The Wastelands of the Cosmic Era
The techno-fortress of the Brotherhood of the Land of Nod, and the heart of their organization
The orcs love bloodsports, everyone knows that. If you go deep enough into their lands, you will find their favorite entertainment is the Talbar, the arena.
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
Far, far to the south, where east and west meet and become north, there is a valley, carven not by the slow slide of the world's rocky skin over her firey heart, but rather the wind and water have carven it, deep and narrow, folding away from the sun. Here, at its deepest depths, the Light never reaches. Here, at the top of the bottom of the world, lies the place which Shadow and Darkness have dedicated to themselves.
The first rule of surviving in Leen: Never enter the Old City but in day and with a holy symbol and every talismand you can carry
Places to go in the Cosmic Era solar system
Resource harvesting operations in the clouds of gas giant planets
Designed in 1975, the Stanford Torus is a basic space station layout also known as a wagon wheel
Few know of this place, and far fewer know of its location. This is a good thing, for nothing wholesome comes from here.
Also known as aquastats or hydrostations, the submersible cities of the Eurasian Alliance
In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.
Perhaps you've heard of Winter's Gem, and of the tragic fate of the Lady Karina. And perhaps not. It is, after all, a tale unspeakably old. Yet the Earth does not forget, and those of us who guard it do not wither...
Nine thousand years she has slumbered, while Winter diminished. So obsessed was He in her care, that He allowed Summer to run unchecked. His power dwindled, and Summer grew. There is a great unbalance in the world, young ones. One that I fear will break the back of the Earth itself, if not addressed. Winter must return. It is the Way.
The road ahead is of the dead
So travelers take heed
And lightly tread o'er those that bled
For lands and kings and greed.
The victor spared no man that dared
To try and take his throne.
So thus he paved a road that's made
Of vanquished soldiers' bones.
The road ahead is full of dread
So travelers beware
And tarry not lest you be caught
By the echoes of despair.
For the road beneath your wandering feet
Of dead men once so brave,
Will clutch and grab and wrench and drag
You to an early grave.
A real-world location fit for filling out your adventure; where norse icelandic fishermen suffered unthinkable conditions throughout frigid winters to harvest the fruits of the ocean.
When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.
Observation and scanning technologies for the Cosmic Era
A companion piece to my 30 Pocket Dimensions
The United States Space Ship Ticonderoga is the largest space vessel ever built. Constructed over 500 years ago, it now orbits earth, most systems shut down - It is a treasure ridden derelict juggernaught.
A leftover relic of the ancients.
Or so would seem.
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.