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Scrasamax
June 2, 2006
Hits: 50545
Comments: 18
Ideas: 7
Votes: 12 / 4.375000
The Celestial Hypothesis    Locations  (TransWorld)   (Other)

What a strange world we live in…

Troile, Royal Astronomer and Numerologist

Mourngrymn
May 9, 2006
Hits: 4283
Comments: 9
Ideas: 0
Votes: 5 / 4.000000
Theater of Confused Arts    Locations  (Establishment)   (Other)

This is a novelty among the population and visitors alike. It is a freeform entertainment where those in the audience have the opportunity to get up on the stage and be an actor for the night. This has brought many would be actors who are trying to get hired by practicing their skills here. Entrance fees are larger than average but the entertainment is well worth it.

MoonHunter
April 23, 2006
Hits: 4777
Comments: 9
Ideas: 0
Votes: 6 / 4.250000
The Eye    Locations  (Other)   (Other)

The Eye is known by a number of names: The Eye of Motoss, Eye of Argus, Night Eye of Day, Eye of “Insert God”, depending on the local legend. Motoss is the most common of names, based on the story of a man who could look into a box with a hole in the top and watch an entire land, its history unfolding before his eye.

Scrasamax
March 17, 2006
Hits: 6964
Comments: 9
Ideas: 0
Votes: 5 / 4.500000
Vandergraff    Locations  (City)   (Other)

Milord I do present a uniquely industrious city located on the periphery of the Sea of Grass and the bawn of the Ganhojol Forest.

MoonHunter
December 6, 2005
Hits: 8566
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
City Image - Carnous    Locations  (City)   (Other)

Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. Carnous is a wooden city that is never stationary and always growing.

Pieh
November 21, 2005
Hits: 3338
Comments: 5
Ideas: 0
Votes: 5 / 2.700000
The Moaning Lands    Locations  (Ruins)   (Other)

The Moaning Lands of the Dead and Dying. Many foul creatures of undeath roam here and seek living flesh, no one is quite sure what happened to this large desert island. Maybe you could unlock the mystery and free the tormented.

Dragon Lord
November 16, 2005
Hits: 2241
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
The Travellers' Rest    Locations  (Establishment)   (Other)

After a long day on the road, what could be more inviting than a hot meal and mug of ale - just don’t criticise the cook

MoonHunter
November 13, 2005
Hits: 2356
Comments: 5
Ideas: 0
Votes: 2 / 3.500000
The Place of Holding    Locations  (Establishment)   (Other)

The People of Antioch are pretty forgiving. However, when their laws are transgressed, you really do not want to be the person who is caught.

MoonHunter
November 10, 2005
Hits: 4121
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
The Stinking Rose    Locations  (Establishment)   (Other)

This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic.

MoonHunter
November 10, 2005
Hits: 3627
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
The Food Shack    Locations  (Establishment)   (Other)

The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also “the place” to have Kenditho.

MoonHunter
November 10, 2005
Hits: 3470
Comments: 7
Ideas: 0
Votes: 6 / 3.250000
The Returning Gem    Locations  (Establishment)   (Other)

The Returning Gem buys and sells goods, like a good pawn shop should.

Cheka Man
November 10, 2005
Hits: 2978
Comments: 6
Ideas: 0
Votes: 5 / 2.500000
Krasnov's Bar    Locations  (Establishment)   (Other)

Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.)

manfred
November 8, 2005
Hits: 4520
Comments: 11
Ideas: 0
Votes: 9 / 3.722222
The Stuck Chimney    Locations  (Establishment)   (Other)

Long ago it was the ‘Sleeping Bull’ or something, but everybody calls it The Chimney nowadays. All because of the atmosphere, it is thicker than the soup they serve here, as some patrons like to claim.

esaquam
November 8, 2005
Hits: 4057
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
The Full Goblet    Locations  (Establishment)   (Other)

The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar.  Hilgar is a bit over the hill and shabby, as is the general establishment.  However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers.

MoonHunter
November 7, 2005
Hits: 3724
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Main Sail Smiths    Locations  (Establishment)   (Other)

The Main Sail Smiths is a business of renown in the Known World.  The shop is the premire sail maker for the Northern part of ThirdLand.

Mourngrymn
October 28, 2005
Hits: 6004
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Kingdom of Kerrabar    Locations  (Country/ State)   (Other)

A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.

Cheka Man
April 4, 2005
Hits: 5995
Comments: 9
Ideas: 0
Votes: 6 / 3.916667
The Isle of the Dead    Locations  (Area)   (Other)

Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.They have different liturgical uses, different hymms and prayers, different baptism,wedding and funeral services. The priests of Jove favour cremation for the dead in nearly all cases, so the priests and priestesses of Ulmania favour burial.

Where there is enough space this is not a problem, but in crowded Banhoesea it became a major issue.The bodies of Ulamanian worshippers were being buried secretly in the floors and foundations of houses or in soon to be dug up land or in crop fields.After a major outbreak of disease the De Madden Company Central Council, of which all but one worshipped Jove, threatened to outlaw the Ulmanian religion, persecute it’s beleavers and confiscate it’s assets.

The great majority of Sea Witches and a few Sea Wizards were Ulmanian beleavers and called a nationwide strike, trapping half the De Madden Company fleet in harbour.Without magic most could not leave harbour safely and even the ten masters would take a long time to get anywhere.

The Central Council got really angry and arrested the strike leaders, threatening to hang them. The strikers threatened to use their magic to cause huge waves within the harbours and wreck the ships within.A compromise was reached.The strike leaders were set free and Ulmania’s Church purchased a large,partly rocky, mile-long island, with a quarter of the Church’s wealth. This was to be their Isle of the Dead.

All burials outside it were banned with the threat of very severe punishment for those who disobeyed.

That was over seven hundered years ago…

ephemeralstability
January 5, 2005
Hits: 18468
Comments: 19
Ideas: 4
Votes: 10 / 4.250000
The World of the Iron Heart    Locations  (Other)   (Other)

"When our barbarian ancestors first arrived on the plains of our homeland, they found them covered in dust inches thick. They named them Muranvan, the Dusty Plains and armed with spades they cleared the dust heaving it off the edge of the world. For they had been chasing the Prey for long aeons up the face of the cliffs at the edge of the world, and in the chase had tired of their nomadic ways. They wanted a stable home. So they founded Takvanak, the City on the Plains. In the long silence after they had cleared the dust from Muranvan, rang out the deep and unforgettable tones of the Iron Heart, Saekeri, and the barbarians knelt and felt resounding reverence."

- The Saekeran, book 1 verse 1.

Jak_O_Lantern_King
October 6, 2004
Hits: 3952
Comments: 7
Ideas: 0
Votes: 9 / 4.055556
Last Stand    Locations  (City)   (Other)

Who would have thought a key would be this big?

Siren no Orakio
January 10, 2004
Hits: 7753
Comments: 3
Ideas: 0
Votes: 5 / 4.200000
Desert of Divine Despair    Locations  (Area)   (Other)

The ruins of the lands that bore the confrontation between the Mad God of Avarice and the Storm Queen, this place has been soaked by the divine essence of two of the most chaotic gods.

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Fear the Gods

       By: manfred

Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.

Ideas  ( Society/ Organization ) | December 15, 2006 | View | UpVote 2xp


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