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Hall of Honour Featured

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MoonHunter
March 9, 2006
Hits: 5213
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Blue'd Tower    Locations  (Fortification)   (Any)

Most towers and baileys are defensive, protecting defenders from attackers. This keep tower and bailey is used to protect everyone else from what is within.

Scrasamax
February 28, 2006
Hits: 6813
Comments: 10
Ideas: 0
Votes: 9 / 4.666667
Auchinduin Deep Iron Mine    Locations  (City)   (Mountains)

The Mines are quite old, but even after 700 years, they still produce the Queen’s best iron ore…

MoonHunter
February 26, 2006
Hits: 6482
Comments: 7
Ideas: 5
Votes: 3 / 5.000000
HomeTrees    Locations  (Other)   (Forest/ Jungle)

HomeTrees, there is nothing more Elven. These enchanted trees are one of the three Keystones of Elventi Society; allowing Elves to live in harmony their beloved forests. Without them, there would be no Elventi Society.

Murometz
February 23, 2006
Hits: 7399
Comments: 25
Ideas: 0
Votes: 16 / 4.281250
Inn Ye' Go    Locations  (Establishment)   (Any)

Got a good joke to tell?

Murometz
February 12, 2006
Hits: 8548
Comments: 26
Ideas: 0
Votes: 18 / 4.472222
Qacha's Neck    Locations  (City)   (Plains)

Come visit Qacha’s Neck. Home of the Worlds Oldest Cat

Scrasamax
February 7, 2006
Hits: 6159
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Calcobrina    Locations  (Regional)   (Desert)

The Land of 1,000 gods, Calcobrina burns under the gaze of the Lion’s Eye.

Ancient Gamer
February 2, 2006
Hits: 4573
Comments: 5
Ideas: 3
Votes: 4 / 4.000000
The Province of Ardamien    Locations  (Country/ State)   (Any)

The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall.

Ancient Gamer
February 2, 2006
Hits: 5211
Comments: 8
Ideas: 4
Votes: 5 / 3.800000
The Province of Silmar    Locations  (Country/ State)   (Any)

The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness.

CaptainPenguin
January 30, 2006
Hits: 3640
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
Bardag Ol    Locations  (City)   (Mountains)

Bardag Ol lies in the midst of the Adaz Pass, on the Great West Road. A product of a mixture Old Sohari architecture and frontier pragmatism, it is an interesting blend of sophisticated pomp and grizzled realism.

Scrasamax
January 28, 2006
Hits: 2616
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Tabernacle of Discrete Amusement    Locations  (Establishment)   (Any)

Quietly situated between chic salons of the nobility and the grand halls of the great guilds is the Tabernacle of Discrete Amusements.

Scrasamax
January 23, 2006
Hits: 11845
Comments: 13
Ideas: 0
Votes: 8 / 4.500000
Sangreal    Locations  (City)   (Plains)

It is quoted in the Canon of St. Mancel that once in his life, that every devout soul should make pilgrimage to the holy city of Sangreal.

Scrasamax
January 22, 2006
Hits: 4636
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Sea of Sand    Locations  (Area)   (Desert)

The Sea of Sand is one of the most treacherous and deceitful tracts of waste in the heart of the Djaraha desert.

necromancer
January 22, 2006
Hits: 4299
Comments: 8
Ideas: 0
Votes: 5 / 3.200000
Oraburg    Locations  (City)   (Plains)

This is a a city where your wealth, social standing and everything is decided by the society of prohecy who keep the rich, rich and poor, poor.

Scrasamax
January 21, 2006
Hits: 6988
Comments: 10
Ideas: 0
Votes: 9 / 4.500000
The Wizard's Cache    Locations  (Fortification)   (Any)

It is a common conceit that banks, loans, investment and other features of the banking and financial system are entirely modern. This is far from the truth, as long as there has been money, there have been people who profitted from holding it and manipulating it.

manfred
December 31, 2005
Hits: 6319
Comments: 14
Ideas: 0
Votes: 8 / 4.125000
Mountain Gate    Locations  (Area)   (Mountains)

A small valley that leads nowhere… why is it so important to the locals?

manfred
December 31, 2005
Hits: 10081
Comments: 7
Ideas: 19
Votes: 5 / 4.300000
Strange Places    Locations  (Area)   (Any)

This is a scroll of locations that are somewhat out of the normal.

MoonHunter
December 27, 2005
Hits: 6658
Comments: 8
Ideas: 15
Votes: 3 / 4.000000
Our First Quest    Locations  (Establishment)   (Water)

This was the Citadel’s first attempt at a Quest. It was done in the old version 1.0 days in our forum, because we didn’t have a location category yet.

Psalmanazar
December 21, 2005
Hits: 3165
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
The Villa and The Penitents of Vaaski    Locations  (Establishment)   (Any)

“He was a Savior.”
“No, he was a Madman.
“A Saint.”
“A Monster.”
“A Criminal.”

Ancient Gamer
December 20, 2005
Hits: 3063
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Prince's End and The Memorial of Pinezano    Locations  (City)   (Any)

Today a new village is located on the same spot and all that remains of Pinezano is a memorial raised by Duke Valefinazzio himself after he dethroned the black hearted Prince. The memorial is a large statue of a mother bravely holding her child which is crying fearfully

Ancient Gamer
December 17, 2005
Hits: 5300
Comments: 11
Ideas: 0
Votes: 8 / 4.812500
The Bridge of Fates    Locations  (Other)   (Water)

At this time an old man, one who told the Prince wondrous tales during his childhood, walked upon the bridge and witnessed the prince commit suicide, saw him fall into the water. “This is the Bridge of Fates. I foresee great sorrow and happiness. This bridge shall never remain neutral, shall know tears of joy and the blood of innocents”.

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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