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MoonHunter
November 10, 2005
Hits: 3749
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Red Caps Guild Station    Locations  (Establishment)   (Any)

Guild Stations are found in almost every town and city. They serve several functions. No matter what the local buildings are like, they have distinctive red doors and a lamp that is always kept burning to its right.

MoonHunter
November 10, 2005
Hits: 4196
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Silver Chalice    Locations  (Establishment)   (Any)

The Silver Chalice is the shop (and market stall) where Fredius Cancian of Amar sells his fine wines.  His wines are a bit pricey, but worth the cost as they are generally better than the local wines. (note: He sells finer local wines as well, just they are few and far between).

Ancient Gamer
November 10, 2005
Hits: 4871
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
The Hostel of the Silent Brotherhood    Locations  (Establishment)   (Any)

The Hostel of the Silent Brotherhood is a small hostel in the dock quarters of town. The Hostel is popular among scribes and scholars who value silence. In addition it is valued by those who are on the run, for the brotherhood consists mainly of skilled warriors adept at fighting with staves and maces.

Ancient Gamer
November 8, 2005
Hits: 3736
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
Kandorr's Fine Perfumery    Locations  (Establishment)   (Any)

On the intersection of Noble Avenue and First Street lies Kandorr’s Fine Perfumery. The shop occupies the entire building which is built in a classical style with majestic marble pillars and stylish stained glass windows.

Scrasamax
November 8, 2005
Hits: 6112
Comments: 13
Ideas: 0
Votes: 10 / 3.400000
Madam Pernouds Alehouse    Locations  (Establishment)   (Any)

Located in the lower part of the community, Pernouds is the epitome of sleazey establishments. The floors are dirty and smell of excretement, urine, and worse. The chairs are ramshackle built, and the tables are all in poor shape.

Scrasamax
November 8, 2005
Hits: 4866
Comments: 8
Ideas: 0
Votes: 6 / 3.750000
Samoyeds Bootery    Locations  (Establishment)   (Any)

Nestled in between the other vendors and shops in the market is a small shop, humble in appearance, yet exclusive in clientele…

Scrasamax
November 8, 2005
Hits: 4192
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
Guildensterns Book House    Locations  (Establishment)   (Any)

Wizard’s Shop? Where’s the Magic Shop? What sort of rubbish are you going on about sir?

MoonHunter
November 7, 2005
Hits: 5540
Comments: 8
Ideas: 0
Votes: 8 / 3.875000
Chrisia's ShadowShop    Locations  (Establishment)   (Any)

It is a colorful shop, full of dolls, puppets, mannequins, small statues, and other things that are just "shadows" of a human. That is what this shop sells.

MoonHunter
November 7, 2005
Hits: 3677
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Alanus's General Store    Locations  (Establishment)   (Any)

It was a single store that sold a variety of good made by a variety of people. It was such a novel concept that most people will dislike it. "It is just not the way we do things around here", they would say. Yet they still buy things here.

MoonHunter
November 7, 2005
Hits: 3634
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
Argus's Cart / a Blue Cart    Locations  (Establishment)   (Any)

Argus is like most of the carter’s in the city. He works out of one of the inns, where they actually prepare the food. (It is loaded into the cart there and kept warm by stoked coals and ash.) The Blue Rose carts are served by a consortium of inns, while a bit more expensive than standard cart food is well worth the price.

MoonHunter
November 7, 2005
Hits: 3607
Comments: 9
Ideas: 0
Votes: 6 / 3.666667
Red Tiles    Locations  (Establishment)   (Any)

The city has clay tiles on its roofs. This is the bane of sneaky thieves in the city. So where do these tiles come from? And why does anyone think there might be an adventure related to this.

MoonHunter
November 7, 2005
Hits: 3765
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
Mathius's SharpShop    Locations  (Establishment)   (Any)

Adventurers love sharp objects: knives, swords, spear tips, arrow heads, and so on. So where do they go to get these items?  A sharpshop, that is where.

MoonHunter
November 7, 2005
Hits: 4737
Comments: 7
Ideas: 0
Votes: 3 / 4.333333
Helioglyph's    Locations  (Establishment)   (Any)

Helioglyph (his magical name) is a Talismonger, a maker of charms, talismans, holy items, and so on. This is the place where those seeking fine craftsmanship and good symbolism come. If you are looking for enchanted items, go elsewhere.

MoonHunter
November 7, 2005
Hits: 3917
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Cashmirius's    Locations  (Establishment)   (Any)

Cashmirius’s is one of the finest cafes in the city.  It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools.  If you sit inside, the host will often sit other people you don’t know at your table.  This is great for meeting new people, but it is tough if you are trying to have a private talk.

MoonHunter
November 7, 2005
Hits: 86017
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
Establishments    Locations  (Establishment)   (Any)

Every city, town, or large village will have businesses. Some will be inns, some stores, some people providing a service. They are all places for characters to get what they need, spend money, and a chance for the GM to hook the PCs into a new plotline.  So we are looking for distinct establishments, ready to be pushed in a not-yet-complete place.

MoonHunter
July 13, 2005
Hits: 3566
Comments: 5
Ideas: 0
Votes: 8 / 3.125000
Basilica of Kestidel    Locations  (Establishment)   (Any)

In the great town plaza the magnificent edifice of the Basilica of Kestidel has stood for many generations. This elaborate gothic structure is the hub of power of the clergy. It has been a bastion of faith for the surrounding lands. Not only have the spiritual affairs of the populace been governed here but also it is a centre of the community that has proved resolute in time of crisis, whether through war, pestilence or famine. In the myriad of crypts beneath its sanctified grounds lie interred many thousands of bones of the dead, as these crypts are the place of burial for the worshipers.

MoonHunter
July 10, 2005
Hits: 4865
Comments: 10
Ideas: 0
Votes: 16 / 4.093750
The Ellis of Kestidel    Locations  (Establishment)   (Any)

The Ellis of Kestidel is the main building to register as a citizen of Kestidel. It is located outside of the city and thus must have its own defenses.

Monument
July 7, 2005
Hits: 3181
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Towers of Volturn    Locations  (Ruins)   (Any)

There is a place of mystery and wonder located to the east of the Prosary Midlands.  Three towers on a plain of mirror shined obsidian that ring a fourth tower that is entirely supported by nothing more than thin air, above the spires of the other three towers.  Volturn’s Towers are considered a magical wonder to behold.  Tales of the towers agree on one thing: there’s a lot of strange things happening there!

Mourngrymn
April 19, 2005
Hits: 8106
Comments: 7
Ideas: 5
Votes: 4 / 4.125000
Demon Gates    Locations  (Ruins)   (Any)

The Demon gates are all hidden from prying eyes, either under mountains or lost within their vast chasms. In fortresses hidden by magic, or guarded by the unknowing. A single key, if found, will open only a specific gate. However, directions to the gates location are inscribed on each key in a demonic script. Only those loyal to Caedmon, or can understand the ancient written language of the Demon’s are able to read it.

The gates are massive stone doorways standing roughly thirty feet in height and twenty feet wide and made of black granite or onyx, with scenes of a demonic horde flooding through the gate as a wave through a cistern. Horrific images of murder and unspeakable acts toward the mortal races also adorn the doors.

MoonHunter
March 10, 2005
Hits: 3900
Comments: 8
Ideas: 0
Votes: 6 / 3.583333
The Road    Locations  (TransWorld)   (Any)

The Road… traverses Time—Time past, Time to come, Time that could have been, and Time that might yet be. Some people have the ability to access the Road and travel it from Time to Time and world to world.

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       By: Drackler

A world where, instead of aging in years, the people age in knowledge. So, instead of dying once a general age was reached, they die once they achieve a certain amount of knowledge. A man could live forever if he never learned anything, or could die after reading a few choice books. Of course, the knowledge of the land would be regulated, like medical drugs.

Ideas  ( Locations ) | June 3, 2008 | View | UpVote 2xp


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