Hall of Honour Featured

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Murometz
April 8, 2006
Hits: 9596
Comments: 18
Ideas: 0
Votes: 15 / 4.700000
The Leviathan Pool    Locations  (Area)   (Water)

The Whales Graveyard.

MoonHunter
April 8, 2006
Hits: 8865
Comments: 4
Ideas: 0
Votes: 2 / 4.750000
Bylarian    Locations  (Continent)   (Any)

The Continent of Bylarian is much like the European part of the Eurasian continent. The Lands, which are west of The Great Divide Mountains are considered part of Bylarian.

Scrasamax
April 5, 2006
Hits: 6085
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
Buzzards Bay    Locations  (City)   (Any)

The Port that Tea Built

Maggot
March 26, 2006
Hits: 5434
Comments: 5
Ideas: 0
Votes: 3 / 5.000000
Zibaba    Locations  (City)   (Forest/ Jungle)

Easily the largest city in the entire land of Yokaru and home to the infamous Keepers, Zibaba is a place simply teeming with the wild and rugged spirit of the bush. Welcome to the safari city.

MoonHunter
March 23, 2006
Hits: 5310
Comments: 7
Ideas: 0
Votes: 5 / 3.300000
Kastraad and New Pastello    Locations  (Area)   (Any)

Kastraad is a Keep and Bailey upon a good sized hill in the mid country. While there has been several battles not far from it, it has been a quiet location for a generation or two. Recently it was taken over by a New Lord, Sir DuKon. He and his few men at arms took the keep from the previous owner (a lazy braggart called Lord KelSen the Fat). After setting himself up as a Lord, he found himself in a difficult position of needing money and being unable to take it (or lands) from his better fortified neighbors. Thus the founding of New Pastello.

Scrasamax
March 18, 2006
Hits: 6208
Comments: 10
Ideas: 1
Votes: 7 / 4.285714
The Cathedral of Haracon    Locations  (Establishment)   (Any)

The focus of discontent between Vandergraff and Powlgraff, the Cathedral was built of ambition and rose marble.

Murometz
March 18, 2006
Hits: 8342
Comments: 15
Ideas: 0
Votes: 9 / 4.777778
Powlgraff    Locations  (City)   (Plains)

Powlgraff, The Fowl City.

Scrasamax
March 17, 2006
Hits: 7218
Comments: 9
Ideas: 0
Votes: 5 / 4.500000
Vandergraff    Locations  (City)   (Other)

Milord I do present a uniquely industrious city located on the periphery of the Sea of Grass and the bawn of the Ganhojol Forest.

MoonHunter
March 17, 2006
Hits: 6177
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
The Purple Bowl    Locations  (Establishment)   (Any)

The Purple Bowl is a very nice place in a very bad part of town. From the outside, it seems like nothing but a grungy tavern. The inside reveals much more.

Murometz
March 12, 2006
Hits: 18211
Comments: 26
Ideas: 14
Votes: 12 / 4.750000
The Black Market    Locations  (Area)   (Any)

What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

Murometz
March 11, 2006
Hits: 8261
Comments: 18
Ideas: 0
Votes: 11 / 4.545455
Awanggis    Locations  (Area)   (Plains)

"A-Wan, A-Wan, A-Wan". Awanggis is an unassuming place blessed with good clean water from a subterranean source.

MoonHunter
March 9, 2006
Hits: 5608
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Blue'd Tower    Locations  (Fortification)   (Any)

Most towers and baileys are defensive, protecting defenders from attackers. This keep tower and bailey is used to protect everyone else from what is within.

Scrasamax
February 28, 2006
Hits: 7250
Comments: 10
Ideas: 0
Votes: 9 / 4.666667
Auchinduin Deep Iron Mine    Locations  (City)   (Mountains)

The Mines are quite old, but even after 700 years, they still produce the Queen’s best iron ore…

MoonHunter
February 26, 2006
Hits: 6970
Comments: 7
Ideas: 5
Votes: 3 / 5.000000
HomeTrees    Locations  (Other)   (Forest/ Jungle)

HomeTrees, there is nothing more Elven. These enchanted trees are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without them, there would be no Elventi Society.

Murometz
February 23, 2006
Hits: 7950
Comments: 25
Ideas: 0
Votes: 16 / 4.281250
Inn Ye' Go    Locations  (Establishment)   (Any)

Got a good joke to tell?

Murometz
February 12, 2006
Hits: 9067
Comments: 26
Ideas: 0
Votes: 18 / 4.472222
Qacha's Neck    Locations  (City)   (Plains)

Come visit Qacha’s Neck. Home of the Worlds Oldest Cat

Scrasamax
February 7, 2006
Hits: 6519
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
Calcobrina    Locations  (Regional)   (Desert)

The Land of 1,000 gods, Calcobrina burns under the gaze of the Lion’s Eye.

Ancient Gamer
February 2, 2006
Hits: 4813
Comments: 5
Ideas: 3
Votes: 4 / 4.000000
The Province of Ardamien    Locations  (Country/ State)   (Any)

The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall.

Ancient Gamer
February 2, 2006
Hits: 5558
Comments: 8
Ideas: 4
Votes: 5 / 3.800000
The Province of Silmar    Locations  (Country/ State)   (Any)

The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness.

CaptainPenguin
January 30, 2006
Hits: 4013
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
Bardag Ol    Locations  (City)   (Mountains)

Bardag Ol lies in the midst of the Adaz Pass, on the Great West Road. A product of a mixture Old Sohari architecture and frontier pragmatism, it is an interesting blend of sophisticated pomp and grizzled realism.

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       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp


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