The Oracle of Ein (pronounced un) is a relic devoted to the sole idol of faith remaining on the world of Kalimon after Elementallion, a major catastrophe.
A look at slums and shanty towns in the Cosmic Era
"Bristlebane ale. Tall."
Mathus looked up. He didn't recognize the man ordering, but he seemed the type: muscles beneath a layer of fat, a snarling expression with most of his teeth missing, fists like summer hams. "You want it in a bottle?"
"From the tap."
Mathus nodded. "This way," he said, stepping from behind the bar and into the back room, the "customer" following.
A fresh-faced young man sitting at the bar looked around, confused. "Bristlebane? Sounds adventurous."
"You couldn't handle it, son," an older man said from across the plank bar with a hint of derision. "It'd right kick your ass."
A description of the geography of Atreus. This sub will also be an umbrella sub for all the coming Atreus subs.
The lead New Earth Government of the Cosmic Era
An industrious colony of Gnomes have managed to turn a hostile environment into a bread basket.
Rumors of the closed city are whispered on the mouths of the other races, however no one will ever find a dwarf that will say one word about it.
The head office of the Guild, which has now spread to have a branch office in almost all countries. The idiot elves won't let us map out there forests!
Come, join in our discussion. We're composing a list to categorize the different lunatics that spill their inane natter here. You fit in where did you say?
A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.
An overview of the environs and settings of the Cosmic Era on a meta level
30 locations of interest in the Cosmic Era
Inns and taverns give everyday citizens somewhere to go to relieve the stress of a hard day, to meet with friends, and to get stinking drunk.
Each town has a House of the King. This is the main one, and by far the largest, set in the heart of the capitol's temple district.
Telchar, the half Orchish ruled planet similar to planet Earth.
A realm of unending darkness, pitch blackness, where even light refuses to shine.
The Road to the Hundred Angels
Sid and Jir were childhood friends growing up in the same town on the ocean. Both creative geniuses, both with the need to be better than the other. Many will tell you that this friendship created their genius while others realized, in hindsight, that it spelled the lands doom.
A portmanteau of the words Architecture and Ecology, arcologies are megastructres that are built with an eye towards environmentally friendliness.
The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid.
When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).