"Avaricious is a special sort of hell; it's the hell we created ourselves. It is the hell we deserve." - Smythe Voss, crewman of Siren's Laugh
"The shipyards, a good place to move illict cargo or lay low for a while, but that ship yard in Philly, it's not a place you want to frequent, not if you wish to keep yer skin on anyway."
A city location with a slight horror slant, suitable for any modern day horror/action setting.
Quest - #1 WinnerThe Pool of (add the name of the God or Goddess of your choice) is well known as one of the greatest holy places of the world. It is said to be full of piles of gold and jewels, a place where wishes are granted, wounds are healed, prophets have dreams that come true, and suspected criminals are fairly judged. Pilgrims from the other end of the world have been known to travel for more then a year, braving the perils of disease, brigands and bad weather, just to reach it's holy waters.
As the only place of warmth in an otherwise frozen land, the Firehole River is, or was, the central point for life in, on and around it. Sadly, this is starting to change...
The jewel of the imperial shoal, this aquatic city is the emperor's seat of power.
Ruled with an iron fist by the famed Admiral Sir Korak Dragonslayer, Earl of Kaldi, the city of Maskholm is one of the great ports of the northern shore of the Kingdom of Warwik; here are some of its notable seaward businesses.
QuestTwenty nautical minded businesses from the Mariners’ Quarter of sprawling Warwik City, useful for any fantasy port city.
Codex
QuestNot every temple is a monument to grandeur, a pilgrimage site of legendary sanctity or a repository of lore, power or influence. Sometimes they are small parishes, doing their best on the scanty tithes of the poor to cherish their flock. St. Taria’s is one of these.
Codex
QuestOut of the way of general traffic, tucked against the old wall of Warwik City’s Mariners’ Quarter, Tyraesa Square used to be a pleasant place for locals to gather. The neighborhood has a darkening reputation, though, and some of these establishments are the culprits.
Codex
QuestThe hub of the Mariners’ Quarter of Warwik City is the sprawling quays and wharfs of North Quay, situated by the Sea Gate of the walled Old City. The goods of a hundred ports pour into North Quay, and in the imaginations of newcomers seeing it for the first time, the white shell paving gleaming in the sunlight is in truth the silver with which their fantasies deem it strewn.
QuestThe vast, soaring twin-towered Cathedral dominated the skyline of Warwik’s Old City, evidence of the sway and majesty of the faith of the Sea Lord Manannan. A line of penitents shuffled up the walkway to the main sanctuary, giving me time to pause, and think. Cardinal Eliana was not going to appreciate the news I bore ... and I had long since ceased to be in a rush to deliver it.
Quest“To old Haven town, we’re bound to go, halloo! To old Haven town, we’re bound to go, halloo!”
The singing near to shook the stucco off the Venturers’ Hall, and I shook my head. Damnall luck was I going to have in filling out Redwave‘s crew in Storm Season, and every sailor I could hear was half in the bag ...
“From some old seaport town, on the west coast of Hell! We’ll drink dry the taverns and wish ye all well!”
Still, I had it to do, and I had enough silver - and gold - to stir the dregs of the Guild. Perhaps it’d be enough.
“Tow ropes, haul yer bars - heave her, hi oh, now fend off, halloo!”
QuestBeneath the swaying sign of the mouse holding a flagon, the racket of the rundown Mariners’ District of the great port of Warwik City is drowned out by the raucous singing and carousing from inside the District’s oldest tavern ... and ‘tis a bold wanderer indeed who’ll set foot inside unbidden.
Codex
QuestJust off the craggy cliffs of Corundum, under the rippling blue ocean waves, seven stones stand. They rise majestically from the ocean floor, references to some long ago civilization. Meaningless, now, to all but the most learned.
QuestThe Brande Islands are now a hell on earth for the majority of their inhabitants, but it was not allways that way…
A rough town which is haven for outlaws is a staple of all adventuring genres. In the fantasy genre the town of Crueloar provides places in which you can share a dinner table with a vampire or learn the ways of dark magic.
One of the few cities in the world where the ability to swim is more than just recommended.
Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.
A Caribbean raft city