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Murometz
February 25, 2012
Hits: 1345
Comments: 11
Ideas: 0
Votes: 7 / 4.142857
St. Cled's Path    Locations  (Other)   (Any)

The Road to the Hundred Angels

Strolen
February 18, 2012
Hits: 1424
Comments: 7
Ideas: 0
Votes: 7 / 4.214286
Sidjir Towers    Locations  (Fortification)   (Any)

Sid and Jir were childhood friends growing up in the same town on the ocean. Both creative geniuses, both with the need to be better than the other. Many will tell you that this friendship created their genius while others realized, in hindsight, that it spelled the lands doom.

Scrasamax
December 29, 2011
Hits: 3066
Comments: 10
Ideas: 0
Votes: 6 / 5.000000
The Arcology    Locations  (City)   (Any)

A portmanteau of the words Architecture and Ecology, arcologies are megastructres that are built with an eye towards environmentally friendliness.

Dragonlordmax
December 23, 2011
Hits: 1959
Comments: 16
Ideas: 0
Votes: 10 / 4.250000
Random Castle History Tables    Locations  (Fortification)   (Any)

A handful of tables for randomly generating a colorful history for castles and other fortresses.

Dossta
November 20, 2011
Hits: 1135
Comments: 3
Ideas: 0
No votes
The Kingdom of Seven Princes    Locations  (Country/ State)   (Any)

Seven first-born sons pose a unique challenge for this small kingdom.

Scrasamax
November 17, 2011
Hits: 1624
Comments: 7
Ideas: 0
Votes: 7 / 4.428571
30 Strongholds of Evil    Locations  (Area)   (Any)

With but a name, these places fill common folk with apprehension and dread

Chaosmark
August 13, 2011
Hits: 1811
Comments: 12
Ideas: 0
Votes: 9 / 3.833333
The Hell of Half-Nothings    Locations  (TransWorld)   (Any)

The sky is drab and gray, almost completely covered in rainclouds. What gaps there are open up to show yet more gray. Much like mortal demesnes, the weather is unpredictable, but every so often the clouds unleash their burden of water on the residents of this boring land.

Welcome to the Hell of Half-Nothings. Your stay will be boring, we guarantee it.

Cheka Man
July 17, 2011
Hits: 1506
Comments: 4
Ideas: 4
Votes: 3 / 3.500000
30 Bases Of Evil    Locations  (Other)   (Any)

30 places for the most vile villany to take place in. (unfinished.)

MysticMoon
May 14, 2011
Hits: 1729
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Pocket Realms of The Sundered World    Locations  (World)   (Any)

The world was ripped apart in a great cataclysm 3,000 years ago. This is a Codex of the pocket realms created by that great sundering.

Scrasamax
April 29, 2011
Hits: 1669
Comments: 9
Ideas: 0
Votes: 8 / 3.750000
Inns, Taverns, and Pubs    Locations  (Establishment)   (Any)

"Whosoever shall brew ale in the town with intention of selling it must hang out a sign, otherwise he shall forfeit his ale."

King Richard II, 1393

MysticMoon
March 23, 2011
Hits: 2898
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
The Lost Empire    Locations  (World)   (Any)

The Imperial city has been sucked into hell and the rest of the world has been ripped apart. And tying it all together is the Crystal Tower. The Tower lives in all realms, a needle piercing the fabric of each reality and threading them all together.

Ramhir
November 5, 2010
Hits: 1635
Comments: 14
Ideas: 0
Votes: 10 / 4.100000
The Inn of the Wild Geese    Locations  (Establishment)   (Any)

"Hey, Hultz. What are you doing in here?"

"It's gonna move. I don't like it when it moves," the stableboy replied, sitting by the hearth with his arms wrapped around himself.

"What's going to move?"

"The Inn. I don't like it when it moves."

Five minutes later, he gets up and goes back outside.

"What was he talking about?" the newcomer asked a burly fighter.

"Go outside and take a look."

He goes over to the door and flings it wide. "See, it's all still ... Wait! Where did the town go!"

"Welcome to the Brotherhood of the Wild Geese." The fighter comes over with a mug of ale. "Here, you'll probably be needing this. I know I did, when it happened to me."

axlerowes
October 1, 2010
Hits: 1879
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
Appendix I: Uncut Keeps and the Oldstone Hall on King’s Island    Locations  (Fortification)   (Any)

An ancient people built mystical fortresses made of melted stone; from the wall’s these fortresses defenders appeared to burn with a powerful energy and strike at their opponents with a supernatural force. Today most of these forts are abandoned and the art that made them lost.

Nafar
September 28, 2010
Hits: 1763
Comments: 17
Ideas: 0
Votes: 9 / 3.722222
The Tower of Light    Locations  (Fortification)   (Any)

The perfect execution, painless, quiet, and beautiful”

-Archmage Sret

Dossta
September 13, 2010
Hits: 3180
Comments: 18
Ideas: 0
Votes: 11 / 4.636364
Temple of the Golden King and Silver Queen    Locations  (Establishment)   (Any)

No shadow may find a home within its walls.

Age of Fable
May 24, 2010
Hits: 1423
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Notable Locations of Teleleli    Locations  (City)   (Any)

Some notable locations in the city.

Scrasamax
May 17, 2010
Hits: 3026
Comments: 13
Ideas: 0
Votes: 6 / 3.750000
Pre-Con Tactical Base    Locations  (Fortification)   (Any)

One day nothing, two weeks later they had a pre-con base deployed and instead of a stagnant zone we had a category three offensive breathing down our neck, damn the bastards who came up with that monstrosity, and our own bastards for not having any of our own!

Age of Fable
April 30, 2010
Hits: 1226
Comments: 5
Ideas: 0
Votes: 5 / 3.700000
Technology of Teleleli    Locations  (City)   (Any)

A brief discussion of the prevailing level of technology in the city of Teleleli and the islands around.

Redgre
January 28, 2010
Hits: 75094
Comments: 24
Ideas: 0
Votes: 19 / 4.657895
100 Unique Town/City Properties    Locations  (Other)   (Any)

A table of possible backgrounds, qualities, or features of a fantasy town or city.  A world building tool for getting attention to the details.

RGTraynor
May 21, 2009
Hits: 1719
Comments: 12
Ideas: 0
Votes: 4 / 4.000000
Cathedral of the Black Dagger    Locations  (City)   (Any)


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Hammerspace Armor

       By: Scrasamax

Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn.

Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.

Ideas  ( System ) | August 13, 2006 | View | UpVote 0xp


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