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  • Don't resist the siren call of this random Location.
  • Aadda By: Mourngrymn
valadaar
April 30, 2007
Hits: 864
Comments: 0
Ideas: 0
No votes
The Sewers of Stoneholt    Locations  (Area)   (Underground)

The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.

valadaar
April 27, 2007
Hits: 983
Comments: 0
Ideas: 0
No votes
The Spires of Stoneholt    Locations  (City)   (Plains)

The Spires of Stoneholt are tremendous needle-like structures visible for many miles before the rest of the city.

MoonHunter
April 24, 2007
Hits: 4268
Comments: 14
Ideas: 0
Votes: 6 / 4.416667
City Image - UnderSkyWater    Locations  (City)   (Water)

An exotic and oddly beautiful city unlike any other.

Cheka Man
April 23, 2007
Hits: 14660
Comments: 17
Ideas: 32
Votes: 6 / 4.166667
Sorcery Springs Geyser Basin    Locations  (Area)   (Swamp)

The Sorcery Springs Geyser Basin is a place of bubbling magical water, as every individual spring or pool has it’s own magical power. It is a place of great wonder and for the careless, great danger too.

Cheka Man
April 21, 2007
Hits: 3431
Comments: 6
Ideas: 0
Votes: 5 / 4.500000
Castle Seamus (reworked)    Locations  (Fortification)   (Water)

It is said in the hidden myths of the banned and hunted Cult of Ma-O, that the Seamus Straits are where Ma-O fell when the god Jove hurled him from heaven. His physical body was smashed into pieces of amethyst and his spirit trapped within the warm waters. Here under the waves, once when built on dry land the pride and joy of the De Madden Company, Castle Seamus is now occupied by a unique underwater tribe.

Wulfhere
April 16, 2007
Hits: 3210
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Cuneiform Island    Locations  (Area)   (Water)

For centuries, sailors have told the tale of this isle’s sole inhabitant, a madman who searches for the solution to an ancient puzzle.

Cheka Man
April 11, 2007
Hits: 4336
Comments: 18
Ideas: 0
Votes: 12 / 4.250000
The Songpit    Locations  (City)   (Plains)

As you come near the Songpit, the sounds of sweet angelic bardic singing as if from heaven mix with the sounds of screams of agony. Your guard grins and turns to you. “You’ll either entertain us with your voice or with your pain, but either way we are going to have some fun with you.”

Wulfhere
April 4, 2007
Hits: 5656
Comments: 13
Ideas: 0
Votes: 8 / 4.500000
Regency Boulevard    Locations  (Neighborhoods)   (Any)

"Build a road, wide and surrounded by beautiful architecture, to lead from Guilders’ Court to the new palace," the Regent commanded Master Thraso.

Wulfhere
March 29, 2007
Hits: 10731
Comments: 28
Ideas: 0
Votes: 14 / 4.750000
The Field of 10,000 Skulls    Locations  (Area)   (Mountains)

"Summon the Legions!  We shall offer battle within Bleak Vale!  This time, OUR cause shall triumph!"

valadaar
March 29, 2007
Hits: 6125
Comments: 9
Ideas: 3
Votes: 9 / 4.333333
Mastwood Island    Locations  (Area)   (Other)

In an age of sail, one of the most important of resources is a source of tall, straight and strong trees for use as masts.  Mastwood island is one such location.

valadaar
March 23, 2007
Hits: 13990
Comments: 34
Ideas: 10
Votes: 12 / 4.958333
The Unseen Fortress    Locations  (Fortification)   (Forest/ Jungle)

In the realms, not all fortifications are walls of wood, stone and iron.

Siren no Orakio
March 23, 2007
Hits: 2999
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
The Isle of Dragos    Locations  (Area)   (Water)

Sometimes, gentlemen, you must find yourself a location beyond the reach of the law. I’m sure you understand. Those dreadful precautions, the endless nagging, sometimes it’s simpler to just do what you need to do.

MoonHunter
March 20, 2007
Hits: 8714
Comments: 7
Ideas: 16
Votes: 5 / 4.300000
Ocadian Desert    Locations  (Regional)   (Desert)

The Ocadian Desert is a desolate place. The spirit of the land has been crushed, changing the region from a series of islands with evergreen forests and animals in a shallow sea, to one of the most inhospitable places on the Sphere.

Wulfhere
March 9, 2007
Hits: 3618
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
The Zwitter Islands    Locations  (Area)   (Water)

Sailors long to visit the idyllic islands of the generous Zwitter folk…

valadaar
February 27, 2007
Hits: 2863
Comments: 0
Ideas: 0
No votes
Rules of Engagement 2450    Locations  (TransWorld)   (Space)

Forty worlds, only linked by the Rules of Engagement

valadaar
February 27, 2007
Hits: 1460
Comments: 0
Ideas: 0
No votes
Rules of Engagement    Locations  (TransWorld)   (Space)

Forty Worlds - held together by the Rules of Engagement

A stub, very much in development…

Scrasamax
February 21, 2007
Hits: 3426
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Mount Sar Van Hilar    Locations  (Area)   (Mountains)

The great cone of steam, fire and ice.

Murometz
February 15, 2007
Hits: 5007
Comments: 6
Ideas: 3
Votes: 5 / 4.500000
Vox Piscis    Locations  (Regional)   (Swamp)

Wieberburl, home of the peculiar Book-Fish.

Dragon Lord
February 8, 2007
Hits: 3130
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
World of Madness    Locations  (World)   (Any)

When mans’ smallest, and most deadly, enemy strikes the world is thrown back into a darker, more primitive age.

A post-apocalyptic setting for any system.

valadaar
February 5, 2007
Hits: 11640
Comments: 15
Ideas: 3
Votes: 6 / 4.833333
The Crystal Retort    Locations  (Establishment)   (Any)

This alchemy shop has two faces - its above ground establishment which serves the general public with the typical love potions, cure-alls and whatnote, and a ‘secret’ below-ground operation which is where the real action is…

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Cursed Summoner

       By: Murometz

A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.

Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.

Ideas  ( Plots ) | January 20, 2014 | View | UpVote 8xp


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