The Coalition - An evil realm of goblyns, bandits, ogres and others loosely united under one banner.
Of old, this city was the home of a coven of the Sarkukai, foul devotees of Sarku, Lord of Worms, the God of Rising From The Grave. Though they were driven out, the city remains tainted by the memory of that ghastly cult.
Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak
Vernissage, apprentice bard.
Dal Nastro, little more than a smudged footnote in mankind’s history of expansion.
"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.
The tiny shrine doesn’t look like much; a tumbledown temple overgrown with weeds, fading quietly into obscurity. But appearances are oftentimes deceiving.
"Summon the Legions! We shall offer battle within Bleak Vale! This time, OUR cause shall triumph!"
The great cone of steam, fire and ice.
The valley of the elves between Night and the Waterfalls
The Wizards of the Guild have found the remains of the legendary dragon Alturgerax, but they're not sharing!
A masterpiece of religious architecture and a major center of learning in the last era, The Monastery is still considered a place of reverence, especially for those who love the written word.
Life in the Two Kingdoms is polarized between the now seemingly endless conflict between the noble elves of Elvindorm and the ruthless Sidious Prax and her allies. While this is the dominant conflict, by no means is it the only one. East of these two powers, beyond the paling of the Jokulsmorder, the land is desolate and savage, with survival being a greater concern that ideals and politics. This is the hardscrabble soil that the township of Draachenhaur grew from.
What if interplanar travel was not as simple as a spell. What if it required the use of certain gates, which were not only hard to find, but difficult to access, and dangerous to use.
Sesna’s Volcano holds one such gate.
The Grand Forge of Karak is known more generally as the Forge of Woe, for none can use it and remain untouched.
Behold, the Mountain of the Snow Bunnies!
“It is a sight to behold: like a giant spider web - dozens upon dozens of rope bridges and lines are strung between the hills of the district. And the people. They move along these slender swaying lines as if they were walking down a boulevard.”, The Journal of Mathius Redcap
Some hear The Blue calling them. They would rather embrace it than stay another day.
A land of witches and evil magic, a pox on it!
Darak One-Eye, from the Book of the Black Rose
While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.
O Jewel of the Mountain, forget not your storied splendor…
quote of Darak One-Eye, historian
All magic is suddenly gone. No mage can sling sorcery anymore. This upsets all empires and civilizations. It is soon discovered though, trough the combined work of mystics, scholars and dreams, that all the magic has been drawn into a single orb in a vast tower located at one of the poles. Whoever gets there first wins the greatest price in history, access to all the magic in the world. But who owns the tower?