It is said in the hidden myths of the banned and hunted Cult of Ma-O, that the Seamus Straits are where Ma-O fell when the god Jove hurled him from heaven. His physical body was smashed into pieces of amethyst and his spirit trapped within the warm waters. Here under the waves, once when built on dry land the pride and joy of the De Madden Company, Castle Seamus is now occupied by a unique underwater tribe.
For centuries, sailors have told the tale of this isle’s sole inhabitant, a madman who searches for the solution to an ancient puzzle.
Sometimes, gentlemen, you must find yourself a location beyond the reach of the law. I’m sure you understand. Those dreadful precautions, the endless nagging, sometimes it’s simpler to just do what you need to do.
Sailors long to visit the idyllic islands of the generous Zwitter folk…
To the first or casual observer, this island sitting out in the ocean seems normal, if not heavily covered with lush trees and foliage. To those who have extensive nautical experience know something is amiss, especially since the island is never in the same place twice.
In the dawning of time, a mighty civilization, mystical and alien, flourished in the oceanÃ¢??s unseen depths. Their day has passed, but their hidden metropoli linger on.
Behind the plains, beyond the mountains, and far after many leagus of the sea, is a place like you wouldn’t believe… (STUB)
I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…
Captain Wandren, Ship’s logs
The smoky haze that shrouds this volcanic island hides a deadly legend…
The hatreds of men have made this island paradise into a quagmire of poverty and corruption.
Local mariners know to avoid this island and the spider demons that infest it. Don’t say that you weren’t warned!
Behold, the luminous isle of the Sapphire Eyed maidens
A place of majestic views, amazing life, and hidden treasures. The secrets that the jungle holds in its folds are both breath taking and soul taking. When traveling to Bone Island one must be wary, not of just the tribal inhabitants and exotic creatures, but the secrets that the gods forgot.
Fort Port started as a military fortification on the mouth of the Antioch River at the Known Sea, three days West of Antioch (the city). Slowly a small community had sprung up around the Fort and its tiny port. After decades of watching for Wapti, the militia was pulled leaving the few River Clanners behind. The Rat Clan took The Fort for their own, making it their clan house. However things were not grand as the farming was poor and the fishing not much better. But, there is always ships along the waters here. A great deal of traffic in and out of the river and along the coast. And so many things seemed to just "fall off" the deck and docks in these waters… finding their way here. And well, someone has to sell them.
Port Reliance is a squalid little port town, a hive of pirates, murderers, thieves, brigands, and brawlers. The lowest of the low, the most desperate of sea-farers end up here sooner or later. Adventurers will fit right in.
Celedor by the River is built around the junction of the small but mighty Blue Arrow River and Rodean River. The City’s namesake is the well known Celedor of the Hill, a fortified city of great antiquity. In the annuals of history, Celedor of the Hill with its mighty fortifications and military history is well noted and frequently mentioned, but in the world today, its nearby sibling city Celedor by the River is more important.
‘‘There were five of them all together, these monstrous walking trees! Yep, trees that walked! By the look of those nasty things, they were probably trees that ate people as well. Tried to kill us with those giant rubber balls, they did, those hell-spawned overgrown bushes…
Cut that laughter out, damn you! We weren’t drinking salt-water when that happened! Those crazy things are real! And if you don’t believe me, sail there yourself, you lousy land lubber! Don’t tell me I didn’t say ‘‘I told you so!’‘, when those vicious monsters finally squish you with their roots’‘.
The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view
From the Observation Log of the Gnomish Inventor, Scholar, and Sub-Mariner Lezarde Kurye…
The Whales Graveyard.
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.