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MoonHunter
November 6, 2005
Hits: 3612
Comments: 4
Ideas: 0
Votes: 2 / 3.000000
Mathius's SharpShop    Locations  (Establishment)   (Any)

Adventurers love sharp objects: knives, swords, spear tips, arrow heads, and so on. So where do they go to get these items?  A sharpshop, that is where.

MoonHunter
November 6, 2005
Hits: 4542
Comments: 7
Ideas: 0
Votes: 3 / 4.333333
Helioglyph's    Locations  (Establishment)   (Any)

Helioglyph (his magical name) is a Talismonger, a maker of charms, talismans, holy items, and so on. This is the place where those seeking fine craftsmanship and good symbolism come. If you are looking for enchanted items, go elsewhere.

MoonHunter
November 6, 2005
Hits: 3746
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Cashmirius's    Locations  (Establishment)   (Any)

Cashmirius’s is one of the finest cafes in the city.  It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools.  If you sit inside, the host will often sit other people you don’t know at your table.  This is great for meeting new people, but it is tough if you are trying to have a private talk.

MoonHunter
November 6, 2005
Hits: 85549
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
Establishments    Locations  (Establishment)   (Any)

Every city, town, or large village will have businesses. Some will be inns, some stores, some people providing a service. They are all places for characters to get what they need, spend money, and a chance for the GM to hook the PCs into a new plotline.  So we are looking for distinct establishments, ready to be pushed in a not-yet-complete place.

MoonHunter
July 13, 2005
Hits: 3479
Comments: 5
Ideas: 0
Votes: 8 / 3.125000
Basilica of Kestidel    Locations  (Establishment)   (Any)

In the great town plaza the magnificent edifice of the Basilica of Kestidel has stood for many generations. This elaborate gothic structure is the hub of power of the clergy. It has been a bastion of faith for the surrounding lands. Not only have the spiritual affairs of the populace been governed here but also it is a centre of the community that has proved resolute in time of crisis, whether through war, pestilence or famine. In the myriad of crypts beneath its sanctified grounds lie interred many thousands of bones of the dead, as these crypts are the place of burial for the worshipers.

MoonHunter
July 10, 2005
Hits: 4780
Comments: 10
Ideas: 0
Votes: 16 / 4.093750
The Ellis of Kestidel    Locations  (Establishment)   (Any)

The Ellis of Kestidel is the main building to register as a citizen of Kestidel. It is located outside of the city and thus must have its own defenses.

Monument
July 7, 2005
Hits: 2997
Comments: 3
Ideas: 0
Votes: 5 / 3.800000
Towers of Volturn    Locations  (Ruins)   (Any)

There is a place of mystery and wonder located to the east of the Prosary Midlands.  Three towers on a plain of mirror shined obsidian that ring a fourth tower that is entirely supported by nothing more than thin air, above the spires of the other three towers.  Volturn’s Towers are considered a magical wonder to behold.  Tales of the towers agree on one thing: there’s a lot of strange things happening there!

Mourngrymn
April 19, 2005
Hits: 7811
Comments: 4
Ideas: 5
Votes: 3 / 3.833333
Demon Gates    Locations  (Ruins)   (Any)

The Demon gates are all hidden from prying eyes, either under mountains or lost within their vast chasms. In fortresses hidden by magic, or guarded by the unknowing. A single key, if found, will open only a specific gate. However, directions to the gates location are inscribed on each key in a demonic script. Only those loyal to Caedmon, or can understand the ancient written language of the Demon’s are able to read it.

The gates are massive stone doorways standing roughly thirty feet in height and twenty feet wide and made of black granite or onyx, with scenes of a demonic horde flooding through the gate as a wave through a cistern. Horrific images of murder and unspeakable acts toward the mortal races also adorn the doors.

MoonHunter
March 10, 2005
Hits: 3765
Comments: 8
Ideas: 0
Votes: 6 / 3.583333
The Road    Locations  (TransWorld)   (Any)

The Road… traverses Time—Time past, Time to come, Time that could have been, and Time that might yet be. Some people have the ability to access the Road and travel it from Time to Time and world to world.

Mourngrymn
January 13, 2005
Hits: 6391
Comments: 7
Ideas: 0
Votes: 3 / 3.333333
Rath ley Mar Ruins    Locations  (Ruins)   (Any)

A city lost in time. A city in ruins. Knowledge was they key staple in the city until mortals believed they were smarter than the Gods.

Scrasamax
December 28, 2004
Hits: 6606
Comments: 12
Ideas: 0
Votes: 9 / 4.555556
Princess Avenue    Locations  (Neighborhoods)   (Any)

The street is wide, and smoothly paved, with trees planted along the sides. The houses are mansions and palaces, each surrounded by stone and ironwork walls that are as much decorative as they are protective. These are the summer homes of the Princesses, and ladies of privelage.

Scrasamax
August 14, 2004
Hits: 10488
Comments: 23
Ideas: 1
Votes: 17 / 4.882353
Knockers Dirty Clothes Place    Locations  (Establishment)   (Any)

Nestled among the smaller and less noticed store fronts, hidden among the sundry vendors, and purveyors of beads, cheap jewelry, and meat-on-a-stick products in a small building that smells strongly of hot linen, cotton, soap…and goblin.

Scrasamax
July 14, 2004
Hits: 4437
Comments: 10
Ideas: 0
Votes: 9 / 4.277778
Rubens    Locations  (Establishment)   (Any)

To refer to Rubens a inn is an insult. There are no battered bars, or heaving bosoms, or the scent of stale beer and tobacco smoke. There are no crowded common rooms, or cheap entertainment. The flooring is plush, the rooms are exquisite, and the bill is out of this world…

FASTFIRE
March 2, 2004
Hits: 6313
Comments: 6
Ideas: 0
Votes: 7 / 3.928571
The Paper Shrine of Laymeret    Locations  (Establishment)   (Any)

This large shrine the god Sunglory, is not famous for religious reasons as for architectural reasons.

Iain
February 27, 2004
Hits: 6017
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Ruins of Linnarson    Locations  (Ruins)   (Any)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge.

Iain
February 13, 2004
Hits: 13196
Comments: 18
Ideas: 0
Votes: 13 / 4.769231
University of Linnarson    Locations  (Establishment)   (Any)

...In the hallowed halls of the University of Linnarson a glimpse may sometimes be caught of the Senior Masters, learned sages and masters of knowledge. They seldom leave their dusty studies full of learned tomes, other than to dine - each evening they will be found shuffling down the dimly lit corridors to the dark and shuttered Great Hall. After feasting at high table by candlelight they will be gone, returning once more to their studies. None but they know of their pact with death, how they have willingly embraced an eternal undeath in which to pursue knowledge, yet this is the reason for the darkened corridors and the shuttered hall, for those who are undead cannot abide the light of the sun…

Ria Hawk
July 28, 2003
Hits: 5016
Comments: 3
Ideas: 0
Votes: 2 / 4.000000
The City of the Lost    Locations  (City)   (Any)

Sab Rejak, also called the City of the Lost, was once a thriving city until a curse and a plague brought an end to its glory.

Ria Hawk
July 13, 2003
Hits: 4733
Comments: 6
Ideas: 0
Votes: 11 / 3.454545
Keep Silence    Locations  (Ruins)   (Any)

Some say that Darigus was murdered for his treasure.  Others say that Darigus’s court magician did away with the nobleman and ran off with his daughter.  And some say that Darigus isn’t dead, and took off with his treasure.  But no one knows for sure…

MoonHunter
July 13, 2003
Hits: 12724
Comments: 32
Ideas: 0
Votes: 12 / 4.708333
The City of Asylum    Locations  (City)   (Any)

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

Barbarian Horde
September 11, 2002
Hits: 1532
Comments: 4
Ideas: 0
Votes: 6 / 2.166667
Evil mischief with gremlins    Locations  (City)   (Any)

My group had to locate the hidden entrance to an abandoned Gnomish city.  They searched for two days before they found what they thought was the entrance.  It was the entrance…., to Kiddieland, the Gnomish equivalent of a modern funhouse for children.  Evil, nasty super-gremlins had infested the place and had warped much of the magic there to terrorize suckers, er, characters who found the way in.

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       By: Scrasamax

Expansion from the Horse Brass item: Specific Armor charms.

Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane

Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.

Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.

Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.

Ideas  ( Items ) | June 7, 2004 | View | UpVote 0xp


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