To the first or casual observer, this island sitting out in the ocean seems normal, if not heavily covered with lush trees and foliage. To those who have extensive nautical experience know something is amiss, especially since the island is never in the same place twice.
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
The valley of the elves between Night and the Waterfalls
The Wizards of the Guild have found the remains of the legendary dragon Alturgerax, but theyÃ¢??re not sharingÃ¢?Â¦
A den of mercenaries, murderers, bounty hunters and thieves…
A mysterious quarry. Feel free to suggest explanations - it’s just an eerie thought that struck me that I intend to play with.
In the dawning of time, a mighty civilization, mystical and alien, flourished in the oceanÃ¢??s unseen depths. Their day has passed, but their hidden metropoli linger on.
Behind the plains, beyond the mountains, and far after many leagus of the sea, is a place like you wouldn’t believe… (STUB)
“There’s something not right, up on that hill. Something about that place makes men go mad. The de Lahsk family never should have built the mansion there. That only made it worse.”
Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
In the depths of the nebula, the people of the Traft System serve their government well…
When all attempts at healing have failed, then the Gate of Life may be one’s only hope to live again…
The villagers paid dearly after they slew the stuttering old crone!
I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…
Captain Wandren, Ship’s logs
A masterpiece of religious architecture and a major center of learning in the last era, The Monastery is still considered a place of reverence, especially for those who love the written word.
Life in the Two Kingdoms is polarized between the now seemingly endless conflict between the noble elves of Elvindorm and the ruthless Sidious Prax and her allies. While this is the dominant conflict, by no means is it the only one. East of these two powers, beyond the paling of the Jokulsmorder, the land is desolate and savage, with survival being a greater concern that ideals and politics. This is the hardscrabble soil that the township of Draachenhaur grew from.
Christmas type holiday that can be thrown into any city/town.
The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature.
The Scratching Stone has always been an area of interest for the local people. A huge slab of granite with a top a couple of acres in area, it is out of place when compared with the other rock formations in the area. It has bore many names - Evenstone, the Great Altar, the Giant’s Dinnertable and others lost to time.
Wise travelers know to pass wide around Destinen Wood, for few have emerged unscathed from that accursed forest.
In addition to the Thieves' Guilds, there is a hierarchy that all thieves are part of. Rank is based on skill, and can be raised or lowered at any time. The Queen of Thieves, the greatest living thief in the world, is the ruler. Guildmasters answer only to her, and she answers to no one at all.