Mind the smell, it is a good place to get preserved meat.
Home of the Krylastys. Visitors allowed in the neutral zone only.
Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.
The tiny shrine doesn’t look like much; a tumbledown temple overgrown with weeds, fading quietly into obscurity. But appearances are oftentimes deceiving.
Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.
Near the center of the forest are the hidden halls that house the Court of Dark Memory, one of the last bastions of the Unseleigh Courts.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
Kingdoms tied by the bonds of blood and war
The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.
Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.
But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….
"You head down this back alley, and check that last door on the left. If it opens for you, you are in, one of the gang. If not, well you are not ready for the place yet. If you can’t see that door on the left, you will never be one of us. " Silverwind, aka Alex O’Tor
A quiet little world, threatened by a war that had never touched it.
The Official citadel directory for all of your carousing needs.
The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.
To be sure, the Dirdums are fair teeming with goblins.
Captain Wandern, ship’s log.
The island of Redhaven can be seen from miles away in summer as the sun gleams on the marble villas of the rich, and it’s main port is said to be the most busy in Acqua during working hours.
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
In the sprawl that as become The City, there is an oasis; a little pocket of urban perfection, mixing the living, the urban, and the commerical.
A HellPit is a spring of green ectoplasmic goo that spring forth from the bowels of the astreal to the materail realm in out of the way places. These points of concentrated Evil and Chaos create dangers untold in regions around them.
No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.
Deep in the frozen north, facing the northern sea lies Corpsehaven a city built into a sheer cliff, a walled city that extends to the sea. This city is a silent place, filled with the dead and those that would consort with such creatures.
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...