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Hall of Honour Featured

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ephemeralstability
March 2, 2008
Hits: 3132
Comments: 8
Ideas: 3
Votes: 5 / 4.400000
Mad Magic    Locations  (Other)   (Other)

When wizards go mad, what curious ruins do they leave behind?

Murometz
March 1, 2008
Hits: 5965
Comments: 22
Ideas: 8
Votes: 11 / 4.636364
Beachcombing 101    Locations  (Area)   (Water)

Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.

Kassil
February 13, 2008
Hits: 2748
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
The Gloom    Locations  (TransWorld)   (Tundra/ Arctic)

Once merely a minor Realm of an ambitious Prince of the Nether, the Gloom has been conquered and now lies ruled by Winter’s cruel grip.

Stephie
February 3, 2008
Hits: 1857
Comments: 6
Ideas: 0
Votes: 4 / 2.750000
Winded Warrior Resthouse    Locations  (Establishment)   (Forest/ Jungle)

The establishment is run by an elderly goblin named Sax Stoneswiller.  Providing this service to non-goblins is much more lucrative than what he was able to receive with his clan.

MoonHunter
January 21, 2008
Hits: 2233
Comments: 7
Ideas: 0
Votes: 5 / 3.400000
Lower City MoonPad    Locations  (Establishment)   (Any)

While every ship has antigravity engines in this day and age, leaving a full gee planet can take most smaller ships quite a while. The presence of numerous anti-gravity fields can cause interference and fluxation in power broadcast, some comm channels and of course, cause "traffic control issues" as they are flying out. There is a better, safer way to launch them.

Maxwell Cyler, Developer, to the Congessional Areospace Committee

MoonHunter
January 20, 2008
Hits: 6618
Comments: 12
Ideas: 21
Votes: 4 / 4.250000
Terrain Features    Locations  (Other)   (Any)

These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.

Scrasamax
January 12, 2008
Hits: 4050
Comments: 17
Ideas: 0
Votes: 10 / 4.350000
Epoa    Locations  (World)   (Other)

A world of drifting sky islands and air ships

Cheka Man
January 9, 2008
Hits: 2315
Comments: 6
Ideas: 0
Votes: 4 / 3.125000
Geyser Gaol    Locations  (Area)   (Tundra/ Arctic)

In the summer there is a small stone jail for those who are caught breaking the rules of the Sorcery Springs Geyser Basin, but in winter they are imprisoned within the warm waters themselves. No bolts or bars are needed, the cold takes the place of prison walls.

Stephie
December 10, 2007
Hits: 3045
Comments: 13
Ideas: 0
Votes: 9 / 3.666667
Tombstone Brook    Locations  (Other)   (Forest/ Jungle)

Alia exclaims, "What a gruesome sight!" and points to a brook filled with gravestones -  some still upright while others are knocked over.

Ouroboros
December 9, 2007
Hits: 3182
Comments: 8
Ideas: 0
Votes: 6 / 4.750000
The Tower of Necrology    Locations  (Establishment)   (Other)

A gigantic, warped edifice, towering over the dark, soot-stained Witherdowns, where human corpses are turned into Deaders.

Ouroboros
December 9, 2007
Hits: 4917
Comments: 10
Ideas: 0
Votes: 4 / 4.375000
The Witherdowns    Locations  (Neighborhoods)   (Other)

The industrial district of Locastus, where huge, cathedral-like factories rise over the low brick houses, and tall ivy-choked chimneys spew out black smoke, day and night.

Scrasamax
November 27, 2007
Hits: 2860
Comments: 8
Ideas: 0
Votes: 5 / 5.000000
Obtort Ward    Locations  (Neighborhoods)   (Any)

The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.

Ouroboros
November 21, 2007
Hits: 3495
Comments: 8
Ideas: 0
Votes: 7 / 4.857143
Earlobe´s Tavern    Locations  (Establishment)   (Any)

A quintessential seedy dive, catering to the lowest of the low, but harbouring a few nasty secrets

Ouroboros
November 16, 2007
Hits: 5784
Comments: 10
Ideas: 0
Votes: 6 / 4.333333
The Amber House    Locations  (City)   (Any)

The headquarters of the Whores´ Guild

Scrasamax
November 14, 2007
Hits: 8465
Comments: 20
Ideas: 11
Votes: 13 / 5.000000
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

Ouroboros
November 6, 2007
Hits: 11795
Comments: 37
Ideas: 0
Votes: 14 / 4.642857
The Maul    Locations  (Neighborhoods)   (Other)

The slums of Locastus

Michael Jotne Slayer
November 4, 2007
Hits: 3150
Comments: 13
Ideas: 0
Votes: 7 / 3.642857
30 Villages    Locations  (City)   (Any)

30 villages ready at the disposal of the Gamemaster.

Ouroboros
November 3, 2007
Hits: 3505
Comments: 11
Ideas: 0
Votes: 8 / 4.500000
The Dome of the Seven Captains    Locations  (Establishment)   (Any)

The cultural nexus of Locastus and the final resting place of its founders

Michael Jotne Slayer
November 1, 2007
Hits: 4654
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
Ankorill    Locations  (Area)   (Forest/ Jungle)

Spots of perfect green. The Ankorillian Islands. Jewels of the Blue.

valadaar
October 30, 2007
Hits: 2123
Comments: 9
Ideas: 0
Votes: 4 / 4.250000
City Image - Stone Holt    Locations  (City)   (Plains)

StoneHolt

The greatest city on Neyathis - not built by the hand of man, but by long-gone giants.  It is a city of superlatives and place of new beginnings.

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Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 4xp


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