Observation and scanning technologies for the Cosmic Era
A companion piece to my 30 Pocket Dimensions
The United States Space Ship Ticonderoga is the largest space vessel ever built. Constructed over 500 years ago, it now orbits earth, most systems shut down - It is a treasure ridden derelict juggernaught.
A leftover relic of the ancients.
Or so would seem.
A quiet island, with a small fishing village, a decent dock, a sheltered lagoon, friendly natives ... and a chilling curse.
The cramped and tightly knit Palestra -- the University district of the City -- is a law unto itself. It is dominated by the great University, and by the thousands of students, scholars and hangers-on attached to the school. The University has no dormitories, and many of the buildings and businesses in the district have upper stories crammed with any who do not commute from other areas of the City.
Here are five locations which can add some spice to your city's university district.
This slum reveals the darker face of the City. Shanteytown is exposed to the elements and unprotected by wall or guard. A seedy mixture of driftwood shacks, impromptu shelters, lean-tos and camps thrown up on old ruins, and filled with the underclass and those with nowhere else to go, Shanteytown is for many the end of the line.
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
At the height of the Imbrian Culture, they colonized almost the entire Solar System, and Lunaformed many of the planets.
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.
Dead Zones are the cancerous pock marked ruins of the Petroleum Era, cities and urban sprawls long abandoned, quarantined or simply lost.
It is the year 3582 on Earth and nothing is as it should be, my 1998 encyclopedia describes a beautiful, peaceful world. How do we get that world back? How do we close these gates and restore the Earth?
A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
Dominated by Chinese colonists, most people refer to the red planet as Huo Hsing, rather than Mars.
Habitats and stations that float
A 99 word poem of a small town, and the demon who guards its chapel when the mists rise.
There exists, within the interdimensional realm known as "Muir", a most holy city; a city of Gods, a city of Legends, a city with Dark Secrets.
"Riversheart! Center of Civilization, of the Holy Empire! Long may that City reign supreme!"
Jarden Ruthpole, drunk peddler
Dedicated to Scras and his Star Whale sub that was my inspiration for setting
The Stolen world is totally wrapped around Scras' Star Whale sub. As I cast about for a direction to go after I ended my very long running Mysantia game. I took the basic concept of the Star Whale and am using as the basis of all the game logic of the setting. What would a world look like that was subjected to regular apocalypses every 1000 years and why is there no information available to the pc's on how to stop them.
A general overview of the Stolen World and a codex of the submissions so far
A cul-de-sac in arcanotechnology, the Singularity Plant is a power station that is more dangerous than it is valuable.
Chekov's Spell -- This spell has a two-fold effect. The first is to make the target item almost-unnoticeable to anyone not specifically looking for it. The second is that someone who has seen the item will remember it when they encounter a situation that would be perfectly solved by use of said item.