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Pieh
November 21, 2005
Hits: 3148
Comments: 5
Ideas: 0
Votes: 5 / 2.700000
The Moaning Lands    Locations  (Ruins)   (Other)

The Moaning Lands of the Dead and Dying. Many foul creatures of undeath roam here and seek living flesh, no one is quite sure what happened to this large desert island. Maybe you could unlock the mystery and free the tormented.

Dragon Lord
November 16, 2005
Hits: 2085
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
The Travellers' Rest    Locations  (Establishment)   (Other)

After a long day on the road, what could be more inviting than a hot meal and mug of ale - just don’t criticise the cook

MoonHunter
November 12, 2005
Hits: 2180
Comments: 5
Ideas: 0
Votes: 2 / 3.500000
The Place of Holding    Locations  (Establishment)   (Other)

The People of Antioch are pretty forgiving. However, when their laws are transgressed, you really do not want to be the person who is caught.

MoonHunter
November 10, 2005
Hits: 3831
Comments: 8
Ideas: 0
Votes: 6 / 3.333333
The Stinking Rose    Locations  (Establishment)   (Other)

This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic.

MoonHunter
November 10, 2005
Hits: 3258
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
The Food Shack    Locations  (Establishment)   (Other)

The Food Shack is one of those little holes in the wall that you would either miss or want to avoid. It is also “the place” to have Kenditho.

MoonHunter
November 10, 2005
Hits: 3168
Comments: 7
Ideas: 0
Votes: 6 / 3.250000
The Returning Gem    Locations  (Establishment)   (Other)

The Returning Gem buys and sells goods, like a good pawn shop should.

Cheka Man
November 10, 2005
Hits: 2808
Comments: 5
Ideas: 0
Votes: 4 / 2.500000
Krasnov's Bar    Locations  (Establishment)   (Other)

Mr Krasnov long ago saw a gap in the market that his bar could fill.It caters for Orcs, Goblins, Lizard People and other races that are seen, not as evil, but as inferior by many people, and has a strict *no humans allowed policy (except for Mr Krasnov himself of course.)

manfred
November 8, 2005
Hits: 4149
Comments: 11
Ideas: 0
Votes: 9 / 3.722222
The Stuck Chimney    Locations  (Establishment)   (Other)

Long ago it was the ‘Sleeping Bull’ or something, but everybody calls it The Chimney nowadays. All because of the atmosphere, it is thicker than the soup they serve here, as some patrons like to claim.

esaquam
November 8, 2005
Hits: 3754
Comments: 4
Ideas: 0
Votes: 4 / 3.000000
The Full Goblet    Locations  (Establishment)   (Other)

The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar.  Hilgar is a bit over the hill and shabby, as is the general establishment.  However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers.

MoonHunter
November 6, 2005
Hits: 3450
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
The Main Sail Smiths    Locations  (Establishment)   (Other)

The Main Sail Smiths is a business of renown in the Known World.  The shop is the premire sail maker for the Northern part of ThirdLand.

Mourngrymn
October 28, 2005
Hits: 5780
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Kingdom of Kerrabar    Locations  (Country/ State)   (Other)

A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation.

Cheka Man
April 4, 2005
Hits: 5753
Comments: 9
Ideas: 0
Votes: 6 / 3.916667
The Isle of the Dead    Locations  (Area)   (Other)

Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.They have different liturgical uses, different hymms and prayers, different baptism,wedding and funeral services. The priests of Jove favour cremation for the dead in nearly all cases, so the priests and priestesses of Ulmania favour burial.

Where there is enough space this is not a problem, but in crowded Banhoesea it became a major issue.The bodies of Ulamanian worshippers were being buried secretly in the floors and foundations of houses or in soon to be dug up land or in crop fields.After a major outbreak of disease the De Madden Company Central Council, of which all but one worshipped Jove, threatened to outlaw the Ulmanian religion, persecute it’s beleavers and confiscate it’s assets.

The great majority of Sea Witches and a few Sea Wizards were Ulmanian beleavers and called a nationwide strike, trapping half the De Madden Company fleet in harbour.Without magic most could not leave harbour safely and even the ten masters would take a long time to get anywhere.

The Central Council got really angry and arrested the strike leaders, threatening to hang them. The strikers threatened to use their magic to cause huge waves within the harbours and wreck the ships within.A compromise was reached.The strike leaders were set free and Ulmania’s Church purchased a large,partly rocky, mile-long island, with a quarter of the Church’s wealth. This was to be their Isle of the Dead.

All burials outside it were banned with the threat of very severe punishment for those who disobeyed.

That was over seven hundered years ago…

ephemeralstability
January 5, 2005
Hits: 18095
Comments: 19
Ideas: 4
Votes: 10 / 4.250000
The World of the Iron Heart    Locations  (Other)   (Other)

"When our barbarian ancestors first arrived on the plains of our homeland, they found them covered in dust inches thick. They named them Muranvan, the Dusty Plains and armed with spades they cleared the dust heaving it off the edge of the world. For they had been chasing the Prey for long aeons up the face of the cliffs at the edge of the world, and in the chase had tired of their nomadic ways. They wanted a stable home. So they founded Takvanak, the City on the Plains. In the long silence after they had cleared the dust from Muranvan, rang out the deep and unforgettable tones of the Iron Heart, Saekeri, and the barbarians knelt and felt resounding reverence."

- The Saekeran, book 1 verse 1.

Jak_O_Lantern_King
October 6, 2004
Hits: 3761
Comments: 7
Ideas: 0
Votes: 9 / 4.055556
Last Stand    Locations  (City)   (Other)

Who would have thought a key would be this big?

Siren no Orakio
January 10, 2004
Hits: 7378
Comments: 3
Ideas: 0
Votes: 5 / 4.200000
Desert of Divine Despair    Locations  (Area)   (Other)

The ruins of the lands that bore the confrontation between the Mad God of Avarice and the Storm Queen, this place has been soaked by the divine essence of two of the most chaotic gods.

MoonHunter
October 7, 2003
Hits: 10823
Comments: 14
Ideas: 0
Votes: 12 / 4.666667
The City of Caulderon    Locations  (City)   (Other)

The city of Caulderon is the mythic flying city.  Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means.  It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.

Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods.  After a year or so, their cities would be be blown to other places.  It has been over four hundred years since any credible source has seen the floating cities.  It is the thing of legends.

Then why has one been seen over the Land?

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       By: Michael Jotne Slayer

Hate and vengeance are powerful forces. They dull the inhibitions, cloud the thoughts, and drive people to commit unspeakable acts. There are demons that reflect intense human emotion, taking shapes that best reflect the desire and experiences of their victims.

Ideas  ( Lifeforms ) | February 15, 2011 | View | UpVote 3xp


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