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September 27, 2015
Hits: 89
Comments: 3
Ideas: 0
Votes: 3 / 4.833333
Looking Up, Life from the Geofront    Locations  (Neighborhoods)   (Underground)

When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.

October 8, 2013
Hits: 520
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Maw of the Daemons    Locations  (Other)   (Underground)

How long they carried him through those back tunnels, illuminated only by the flickering of torchlight, he had no idea. Then light seemed to explode when they reached the massive chamber. All around, unbelievably large red crystals captured the light of the flames and seemed to multiply it.

November 24, 2012
Hits: 560
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
The Glenbeard Tunnels    Locations  (Country/ State)   (Underground)

Troth Glenbeard was a dwarf with a mission. And that was destruction.

From there, things happened. And the Irondeeps got a Subterranean-Transport-System-That-Moves-Things-Around-Faster-Than-Equine-Means (aka, in modern-speak, a subway).

September 6, 2012
Hits: 651
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
CIC Cryodetention Center 19    Locations  (Fortification)   (Underground)

One of the largest and most famous cryodetention centers operated by Creative Incarcerations Corp

August 14, 2012
Hits: 579
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Hollingsworth Hole    Locations  (Fortification)   (Underground)

One of the largest and most important military bases of the Atlantic Federation

June 28, 2012
Hits: 639
Comments: 8
Ideas: 0
Votes: 6 / 4.583333
The Hollows of Teragaius    Locations  (World)   (Underground)

A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are safe (just mind the gravity-bending moles).  Visitors will have to skulk around in the dark to avoid the curse carried by the sunlight.  Because (have I mentioned?) the sun is the source of a powerful curse--one that covers the whole planet.

March 27, 2012
Hits: 1193
Comments: 16
Ideas: 8
Votes: 7 / 4.571429
The Shardis Gaols    Locations  (City)   (Underground)

A subterranean prison complex, meant to incarcerate those who need to be removed from society.

December 4, 2011
Hits: 1536
Comments: 7
Ideas: 0
Votes: 4 / 4.500000
Castle Crocell    Locations  (Fortification)   (Underground)

The blighted and forgotten hall of a once mighty demon lord

Cheka Man
March 4, 2011
Hits: 1341
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
30 Grassy Mounds    Locations  (Ruins)   (Underground)

What lies under the turf deep in the earth of that grassy mound? The PCs would very much like to know...

January 6, 2009
Hits: 1514
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Temples of Stoneholt    Locations  (Area)   (Underground)

Great, mysterious chambers hidden deep in the earth beneath that enigmatic city of Stoneholt!

October 27, 2008
Hits: 2121
Comments: 9
Ideas: 0
Votes: 5 / 4.200000
The Cathedral of Light    Locations  (Establishment)   (Underground)

The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.

June 21, 2008
Hits: 2058
Comments: 9
Ideas: 0
Votes: 6 / 4.583333
Misocaine Utility System    Locations  (Ruins)   (Underground)

Inspired some years ago for a Kult/CoC Halloween game

October 2, 2007
Hits: 3484
Comments: 12
Ideas: 0
Votes: 11 / 4.545455
Kesthor, the Shattered Atheneum    Locations  (Ruins)   (Underground)

Knowledge is Power. That is, he who makes the knowledge, wields the power.

April 30, 2007
Hits: 622
Comments: 0
Ideas: 0
No votes
The Sewers of Stoneholt    Locations  (Area)   (Underground)

The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.

May 3, 2006
Hits: 5815
Comments: 12
Ideas: 0
Votes: 7 / 3.785714
The Bastion - A Light Tower    Locations  (City)   (Underground)

You are sailing along the sea when you see a lighthouse in the deep blue middle. It is a lone light house, built on a rock not much larger than the tower itself. It is an oddity.

December 7, 2005
Hits: 4938
Comments: 10
Ideas: 0
Votes: 5 / 4.000000
City Image - Cheza 'city' Betaze '17'    Locations  (City)   (Underground)

Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.

December 3, 2005
Hits: 3692
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
The Deep Well    Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

November 15, 2005
Hits: 4142
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Undertown    Locations  (Neighborhoods)   (Underground)

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

Siren no Orakio
November 13, 2005
Hits: 4609
Comments: 11
Ideas: 0
Votes: 5 / 3.900000
The BlackWater Tunnels    Locations  (Neighborhoods)   (Underground)

For all the aquaducts coming into the city, there munt be a place for the water to leave. Thus, many years ago, the Blackwater Tunnels were commissioned to carry sewage away from the city buildings.

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Walk without rhythm and you'll never learn.

       By: axlerowes

Arakis's zombie problem went largely ignored, because it was believed that the Shai-Hulud (sand worms) would effectively dispose of the undead walkers. Unfortunately the problem grew until the roving herds of sunburnt ghouls threatened the flow of spice. While observing one of the great reanimated masses over take a Harvester from the safety of an ornithopter, an Imperial Zoologists noted that the sand caked flesh eating revenants walked entirely without rhythm.

Shortly after receiving this report the Bene Gesserits claimed to have a solution to Arakis's hellish resurrections. They asserted to the agents of the great houses that the worms could be drawn to the walkers using an ancient sonic weapon. According to the sisters, exposing the zombies to an antediluvian ballad composed by the great master M. Jackson would force them to step in time.

Ideas  ( Plots ) | March 12, 2014 | View | UpVote 6xp

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