The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza. Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.
There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings.
The work is being done on the largest temple of Stryfe ever constructed. So massive is this project, that it could not have been placed within the city’s walls without displacing a large portion of Gnopolis’s inhabitants.
The Taymour district is tucked between two other distinct districts in the city. It is a transitional district. It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to live. It is also a place with a deep history with the city.
Many people would assume that this main stree is called ArchStreet because of the arches across it. In the local language (See the Arth Threads), Arch is a prefix of importance. More than main street, ArchStreet is the Street of all Streets… an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet. It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch’s pivotal and growing role in the Imperial in recent centuries, it may be well named after all.
Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza.
It began with buildings along the sunset road, the road to the west. This is the west most area of the city proper, all of it new growth beyond the existing city walls. Hence, they seem to be building into the sunset.
This section of the city shows the city’s roots as a medieval/ primitive town. Surrounded by the original city walls, Old City is filled with heavy stone buildings. The buildings here are different from the rest of the city. They look like they were part of an ancient castle or fort, or built in the age when the city was on the frontier of civilization.
The Calm Alley, and a few small insignificant streets nearby have always been calm, some would say boring. There are few people in those narrow passages, and no one looks into your eyes as you pass them…
The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.
The Great Library’s name is still officially "The Cathedral of Knowledge" even after the Reformation. It sill dominates the quarter, even though things have changed so much.
When society keeps getting more cosmopolitan, cities of mixed racial makeup start to appear. Neighborhoods dedicated to specific races will occur.
The Sweet Water district is where everyone wants to live. Everything is so peaceful, green, and calm. Children frolic in the streets and greens of the homes. The Blues, the district\‘s special watch, make sures everyone is safe and happy.
The Outer wall is a barrier against the dangers from outside the city. In its shadows is another barrier, one from hope, comfort, and warmth.
Sky street (and the blocks around it) are odd. The shadows are darker. The air is damper. The mood is bleak and errie. The street is silent, all the noise muted somehow. However, you can always seem to hear someone crying.
Everyone has to live and work somewhere.
What is an Elven Prison? It is their entire city.
It is massive and grey. It nearly blots out the sun as you approach. Soon it will be the last time you will see the horizon.
bastille, big cage, big house, big school, black hole, booby hatch, brig, bucket, bull pen, caboose, cage, calaboose, can, cell, clink, concentration camp, cooler, coop, county hotel, death house, detention camp, detention centre, doing time, dungeon, fish bowl, freezer, inside, Jail, Jailhouse, joint, jug, keep, limbo, lockup, mill, pen, penal institution, penitentiary, pokey, pound, prison, rack, reformatory, slammer, solitary, statesville, stir, stockade, tank, there are hundreds of names and hundreds of thousands of different ones. What are yours?
Many think gold and silk are the way to wealth, but people always need to eat and they hate to eat the "same old bland thing". Thus they will always buy herbs, spices, and salt.
In a savage area, the bodies of the dead are cremated, and their ashes are placed in a hollowed out pod like a gourd or a coconout and tossed into a river to bring good luck to the tribe.