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MoonHunter
August 11, 2006
Hits: 30242
Comments: 8
Ideas: 3
Votes: 4 / 3.875000
You will never find a more wretched hive of scum and villany...    Locations  (City)   (Any)

You will never find a more wretched hive of scum and villany… ," Obiwan (Ben) Kenobi said. Well, I think you can. Everyone has those "dark places" in their world. Post them up and let’s compare.

Ria Hawk
August 11, 2006
Hits: 3056
Comments: 7
Ideas: 0
Votes: 6 / 3.333333
Port Reliance    Locations  (City)   (Water)

Port Reliance is a squalid little port town, a hive of pirates, murderers, thieves, brigands, and brawlers.  The lowest of the low, the most desperate of sea-farers end up here sooner or later.  Adventurers will fit right in.

Murometz
July 30, 2006
Hits: 8622
Comments: 40
Ideas: 0
Votes: 24 / 4.541667
Fountain of Goats    Locations  (Ruins)   (Desert)

Font of Damnable Contemplation

Scrasamax
July 18, 2006
Hits: 3104
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
City Image - Chiaroscuro    Locations  (City)   (Swamp)

The City of Shadows itself…

Murometz
July 18, 2006
Hits: 2898
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Umbral Fens & the Road to Chiaroscuro    Locations  (Area)   (Swamp)

The Swollen Shadow’s magic is such, that anyone transported to its demi-plane, will always first arrive in the somber and hazy Umbral Fens, which surround the City of Shadow. After some searching one may find the Brittle Road, which leads through the shadow-choked swamps, to the City proper.

MoonHunter
July 10, 2006
Hits: 6642
Comments: 8
Ideas: 7
Votes: 2 / 3.500000
The Six Lands    Locations  (Continent)   (Any)

The Six Lands are diverse fantasy environments that coexist upon the same great continent. Each Land has its own environment and race. It is a simple setting for a fantasy world.

Scrasamax
July 8, 2006
Hits: 3916
Comments: 10
Ideas: 0
Votes: 10 / 4.200000
Outsiders Inn    Locations  (Establishment)   (Any)

Maybe you should go find Outsiders, your kind isn’t welcome around here…

Local taunt.

MoonHunter
July 7, 2006
Hits: 4518
Comments: 21
Ideas: 0
Votes: 6 / 3.250000
Cloud Wall    Locations  (Fortification)   (Mountains)

Some hear The Blue calling them. They would rather embrace it than stay another day.

Scrasamax
July 5, 2006
Hits: 3702
Comments: 6
Ideas: 0
Votes: 6 / 4.916667
The Palace of Profits    Locations  (Establishment)   (Any)

In these halls men come to worship their one true god…

Gold

Scrasamax
June 26, 2006
Hits: 3827
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Agenhin Manor    Locations  (Neighborhoods)   (Any)

The manor on the hill? No one wants to live there…

Scrasamax
June 26, 2006
Hits: 6120
Comments: 10
Ideas: 0
Votes: 5 / 4.200000
Zehin    Locations  (Area)   (Mountains)

A land of witches and evil magic, a pox on it!

Darak One-Eye, from the Book of the Black Rose

Ria Hawk
June 12, 2006
Hits: 3034
Comments: 4
Ideas: 0
Votes: 4 / 4.250000
Xenos    Locations  (Area)   (Forest/ Jungle)

Uncharted, and unexplored save by a few, Xenos seems a veritable paradise with plenty of food and fresh water, a godsend to any ship that finds it.  Many ships have put ashore, only to find that they can never leave.

Ria Hawk
June 11, 2006
Hits: 6238
Comments: 10
Ideas: 4
Votes: 8 / 4.062500
The Western Woods    Locations  (Area)   (Forest/ Jungle)

No one goes to the Western Woods.  There are things that come out at night that it would be a very bad idea to meet.  The Western Woods have a reputation of being haunted, or rife with wild magic.  Or both.

Scrasamax
June 10, 2006
Hits: 8354
Comments: 5
Ideas: 0
Votes: 5 / 4.300000
Great Woses    Locations  (Area)   (Swamp)

A wasteland, a vast expanse of ogre infested, nightshade choked swamp…

Scrasamax
June 2, 2006
Hits: 49670
Comments: 18
Ideas: 7
Votes: 12 / 4.375000
The Celestial Hypothesis    Locations  (TransWorld)   (Other)

What a strange world we live in…

Troile, Royal Astronomer and Numerologist

MoonHunter
May 28, 2006
Hits: 3534
Comments: 8
Ideas: 0
Votes: 4 / 3.875000
City Image - Celedor by the River    Locations  (City)   (Water)

Celedor by the River is built around the junction of the small but mighty Blue Arrow River and Rodean River. The City’s namesake is the well known Celedor of the Hill, a fortified city of great antiquity.  In the annuals of history, Celedor of the Hill with its mighty fortifications and military history is well noted and frequently mentioned, but in the world today, its nearby sibling city Celedor by the River is more important.

MoonHunter
May 25, 2006
Hits: 2455
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
SkyBlue Cloaksmen and their Carts    Locations  (Establishment)   (Any)

With a florish of his sky blue cape, he deposited his delectable bundle on the table. He efficiently began to serve those who where sitting about the table. After the clinking of a few coins, he was gone. It was scene repeated day in and day out around the city, such was the way of the SkyBlue men.

Scrasamax
May 23, 2006
Hits: 9396
Comments: 12
Ideas: 9
Votes: 9 / 4.722222
Cambor    Locations  (City)   (Plains)

Synonymous with poverty…

Scrasamax
May 21, 2006
Hits: 5008
Comments: 8
Ideas: 0
Votes: 5 / 4.600000
The Age of Vog    Locations  (World)   (Any)

The beginings of a new campaign…

Maggot
May 21, 2006
Hits: 3561
Comments: 5
Ideas: 0
Votes: 5 / 4.700000
Bagoorah    Locations  (Area)   (Water)

‘‘There were five of them all together, these monstrous walking trees! Yep, trees that walked! By the look of those nasty things, they were probably trees that ate people as well. Tried to kill us with those giant rubber balls, they did, those hell-spawned overgrown bushes…

Cut that laughter out, damn you! We weren’t drinking salt-water when that happened! Those crazy things are real! And if you don’t believe me, sail there yourself, you lousy land lubber! Don’t tell me I didn’t say ‘‘I told you so!’‘, when those vicious monsters finally squish you with their roots’‘.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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