The headquarters of the WhoresÃ‚Â´ Guild
101 plug and play communities in 10 sub-categories
The slums of Locastus
30 villages ready at the disposal of the Gamemaster.
The cultural nexus of Locastus and the final resting place of its founders
Spots of perfect green. The Ankorillian Islands. Jewels of the Blue.
The greatest city on Neyathis - not built by the hand of man, but by long-gone giants. It is a city of superlatives and place of new beginnings.
A beacon of brilliant white stone surrounded by black, clutching death..
Celebrations can be found everywhere: from the big city to your local township. Sometimes the smaller locales can have the richest of all celebrations since they are more personal. Dayern’s Hamlet is one of those places.
"It is amazing to me how this one little stretch of water has changed the course of history," History of The New Country by Collen D’Madden Blue Diamond Press
Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak
Vernissage, apprentice bard.
A slightly atypical stinking swamp festering with goblins
- "Arrr! What scurvy dog seeks the Davy Jones’ Locker by comin ‘ere?"
- "Oh, shut it, will ya!"
There are scummy dives, and then there is The Rotten Bastard.
Sort of a collaborative effort to create a world for the Citadel.
"Where do I live? A simple question that doesn’t have a simple answer. A palace in a place beyond place, built in a time that wasn’t a time. Can’t solve my riddle? Really, it’s for the best. You wouldn’t like where I live."
Knowledge is Power. That is, he who makes the knowledge, wields the power.
A moving island, and home to both the honorable Lizardfolk and the evil Cult of Dar’Orgath.
Gartheia - the flower-pot Island
Yar…I do indeed know of Crossbones Isle, stranger. But ye’d be better suited to avoid that place like a widowed wench.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.