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July 13, 2005
Hits: 3749
Comments: 5
Ideas: 0
Votes: 8 / 3.125000
Basilica of Kestidel    Locations  (Establishment)   (Any)

In the great town plaza the magnificent edifice of the Basilica of Kestidel has stood for many generations. This elaborate gothic structure is the hub of power of the clergy. It has been a bastion of faith for the surrounding lands. Not only have the spiritual affairs of the populace been governed here but also it is a centre of the community that has proved resolute in time of crisis, whether through war, pestilence or famine. In the myriad of crypts beneath its sanctified grounds lie interred many thousands of bones of the dead, as these crypts are the place of burial for the worshipers.

July 10, 2005
Hits: 5009
Comments: 10
Ideas: 0
Votes: 16 / 4.093750
The Ellis of Kestidel    Locations  (Establishment)   (Any)

The Ellis of Kestidel is the main building to register as a citizen of Kestidel. It is located outside of the city and thus must have its own defenses.

July 7, 2005
Hits: 3589
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Towers of Volturn    Locations  (Ruins)   (Any)

There is a place of mystery and wonder located to the east of the Prosary Midlands.  Three towers on a plain of mirror shined obsidian that ring a fourth tower that is entirely supported by nothing more than thin air, above the spires of the other three towers.  Volturn’s Towers are considered a magical wonder to behold.  Tales of the towers agree on one thing: there’s a lot of strange things happening there!

April 19, 2005
Hits: 8694
Comments: 7
Ideas: 5
Votes: 4 / 4.125000
Demon Gates    Locations  (Ruins)   (Any)

The Demon gates are all hidden from prying eyes, either under mountains or lost within their vast chasms. In fortresses hidden by magic, or guarded by the unknowing. A single key, if found, will open only a specific gate. However, directions to the gates location are inscribed on each key in a demonic script. Only those loyal to Caedmon, or can understand the ancient written language of the Demon’s are able to read it.

The gates are massive stone doorways standing roughly thirty feet in height and twenty feet wide and made of black granite or onyx, with scenes of a demonic horde flooding through the gate as a wave through a cistern. Horrific images of murder and unspeakable acts toward the mortal races also adorn the doors.

March 10, 2005
Hits: 4180
Comments: 8
Ideas: 0
Votes: 6 / 3.583333
The Road    Locations  (TransWorld)   (Any)

The Road… traverses Time—Time past, Time to come, Time that could have been, and Time that might yet be. Some people have the ability to access the Road and travel it from Time to Time and world to world.

January 13, 2005
Hits: 6690
Comments: 7
Ideas: 0
Votes: 3 / 3.333333
Rath ley Mar Ruins    Locations  (Ruins)   (Any)

A city lost in time. A city in ruins. Knowledge was they key staple in the city until mortals believed they were smarter than the Gods.

December 28, 2004
Hits: 7005
Comments: 12
Ideas: 0
Votes: 9 / 4.555556
Princess Avenue    Locations  (Neighborhoods)   (Any)

The street is wide, and smoothly paved, with trees planted along the sides. The houses are mansions and palaces, each surrounded by stone and ironwork walls that are as much decorative as they are protective. These are the summer homes of the Princesses, and ladies of privelage.

August 14, 2004
Hits: 11335
Comments: 25
Ideas: 1
Votes: 19 / 4.815789
Knockers Dirty Clothes Place    Locations  (Establishment)   (Any)

Nestled among the smaller and less noticed store fronts, hidden among the sundry vendors, and purveyors of beads, cheap jewelry, and meat-on-a-stick products in a small building that smells strongly of hot linen, cotton, soap…and goblin.

July 14, 2004
Hits: 4850
Comments: 11
Ideas: 0
Votes: 10 / 4.100000
Rubens    Locations  (Establishment)   (Any)

To refer to Rubens a inn is an insult. There are no battered bars, or heaving bosoms, or the scent of stale beer and tobacco smoke. There are no crowded common rooms, or cheap entertainment. The flooring is plush, the rooms are exquisite, and the bill is out of this world…

March 2, 2004
Hits: 6860
Comments: 6
Ideas: 0
Votes: 7 / 3.928571
The Paper Shrine of Laymeret    Locations  (Establishment)   (Any)

This large shrine the god Sunglory, is not famous for religious reasons as for architectural reasons.

February 27, 2004
Hits: 6439
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Ruins of Linnarson    Locations  (Ruins)   (Any)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge.

February 13, 2004
Hits: 13783
Comments: 18
Ideas: 0
Votes: 13 / 4.769231
University of Linnarson    Locations  (Establishment)   (Any)

...In the hallowed halls of the University of Linnarson a glimpse may sometimes be caught of the Senior Masters, learned sages and masters of knowledge. They seldom leave their dusty studies full of learned tomes, other than to dine - each evening they will be found shuffling down the dimly lit corridors to the dark and shuttered Great Hall. After feasting at high table by candlelight they will be gone, returning once more to their studies. None but they know of their pact with death, how they have willingly embraced an eternal undeath in which to pursue knowledge, yet this is the reason for the darkened corridors and the shuttered hall, for those who are undead cannot abide the light of the sun…

Ria Hawk
July 28, 2003
Hits: 5334
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The City of the Lost    Locations  (City)   (Any)

Sab Rejak, also called the City of the Lost, was once a thriving city until a curse and a plague brought an end to its glory.

Ria Hawk
July 13, 2003
Hits: 5128
Comments: 6
Ideas: 0
Votes: 11 / 3.454545
Keep Silence    Locations  (Ruins)   (Any)

Some say that Darigus was murdered for his treasure.  Others say that Darigus’s court magician did away with the nobleman and ran off with his daughter.  And some say that Darigus isn’t dead, and took off with his treasure.  But no one knows for sure…

July 13, 2003
Hits: 13160
Comments: 32
Ideas: 0
Votes: 12 / 4.708333
The City of Asylum    Locations  (City)   (Any)

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

May 27, 2002
Hits: 19558
Comments: 13
Ideas: 0
Votes: 11 / 4.590909
Talon Trails    Locations  (TransWorld)   (Any)

As long as any can remember, these certain paths allowed one to travel up to and over 20 extra miles a day by using them. One moment one was deep along a small trail, the next he would find himself 20 or more miles farther down the path without realizing it. All was fine until recently. Reports returned talking of the failure of these areas which revealed miles of ancient paths. The protection hiding them has finally failed. Will it release monsters of ages past or reveal magic of unknown worth?

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       By: Magus

A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?

Ideas  ( System ) | December 14, 2003 | View | UpVote 0xp

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