The island of Redhaven can be seen from miles away in summer as the sun gleams on the marble villas of the rich, and it’s main port is said to be the most busy in Acqua during working hours.
No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.
The Spires of Stoneholt are tremendous needle-like structures visible for many miles before the rest of the city.
As you come near the Songpit, the sounds of sweet angelic bardic singing as if from heaven mix with the sounds of screams of agony. Your guard grins and turns to you. “You’ll either entertain us with your voice or with your pain, but either way we are going to have some fun with you.”
When all attempts at healing have failed, then the Gate of Life may be one’s only hope to live again…
An average city of the Midlands
I walk a lonely road
The only one that I have ever known
Don’t know where it goes
But it’s home to me and I walk alone
Most cities have long and storied histories, tales of nobles and intrigue, places in cultural, social, or military history. Gaberlunz in one of those places that by various circumstances has avoided any pretense of greatness.
Synonymous with poverty…
Powlgraff, The Fowl City.
"A-Wan, A-Wan, A-Wan". Awanggis is an unassuming place blessed with good clean water from a subterranean source.
Come visit Qacha’s Neck. Home of the Worlds Oldest Cat
It is quoted in the Canon of St. Mancel that once in his life, that every devout soul should make pilgrimage to the holy city of Sangreal.
This is a a city where your wealth, social standing and everything is decided by the society of prohecy who keep the rich, rich and poor, poor.
Baldamont Castle is one of the great Line of Civilization defensive posts created by the vassels of the Great King Arcturus to defend the realm from the Barbaric Northmen. Over the last two centuries, the Line of Civilization has move considerably north, leaving great castles without barbarians to defend against. Yet this castle still defends the realm, not by repelling invaders, but by holding enemies of the state.
There are two “villages” here. They are totally different, yet totally linked.
This is as close to a “city” as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the “neutral zone” of Geon’kic.
Calanderas is a beautiful city of hills, a tight cluster of hills. It has a long and complicated history, all which can be seen in the city streets. Yet it is not for the buildings that it is beautiful.
During most of the year the nomads of the Bushlands wander in small groups, seeking pasture for their animals and food for themselves, over a vast area. But during the coldest three months of the year they come together for warmth and to trade with each other and pool supplies if things get really cold.
At the heart of the Dhargenaas continent lays Malcaresh the northernmost city of the Southern Empire of the Careshi. It started with trade, but become tactically important. It has become a place of two styles since then.
A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands.
On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western).
Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember.
I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human...
Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one.
I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).