A land of witches and evil magic, a pox on it!
Darak One-Eye, from the Book of the Black Rose
Uncharted, and unexplored save by a few, Xenos seems a veritable paradise with plenty of food and fresh water, a godsend to any ship that finds it. Many ships have put ashore, only to find that they can never leave.
No one goes to the Western Woods. There are things that come out at night that it would be a very bad idea to meet. The Western Woods have a reputation of being haunted, or rife with wild magic. Or both.
A wasteland, a vast expanse of ogre infested, nightshade choked swamp…
What a strange world we live in…
Troile, Royal Astronomer and Numerologist
Celedor by the River is built around the junction of the small but mighty Blue Arrow River and Rodean River. The City’s namesake is the well known Celedor of the Hill, a fortified city of great antiquity. In the annuals of history, Celedor of the Hill with its mighty fortifications and military history is well noted and frequently mentioned, but in the world today, its nearby sibling city Celedor by the River is more important.
With a florish of his sky blue cape, he deposited his delectable bundle on the table. He efficiently began to serve those who where sitting about the table. After the clinking of a few coins, he was gone. It was scene repeated day in and day out around the city, such was the way of the SkyBlue men.
Synonymous with poverty…
The beginings of a new campaign…
‘‘There were five of them all together, these monstrous walking trees! Yep, trees that walked! By the look of those nasty things, they were probably trees that ate people as well. Tried to kill us with those giant rubber balls, they did, those hell-spawned overgrown bushes…
Cut that laughter out, damn you! We weren’t drinking salt-water when that happened! Those crazy things are real! And if you don’t believe me, sail there yourself, you lousy land lubber! Don’t tell me I didn’t say ‘‘I told you so!’‘, when those vicious monsters finally squish you with their roots’‘.
Strawberry Fields would be nothing more then a swamp if it were not fore those who raised it through the sweat of their brows.
This is a novelty among the population and visitors alike. It is a freeform entertainment where those in the audience have the opportunity to get up on the stage and be an actor for the night. This has brought many would be actors who are trying to get hired by practicing their skills here. Entrance fees are larger than average but the entertainment is well worth it.
You are sailing along the sea when you see a lighthouse in the deep blue middle. It is a lone light house, built on a rock not much larger than the tower itself. It is an oddity.
Tower Isle gets it’s name from the tower of gleaming ice that climbs high above the surface.In the summer it gleams in the sunlight and can be seen for miles away.But even in the summer the tempreture never climbs above -5 degrees, and in the winter it is not a place where most people would want to be.Myths say that a king slumbers there waiting for the world to end.
While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.
Many who have landed upon this island’s golden sands have never escaped alive, hence it’s name.Only fools, it is said, will attempt to take the island’s gold.
As the officer strides into the thick and oppresive pitch-black gloom of the jungle, he silently signals to his men to fan out in a classic Quarsooth battle-formation with a nervous hand-gesture. He is very tense, almost afraid. The soothing, omnipresent presence in his mind tells him that he has no reason to worry, assuring him that victory will belong to those noble warriors that carry the standard of the invincible race of Zor-Tanis.
But there is something else cutting through the easy promises offered by that pleasant, gently commanding entity in his mind, as if determined to seize all his attention and use it to torment his imagination until it begins to scream for mercy. This something he cannot define and put words to, but it makes his skin crawl nevertheless. Despite the heat of the jungle, his blazing gold body-armor had suddenly become a chill prison that raises uncomfortable goosebumps along his chest.
Woried muttering from the rear tell him that his men like him, are unsettled. Turning aound in irritation, he begins to hiss at them to remain silent, afraid of alerting the very band of murdering monstrosities they have finally tracked into this eerie wilderness. It would be a rather embarassing matter for their commander if the very quarry they had been relentlessly pursuing for the past week or so, were to suddenly turn around and massacre all of them.
Too late he feels a something slithering around his neck. Fearful that it might be a pyhton, he reackes for his massive ‘‘fire-bow’‘, determined to incinerate the scaled menace before it can crush his larynx. But before his fingers even have a chance to close around the handle of the weapon hanging from his belt, another coil slithers out of the darkness and out of the darkness and pinions his arm, holding it in a painful crushing crip. As agony swamps him, he can vaguely hear a grim sound of cracking bones through the pain-filled haze that now holds him. His arm is being crushed. And then so quickly that his stunned mind has no time to register this new fact, there is no time left for more thought. The coil looped around his throat begins to squeeze, suffocating him. As the officer’s head begins to swim in the final moments of his life, he finally gains an excellent look at the thing that is stealing his life.
It is not a snake, but a vine. As if in response to this discovery, a now terrifyingly familiar roar of bestial fury rings through the gloom of the jungle..
The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view
At the end of a long day it’s always nice to run across an unexpected inn…
The Eye is known by a number of names: The Eye of Motoss, Eye of Argus, Night Eye of Day, Eye of “Insert God”, depending on the local legend. Motoss is the most common of names, based on the story of a man who could look into a box with a hole in the top and watch an entire land, its history unfolding before his eye.
As the players travel along the trail, they notice a bear in the woods, following thier moves. It does not make any agressive moves, but neither does it leave. As daylight fades, the players need to decide what to do. Is it a spirit guide, or gaurdian to the forest; is it a lycanthrope, or being controlled by evil spirits; or is it just a curious bear?