The Official citadel directory for all of your carousing needs.
The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
The island of Redhaven can be seen from miles away in summer as the sun gleams on the marble villas of the rich, and it’s main port is said to be the most busy in Acqua during working hours.
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
In the sprawl that as become The City, there is an oasis; a little pocket of urban perfection, mixing the living, the urban, and the commerical.
A HellPit is a spring of green ectoplasmic goo that spring forth from the bowels of the astreal to the materail realm in out of the way places. These points of concentrated Evil and Chaos create dangers untold in regions around them.
No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.
Deep in the frozen north, facing the northern sea lies Corpsehaven a city built into a sheer cliff, a walled city that extends to the sea. This city is a silent place, filled with the dead and those that would consort with such creatures.
The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.
The Spires of Stoneholt are tremendous needle-like structures visible for many miles before the rest of the city.
An exotic and oddly beautiful city unlike any other.
The Sorcery Springs Geyser Basin is a place of bubbling magical water, as every individual spring or pool has it’s own magical power. It is a place of great wonder and for the careless, great danger too.
It is said in the hidden myths of the banned and hunted Cult of Ma-O, that the Seamus Straits are where Ma-O fell when the god Jove hurled him from heaven. His physical body was smashed into pieces of amethyst and his spirit trapped within the warm waters. Here under the waves, once when built on dry land the pride and joy of the De Madden Company, Castle Seamus is now occupied by a unique underwater tribe.
For centuries, sailors have told the tale of this isle’s sole inhabitant, a madman who searches for the solution to an ancient puzzle.
As you come near the Songpit, the sounds of sweet angelic bardic singing as if from heaven mix with the sounds of screams of agony. Your guard grins and turns to you. “You’ll either entertain us with your voice or with your pain, but either way we are going to have some fun with you.”
"Build a road, wide and surrounded by beautiful architecture, to lead from Guilders’ Court to the new palace," the Regent commanded Master Thraso.
"Summon the Legions! We shall offer battle within Bleak Vale! This time, OUR cause shall triumph!"
In an age of sail, one of the most important of resources is a source of tall, straight and strong trees for use as masts. Mastwood island is one such location.
In the realms, not all fortifications are walls of wood, stone and iron.
The Forest of Throck:
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.