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Hall of Honour Featured

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Strolen
November 19, 2005
Hits: 3455
Comments: 3
Ideas: 0
Votes: 3 / 4.333333
Artisan District    Locations  (Neighborhoods)   (Any)

The Artisans District is home to the large, half shell theatre the Lorantos Theatre. The theatre is named after Lorantos Trugeone, a famous bard who was invited to the city and never got around to leaving.

Dragon Lord
November 17, 2005
Hits: 3081
Comments: 2
Ideas: 0
Votes: 2 / 2.750000
Wistel's Grove    Locations  (Area)   (Any)

A pleasant little grove with an unusual resident

Dragon Lord
November 16, 2005
Hits: 2075
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
The Travellers' Rest    Locations  (Establishment)   (Other)

After a long day on the road, what could be more inviting than a hot meal and mug of ale - just don’t criticise the cook

MoonHunter
November 15, 2005
Hits: 3415
Comments: 2
Ideas: 0
Votes: 2 / 3.000000
North Ward    Locations  (Neighborhoods)   (Any)

If you travel North from city’s main gate, you will have traveled some of the great and grandest elements of Antioch. Then you will enter the most common and humble. The NorthWard is classic Antioch. It serves as the “average” that all other quarters are measured by.

MoonHunter
November 14, 2005
Hits: 3689
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Quiet Ward    Locations  (Neighborhoods)   (Any)

It was supposed to be the district of hearth and home: the domestic soul in a city of industry and trade. It has been the quiet ward for most of the city’s recent history. It is still the “soul” of the city, but now that soul is changing.

MoonHunter
November 14, 2005
Hits: 3494
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Greenway Ward    Locations  (Neighborhoods)   (Any)

Originally planned to be a green area, where an Elventi community would thrive, this area has become the ward where the rich and powerful live. It is neat, orderly, and practically invitation only.

MoonHunter
November 14, 2005
Hits: 4242
Comments: 5
Ideas: 1
Votes: 3 / 3.666667
Maker's Ward    Locations  (Neighborhoods)   (Any)

Every city needs a place for building things. These places often have pompous names that nobody ever uses, except those in the City Offices. The Maker’s Ward is just such a place.

MoonHunter
November 14, 2005
Hits: 4288
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Alley District    Locations  (Neighborhoods)   (Any)

There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch.

MoonHunter
November 14, 2005
Hits: 4534
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
DiPlaza    Locations  (Neighborhoods)   (Any)

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza.  Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

MoonHunter
November 14, 2005
Hits: 3919
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Undertown    Locations  (Neighborhoods)   (Underground)

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

MoonHunter
November 14, 2005
Hits: 3069
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
Temple Ward    Locations  (Neighborhoods)   (Any)

There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings.

Kinslayer
November 14, 2005
Hits: 2612
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Temple District -1    Locations  (Neighborhoods)   (Any)

The work is being done on the largest temple of Stryfe ever constructed.  So massive is this project, that it could not have been placed within the city’s walls without displacing a large portion of Gnopolis’s inhabitants.

MoonHunter
November 14, 2005
Hits: 2656
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Taymour District    Locations  (Neighborhoods)   (Any)

The Taymour district is tucked between two other distinct districts in the city. It is a transitional district.  It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to live. It is also a place with a deep history with the city.

MoonHunter
November 14, 2005
Hits: 3586
Comments: 8
Ideas: 1
Votes: 4 / 3.500000
Dock Ward    Locations  (Neighborhoods)   (Water)

The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome’s convient access to a number of other biomes (and paths to said biomes), it is only natural that a trade city with a dock would thrive here.

MoonHunter
November 14, 2005
Hits: 4087
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
ArchStreet    Locations  (Neighborhoods)   (Any)

Many people would assume that this main stree is called ArchStreet because of the arches across it.  In the local language (See the Arth Threads), Arch is a prefix of importance.  More than main street, ArchStreet is the Street of all Streets… an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet.  It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch’s pivotal and growing role in the Imperial in recent centuries, it may be well named after all.

MoonHunter
November 14, 2005
Hits: 2502
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Stockman Area    Locations  (Neighborhoods)   (Plains)

Horses and Livestock are brought in to civilization every day. Here is the where they arrive. What started as a slight convience has made The City prosperous.

MoonHunter
November 14, 2005
Hits: 8153
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Gateway Plaza    Locations  (Neighborhoods)   (Any)

Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza.

Scrasamax
November 14, 2005
Hits: 4495
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
Satur Nox    Locations  (Regional)   (Swamp)

There is a place where only the foolhardy and the greedy dare to go. Why do I say foolhardy, because of all of the poor souls who have entered that dark place…none have yet to return.

MoonHunter
November 13, 2005
Hits: 2682
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Old Town    Locations  (Neighborhoods)   (Water)

Old Town is anything but old and stuffy. Though the city is trying to be respectable, at its roots, it is as rough and tumble as they came in the day. You can see what the city was like “in the day” by strolling Old Town by waterfront.

Siren no Orakio
November 13, 2005
Hits: 4495
Comments: 11
Ideas: 0
Votes: 5 / 3.900000
The BlackWater Tunnels    Locations  (Neighborhoods)   (Underground)

For all the aquaducts coming into the city, there munt be a place for the water to leave. Thus, many years ago, the Blackwater Tunnels were commissioned to carry sewage away from the city buildings.

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       By: Michael Jotne Slayer

While traveling trough farm land the PCs come upon a merchant sitting on a wrecked wagon without a mule attached to it, hid face burrowed in his hands. He explains that he was robbed by petty goblins, unable to defend himself he had retreated. He asks the PCs to help him retrieve the mule before the goblins roast it, as a reward they may keep his goods. How hard can it be?

Encounter  ( Plains ) | February 15, 2011 | View | UpVote 4xp


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