It began with buildings along the sunset road, the road to the west. This is the west most area of the city proper, all of it new growth beyond the existing city walls. Hence, they seem to be building into the sunset.
This section of the city shows the city’s roots as a medieval/ primitive town. Surrounded by the original city walls, Old City is filled with heavy stone buildings. The buildings here are different from the rest of the city. They look like they were part of an ancient castle or fort, or built in the age when the city was on the frontier of civilization.
The Calm Alley, and a few small insignificant streets nearby have always been calm, some would say boring. There are few people in those narrow passages, and no one looks into your eyes as you pass them…
The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.
The Great Library’s name is still officially "The Cathedral of Knowledge" even after the Reformation. It sill dominates the quarter, even though things have changed so much.
When society keeps getting more cosmopolitan, cities of mixed racial makeup start to appear. Neighborhoods dedicated to specific races will occur.
The Sweet Water district is where everyone wants to live. Everything is so peaceful, green, and calm. Children frolic in the streets and greens of the homes. The Blues, the district\‘s special watch, make sures everyone is safe and happy.
The Outer wall is a barrier against the dangers from outside the city. In its shadows is another barrier, one from hope, comfort, and warmth.
Sky street (and the blocks around it) are odd. The shadows are darker. The air is damper. The mood is bleak and errie. The street is silent, all the noise muted somehow. However, you can always seem to hear someone crying.
Everyone has to live and work somewhere.
What is an Elven Prison? It is their entire city.
It is massive and grey. It nearly blots out the sun as you approach. Soon it will be the last time you will see the horizon.
bastille, big cage, big house, big school, black hole, booby hatch, brig, bucket, bull pen, caboose, cage, calaboose, can, cell, clink, concentration camp, cooler, coop, county hotel, death house, detention camp, detention centre, doing time, dungeon, fish bowl, freezer, inside, Jail, Jailhouse, joint, jug, keep, limbo, lockup, mill, pen, penal institution, penitentiary, pokey, pound, prison, rack, reformatory, slammer, solitary, statesville, stir, stockade, tank, there are hundreds of names and hundreds of thousands of different ones. What are yours?
Many think gold and silk are the way to wealth, but people always need to eat and they hate to eat the "same old bland thing". Thus they will always buy herbs, spices, and salt.
The Local Barron does not own this business, but he certain keeps it in business. It was named in his honor by two (now old) men who realized that non wizard generated cold drinks and foods could be profitable. In doing such, they have literally change the country.
Brownworks is a leatherworking shop and store. It is not much to look at from the outside. You know it is a leather shop the moment you open the door.
The city is large enough, and filled with enough nobles and rich merchants, that it can support a number of "frivolous businesses". Thus Garden in the City is the first Florist in the city (heck… in The Land).
DiCarrigan’s Den has the appearance of a “common house”, but it is actually a club. Only those who are members (having paid their dues to the house. Their they gamble, drink, and socialize in proper splender.
Since there is only one Glass Works in the city, there is really no need for a name. This seems unimportant to the adventurers, yet it has an impact upon the city.
It is not really a field, but an arena of sorts for local games. It seems to be the most important part of town, at least to some.
The third son of a candle-maker, and secretly a spy, Tsiao Fong Wei betrayed his family, clan, and town to the merciless Qongg Dynasty, causing the deaths of his own family members. He survived to an old age hiding out in the country side and keeping a low profile. One day however, the “Paper Knife” finally found Tsiao Fong Wei , and exacted his revenge on behalf of the folk, dead and tortured.
After a furious struggle, the “Paper Knife” plunged twin burning candles into the eyes of the traitorous old man and laughed, as Tsiao Fong Wei howled in dismay and pain. Some say Tsiao Fong Wei died that day. Others say that the old man somehow escaped despite his sudden anguish and utter blindness.
The truth is lost to time.
But to this day the children of the Red-Ridge County towns and villages are told by their parents to always beware twin lights in the darkness and to never venture into the woods at night, and to keep an ear open for the Groaning Ghost, for somewhere out there Tsiao Fong Wei the Traitor, now a vengeful spirit, stumbles about the darkness moaning and wailing, candles still sticking forth from out of his otherwise empty eye sockets. And though the candles plunged into his eyes all those years ago were a’flame going in, now the wax protuberances are somehow lit from within and burn without, and two flickering lights in the darkness, always portend his coming.