The orcs love bloodsports, everyone knows that. If you go deep enough into their lands, you will find their favorite entertainment is the Talbar, the arena.
A 99 word poem of a small town, and the demon who guards its chapel when the mists rise.
There exists, within the interdimensional realm known as "Muir", a most holy city; a city of Gods, a city of Legends, a city with Dark Secrets.
A desolated blight on the face of the plains, and home to the Silvered Fang Tribe.
The ruined city of Oldport, destroyed nearly 200 years ago during a violent raid from the sea. During the day, a desolated skeleton of what once a thriving port city. During the night, magical splendor causes the city to regain its former glory and the dead rise to continue their lives.
The Court Away From Court
Whilst royal courts tend to be like each other in some ways, they can also be very different in other ways. Some may be places of fun where banquets and masked balls are common, whilst others are unpleasant or even dangerous and the nobility only attend because they have to.
The ruin that birthed a society; the Life and Times of a city in the throes of death.
Tauria is a republic, and has experimented with the ideas of democracy. That is, it used to be a republic. Now its a dictatorship, masquerading as a republic, with laws permitting the army to be thugs.
Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
The California of the Cosmic Era, Turkey
The Forgotten Cemetery is famed throughout the world as a monument to the World War. Only the survivors of the Forgotten Battle and the cemetery's caretaker remembers its true purpose.
If they said Mriulnarth is the Heart of the Demons, then Ashantar is the Beacon of Hope for all humans...
One of the Cosmic Era's most populous and vibrant cities, Novo São Paulo also has one of the widest economic gaps with an underside illustrating its crushing poverty.
"Aye, Averoth! Land of banditry and corruption. Not a place for the faint o' heart, let me tell you. So's me and me mates went for a spell in them plains. We was lookin' for treasure, see, and them rovers and corrupt barons had it. So's we went, killed a bandit or two, maybe a couple o' orc tribes, and we made a fortune. 'Course, when we hit the Capital, we lost it all to thieves, hookers, and drink, but still, the memory of the weight of that sack..."
-Old Gerald, man in the pub.
Don't be fooled by their size and their somewhat intrusive wit, they're the best cooks you can find! - Ulrich Seidenhemd, Chief Magistrate of Neureik.
Mondaloa is a name shared by both a city and a deity. Mondaloa, the city, is built on layers of crypts and tombs that are far more opulent and majestic than the city that covers them. Mondaloa, the deity, is the god of rest, peace, and death. There is nothing Mondaloa desires more than to see the dead buried deep in their tombs where they can rest in honor and peace. But there is trouble: something is torturing the dead of the city, and driving them to madness and rage. Now, 500 years of honored ancestors are trickling into the city above, seeking blood and pain and death.
Within these Towers reside some of the most feared sorcerers ever to have blighted the lands of men.
100 Word Castle
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.