2009-07-29 05:12 PM
Hits: 826
Comments: 9
Ideas: 0

Votes: 5 / 4.100000
Shambala Locations  (City)   (Mountains)

To be “On the road to Shambala” is a metaphor for seeking redemption, purification of spirit, and seeking The Great Divine. It is found in teachings of several faiths of The Great Divine and in the writings of many prophets and philosophers. It is not just a metaphor. There truly is a road to Shambala.

By: RGTraynor

2009-05-25 04:43 AM
Hits: 720
Comments: 4
Ideas: 0

Votes: 3 / 4.000000
Maskholm Locations  (City)   (Water)

Ruled with an iron fist by the famed Admiral Sir Korak Dragonslayer, Earl of Kaldi, the city of Maskholm is one of the great ports of the northern shore of the Kingdom of Warwik; here are some of its notable seaward businesses.

Quest Quest
By: RGTraynor

2009-05-22 03:27 PM
Hits: 919
Comments: 7
Ideas: 0

Votes: 1 / 3.500000
20 Seaport Businesses Locations  (City)   (Water)

Twenty nautical minded businesses from the Mariners’ Quarter of sprawling Warwik City, useful for any fantasy port city.

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By: RGTraynor

2009-05-22 12:54 PM
Hits: 827
Comments: 3
Ideas: 0

Votes: 2 / 3.750000
St. Taria's Parish Locations  (City)   (Water)

Not every temple is a monument to grandeur, a pilgrimage site of legendary sanctity or a repository of lore, power or influence.  Sometimes they are small parishes, doing their best on the scanty tithes of the poor to cherish their flock.  St. Taria’s is one of these.

Codex CodexQuest Quest
By: RGTraynor

2009-05-22 12:43 PM
Hits: 755
Comments: 5
Ideas: 0

Votes: 4 / 3.625000
Tyraesa Square Locations  (City)   (Water)

Out of the way of general traffic, tucked against the old wall of Warwik City’s Mariners’ Quarter, Tyraesa Square used to be a pleasant place for locals to gather.  The neighborhood has a darkening reputation, though, and some of these establishments are the culprits.

Codex CodexQuest Quest
By: RGTraynor

2009-05-22 01:04 AM
Hits: 715
Comments: 1
Ideas: 0

Votes: 1 / 4.500000
Sign of the Violet Beaker Locations  (City)   (Any)

The Sign of the Violet Beaker, in Warwik City’s Mariners’ Quarter, is certainly *the* place to go for healing potions and other alchemicals.  All you have to do is bring enough gold ... oh, and survive the experience.

Quest Quest
By: RGTraynor

2009-05-21 09:56 PM
Hits: 818
Comments: 1
Ideas: 0

Votes: 1 / 4.500000
North Quay Locations  (City)   (Water)

The hub of the Mariners’ Quarter of Warwik City is the sprawling quays and wharfs of North Quay, situated by the Sea Gate of the walled Old City.  The goods of a hundred ports pour into North Quay, and in the imaginations of newcomers seeing it for the first time, the white shell paving gleaming in the sunlight is in truth the silver with which their fantasies deem it strewn.

Quest Quest
By: Drackler

2009-05-21 07:55 PM
Hits: 782
Comments: 4
Ideas: 0

Votes: 3 / 3.166667
Castle Merciless Locations  (Fortification)   (Plains)

Castle Merciless. Home of He who dwells in nightmares.

Codex Codex
By: RGTraynor

2009-05-21 07:17 PM
Hits: 715
Comments: 9
Ideas: 0

Votes: 4 / 4.000000
Cathedral of the Black Dagger Locations  (City)   (Any)

Symbol of the faith of Ratri, goddess of the night, in the Old City of Warwik City, the Cathedral of the Black Dagger holds more than an ancient, mysterious tomb - it holds fanaticism in its grasp.

By: RGTraynor

2009-05-21 06:53 PM
Hits: 684
Comments: 1
Ideas: 0

Votes: 1 / 3.500000
Cathedral of the North Wind Locations  (City)   (Water)

The vast, soaring twin-towered Cathedral dominated the skyline of Warwik’s Old City, evidence of the sway and majesty of the faith of the Sea Lord Manannan.  A line of penitents shuffled up the walkway to the main sanctuary, giving me time to pause, and think.  Cardinal Eliana was not going to appreciate the news I bore ... and I had long since ceased to be in a rush to deliver it.

Quest Quest
By: RGTraynor

2009-05-21 05:11 PM
Hits: 667
Comments: 3
Ideas: 0

Votes: 2 / 3.500000
Venturers' Guild Hall Locations  (City)   (Water)

“To old Haven town, we’re bound to go, halloo!  To old Haven town, we’re bound to go, halloo!”

The singing near to shook the stucco off the Venturers’ Hall, and I shook my head.  Damnall luck was I going to have in filling out Redwave‘s crew in Storm Season, and every sailor I could hear was half in the bag ...

“From some old seaport town, on the west coast of Hell!  We’ll drink dry the taverns and wish ye all well!”

Still, I had it to do, and I had enough silver - and gold - to stir the dregs of the Guild.  Perhaps it’d be enough.

“Tow ropes, haul yer bars - heave her, hi oh, now fend off, halloo!”

Quest Quest
By: RGTraynor

2009-05-21 03:53 PM
Hits: 777
Comments: 4
Ideas: 0

Votes: 3 / 3.166667
The Woflo Inn Locations  (City)   (Water)

Beneath the swaying sign of the mouse holding a flagon, the racket of the rundown Mariners’ District of the great port of Warwik City is drowned out by the raucous singing and carousing from inside the District’s oldest tavern ... and ‘tis a bold wanderer indeed who’ll set foot inside unbidden.

Codex CodexQuest Quest
By: Drackler

2009-05-20 09:43 PM
Hits: 937
Comments: 4
Ideas: 0

Votes: 4 / 3.250000
Sea Pillars Locations  (Ruins)   (Water)

Just off the craggy cliffs of Corundum, under the rippling blue ocean waves, seven stones stand. They rise majestically from the ocean floor, references to some long ago civilization. Meaningless, now, to all but the most learned.

Quest Quest
By: Scrasamax

2009-05-20 11:42 AM
Hits: 838
Comments: 8
Ideas: 0

Votes: 5 / 4.000000
The Hornless Goat Locations  (Establishment)   (Any)

Tucked back in the corner of Kiskedee square, off of Aasvogel, is the Hornless Goat. The tavern is as non-descript and plain as any business can be and still maintain itself in passable fashion. No one notices the patrons of that small overlooked place.

By: DrTurtlesse

2009-05-17 08:02 PM
Hits: 942
Comments: 10
Ideas: 0

Votes: 6 / 4.250000
Redpools Locations  (City)   (Swamp)

A city of salt and subterfuge.

Codex CodexQuest Quest
By: Cheka Man

2009-05-13 08:30 PM
Hits: 680
Comments: 4
Ideas: 0

Votes: 2 / 3.000000
The Brande Islands Locations  (Area)   (Water)

The Brande Islands are now a hell on earth for the majority of their inhabitants, but it was not allways that way…

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A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands. On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western). Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember. *** I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human... Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one. I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).
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