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Siren no Orakio
April 4, 2016
Hits: 637
Comments: 13
Ideas: 0
Votes: 8 / 4.250000
The Valley of Shifting Shadow    Locations  (Other)   (Tundra/ Arctic)

Far, far to the south, where east and west meet and become north, there is a valley, carven not by the slow slide of the world's rocky skin over her firey heart, but rather the wind and water have carven it, deep and narrow, folding away from the sun. Here, at its deepest depths, the Light never reaches. Here, at the top of the bottom of the world, lies the place which Shadow and Darkness have dedicated to themselves.

Dossta
December 3, 2015
Hits: 774
Comments: 7
Ideas: 0
Votes: 4 / 3.875000
The Heart of Winter    Locations  (Area)   (Tundra/ Arctic)

Perhaps you've heard of Winter's Gem, and of the tragic fate of the Lady Karina. And perhaps not. It is, after all, a tale unspeakably old. Yet the Earth does not forget, and those of us who guard it do not wither...

Nine thousand years she has slumbered, while Winter diminished. So obsessed was He in her care, that He allowed Summer to run unchecked. His power dwindled, and Summer grew. There is a great unbalance in the world, young ones. One that I fear will break the back of the Earth itself, if not addressed. Winter must return. It is the Way.

Mageek
November 15, 2015
Hits: 671
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
The Beaches of Snæfellsjökull    Locations  (Area)   (Tundra/ Arctic)

A real-world location fit for filling out your adventure; where norse icelandic fishermen suffered unthinkable conditions throughout frigid winters to harvest the fruits of the ocean.

Dozus
March 4, 2013
Hits: 2292
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Taqukaq's Trading Post    Locations  (Establishment)   (Tundra/ Arctic)

Felim collapsed into the snow, exhausted. It felt like it would be the last fall this time, his limbs stiffening and flesh numb. The adventurer had heard of natives that thrived out here, men who slew bears and made coats of seal fur. But who could build anything out here...?

Just as he felt light start to fade, Felim cast his gaze up to see the sky one last time. He was startled - or would have been, if his body had the energy - to see a furred hood and a leathery face with a toothless grin. "Ho there, brother!" it spoke. "You came to just the right place."

Scrasamax
December 28, 2012
Hits: 1144
Comments: 6
Ideas: 0
Votes: 5 / 4.800000
Candenheim    Locations  (City)   (Tundra/ Arctic)

The hyperborean realm of the Eternal Flame

ephemeralstability
January 18, 2012
Hits: 1657
Comments: 5
Ideas: 0
Votes: 5 / 3.400000
Jack and the Icicle    Locations  (Regional)   (Tundra/ Arctic)

A 100-word location, inspired by this (http://en.wikipedia.org/wiki/Ice_stalactite) and a classic fairytale.

Nobody
May 12, 2010
Hits: 1547
Comments: 7
Ideas: 0
Votes: 4 / 3.750000
Jirix, City of Ice    Locations  (City)   (Tundra/ Arctic)

A city made of ice, in a chasm where sunlight is missing, that trades in one of the most unusual, but useful natural resources in the world.

Welcome to Jirix traveler. I hope you enjoy your very colorful stay.

Murometz
January 25, 2009
Hits: 2639
Comments: 16
Ideas: 0
Votes: 10 / 4.500000
Old Drozhenen    Locations  (City)   (Tundra/ Arctic)

The City of Bells, home of Bornegault’s Tongue.

EchoMirage
March 29, 2008
Hits: 3517
Comments: 13
Ideas: 0
Votes: 4 / 4.125000
Sil'Tessa - a jewel clad in ice    Locations  (World)   (Tundra/ Arctic)

A fey kingdom fallen, with winter triumphant. A dream frozen, to be thawed by might and heroic deed.

Kassil
February 13, 2008
Hits: 3640
Comments: 5
Ideas: 0
Votes: 3 / 4.333333
The Gloom    Locations  (TransWorld)   (Tundra/ Arctic)

Once merely a minor Realm of an ambitious Prince of the Nether, the Gloom has been conquered and now lies ruled by Winter’s cruel grip.

Cheka Man
January 9, 2008
Hits: 2800
Comments: 6
Ideas: 0
Votes: 4 / 3.125000
Geyser Gaol    Locations  (Area)   (Tundra/ Arctic)

In the summer there is a small stone jail for those who are caught breaking the rules of the Sorcery Springs Geyser Basin, but in winter they are imprisoned within the warm waters themselves. No bolts or bars are needed, the cold takes the place of prison walls.

MindForge
May 5, 2007
Hits: 2589
Comments: 10
Ideas: 0
Votes: 7 / 4.071429
Corpsehaven: A Necropolis    Locations  (City)   (Tundra/ Arctic)

Deep in the frozen north, facing the northern sea lies Corpsehaven a city built into a sheer cliff, a walled city that extends to the sea. This city is a silent place, filled with the dead and those that would consort with such creatures.

Cheka Man
May 2, 2006
Hits: 4514
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Tower Isle    Locations  (Ruins)   (Tundra/ Arctic)

Tower Isle gets it’s name from the tower of gleaming ice that climbs high above the surface.In the summer it gleams in the sunlight and can be seen for miles away.But even in the summer the tempreture never climbs above -5 degrees, and in the winter it is not a place where most people would want to be.Myths say that a king slumbers there waiting for the world to end.

MoonHunter
December 4, 2005
Hits: 3552
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
City Image - Avon    Locations  (City)   (Tundra/ Arctic)

Avon is the southmost city state in Thirdland, built in a natural protected harbor. The climate there is colder and wetter than most parts of Thirdland, so the buildings are sturdier and more utilitarian than in Amar or Antioch even.

ephemeralstability
November 4, 2005
Hits: 4227
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
The Amethyst Lake    Locations  (Area)   (Tundra/ Arctic)

A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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