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Hall of Honour Featured

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Scrasamax
October 21, 2011
Hits: 492
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
The Lost City of Azaughos    Locations  (City)   (Mountains)

Azaughos was a beautiful city once, a jewel nestled in the mountains. It was a city that was built on an idea, and built with wealth, and great royal pride.

hylandpad
October 5, 2011
Hits: 505
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
The World Forge    Locations  (TransWorld)   (Other)

"Some call it 'the Realm of the Builders' - the Ark refers to it as 'Dius Factorsitius Terravae' or 'The Forge of Worlds.' My opinion? Well, I think it's more of a garden, to be honest."

-Author Dreu, van Heinhelm Household Cleric 

hylandpad
September 14, 2011
Hits: 617
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
The Singing Mines    Locations  (Other)   (Mountains)

Also called the "Banshee Veins" or "Wailing Digs" the term "Singing Mine" refers to the Vibrosteel mines found predominantly in Sahar and Orientalis.

Tauric
August 27, 2011
Hits: 1141
Comments: 7
Ideas: 0
Votes: 6 / 3.750000
The Penitent Sea    Locations  (TransWorld)   (Water)

 

Some sailor’s speak of Fiddler’s Green, where the music never stops and the rum flows free. Some speak of Davy Jones, and how he waits for those whose souls are a dark as the deep. Yet there is one more possible destination for those who sail the seas, home to seamen who deserve neither eternal peace nor damnation. They call it the Penitent Sea.
Agar
August 14, 2011
Hits: 935
Comments: 7
Ideas: 0
Votes: 5 / 2.700000
The Vortex Well    Locations  (Other)   (Other)

A new take on hell that leaves you gasping on the edge of panic.

Chaosmark
August 13, 2011
Hits: 928
Comments: 12
Ideas: 0
Votes: 9 / 3.833333
The Hell of Half-Nothings    Locations  (TransWorld)   (Any)

The sky is drab and gray, almost completely covered in rainclouds. What gaps there are open up to show yet more gray. Much like mortal demesnes, the weather is unpredictable, but every so often the clouds unleash their burden of water on the residents of this boring land.

Welcome to the Hell of Half-Nothings. Your stay will be boring, we guarantee it.

Siren no Orakio
August 9, 2011
Hits: 965
Comments: 12
Ideas: 0
Votes: 9 / 3.833333
The Non    Locations  (Other)   (Other)

Those cast out of eternal life by the Great God Juffo find themselves lost forever in the Non. Here, away from both His Holy Warmth and the cold, harsh vengance of His Adversary, Zeln, there is truly nothing.

Dossta
August 9, 2011
Hits: 1024
Comments: 14
Ideas: 0
Votes: 8 / 4.875000
Katumus    Locations  (TransWorld)   (Other)

A soul that feels no remorse for the sins it has committed in life is unfit for paradise in the afterlife.  Only those who fully grasp the weight of the harm they have visited upon others and repent are offered a chance at atonement.  Only those who atone for their sins are allowed to move on.  

-- The Book of Reprieve, 11:36:01

Pieh
August 9, 2011
Hits: 900
Comments: 5
Ideas: 0
Votes: 4 / 2.625000
The Box    Locations  (TransWorld)   (Other)

The Box is a Hell of isolation, claustrophobia and imprisonment. Where you will find many who fear tight spaces.

PoisonAlchemist
August 8, 2011
Hits: 1181
Comments: 11
Ideas: 0
Votes: 9 / 4.166667
Avaricious    Locations  (Area)   (Water)

"Avaricious is a special sort of hell; it's the hell we created ourselves. It is the hell we deserve." - Smythe Voss, crewman of Siren's Laugh

Zailtais
July 28, 2011
Hits: 866
Comments: 12
Ideas: 1
Votes: 9 / 3.666667
The Badger Patch    Locations  (Area)   (Forest/ Jungle)

Sharp thorns, tangled vines, and lost secrets.

PoisonAlchemist
July 18, 2011
Hits: 785
Comments: 8
Ideas: 1
Votes: 5 / 4.200000
Clarksdale    Locations  (City)   (Forest/ Jungle)

As with many small towns Clarksdale has its share of secrets. Travellers that pass through are treated warmly, and are encouraged to stay for the upcoming celebration... 

Cheka Man
July 17, 2011
Hits: 871
Comments: 4
Ideas: 4
Votes: 3 / 3.500000
30 Bases Of Evil    Locations  (Other)   (Any)

30 places for the most vile villany to take place in. (unfinished.)

Silveressa
July 12, 2011
Hits: 1507
Comments: 16
Ideas: 2
Votes: 13 / 4.692308
The Philadelphia Shipyards    Locations  (Area)   (Water)

"The shipyards, a good place to move illict cargo or lay low for a while, but that ship yard in Philly, it's not a place you want to frequent, not if you wish to keep yer skin on anyway."

A city location with a slight horror slant, suitable for any modern day horror/action setting.

MysticMoon
May 14, 2011
Hits: 1067
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Pocket Realms of The Sundered World    Locations  (World)   (Any)

The world was ripped apart in a great cataclysm 3,000 years ago. This is a Codex of the pocket realms created by that great sundering.

Scrasamax
April 29, 2011
Hits: 1025
Comments: 9
Ideas: 0
Votes: 8 / 3.750000
Inns, Taverns, and Pubs    Locations  (Establishment)   (Any)

"Whosoever shall brew ale in the town with intention of selling it must hang out a sign, otherwise he shall forfeit his ale."

King Richard II, 1393

Scrasamax
April 21, 2011
Hits: 1384
Comments: 11
Ideas: 5
Votes: 1 / 4.000000
101 Space Stations, Habitats, and Colonies    Locations  (Other)   (Space)

A collection of space habitats, space stations, space colonies, and anything else artificial that serves as a home to humans in SPAAAAAAAAAAAAAACE!

RGTraynor
April 7, 2011
Hits: 841
Comments: 7
Ideas: 0
Votes: 4 / 3.875000
Telmora    Locations  (City)   (Forest/ Jungle)
[DELETED]


Old Dreamer
April 5, 2011
Hits: 798
Comments: 7
Ideas: 0
Votes: 6 / 4.166667
The Gateway of Empire    Locations  (Fortification)   (Mountains)

A man-made bridge between two tall hills that began as a wonder to an ancient empire and now is turned into the final stand of a desperate kingdom. 

MysticMoon
March 27, 2011
Hits: 1046
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
The Three Cities of Dusk, Dawn, and Luna    Locations  (City)   (Mountains)

Three cities that come and go, yet never see the shining sun.

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part I

Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.

There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.

The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.

The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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