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MoonHunter
November 14, 2005
Hits: 3495
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Greenway Ward    Locations  (Neighborhoods)   (Any)

Originally planned to be a green area, where an Elventi community would thrive, this area has become the ward where the rich and powerful live. It is neat, orderly, and practically invitation only.

MoonHunter
November 14, 2005
Hits: 4245
Comments: 5
Ideas: 1
Votes: 3 / 3.666667
Maker's Ward    Locations  (Neighborhoods)   (Any)

Every city needs a place for building things. These places often have pompous names that nobody ever uses, except those in the City Offices. The Maker’s Ward is just such a place.

MoonHunter
November 14, 2005
Hits: 4290
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Alley District    Locations  (Neighborhoods)   (Any)

There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch.

MoonHunter
November 14, 2005
Hits: 4535
Comments: 2
Ideas: 0
Votes: 2 / 3.250000
DiPlaza    Locations  (Neighborhoods)   (Any)

The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza.  Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city.

MoonHunter
November 14, 2005
Hits: 3070
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
Temple Ward    Locations  (Neighborhoods)   (Any)

There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings.

Kinslayer
November 14, 2005
Hits: 2614
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Temple District -1    Locations  (Neighborhoods)   (Any)

The work is being done on the largest temple of Stryfe ever constructed.  So massive is this project, that it could not have been placed within the city’s walls without displacing a large portion of Gnopolis’s inhabitants.

MoonHunter
November 14, 2005
Hits: 2657
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
Taymour District    Locations  (Neighborhoods)   (Any)

The Taymour district is tucked between two other distinct districts in the city. It is a transitional district.  It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to live. It is also a place with a deep history with the city.

MoonHunter
November 14, 2005
Hits: 4088
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
ArchStreet    Locations  (Neighborhoods)   (Any)

Many people would assume that this main stree is called ArchStreet because of the arches across it.  In the local language (See the Arth Threads), Arch is a prefix of importance.  More than main street, ArchStreet is the Street of all Streets… an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet.  It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch’s pivotal and growing role in the Imperial in recent centuries, it may be well named after all.

MoonHunter
November 14, 2005
Hits: 8156
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Gateway Plaza    Locations  (Neighborhoods)   (Any)

Surrounded by a massive wall 10 Imperial strides tall, there are only two ways into The City. One is accessible only from the River. The Other is the Massive Gate that leads into the Gateway Plaza.

MoonHunter
November 13, 2005
Hits: 2566
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Sunset District    Locations  (Neighborhoods)   (Any)

It began with buildings along the sunset road, the road to the west.  This is the west most area of the city proper, all of it new growth beyond the existing city walls.  Hence, they seem to be building into the sunset.

MoonHunter
November 13, 2005
Hits: 3530
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Old City    Locations  (Neighborhoods)   (Any)

This section of the city shows the city’s roots as a medieval/ primitive town.  Surrounded by the original city walls, Old City is filled with heavy stone buildings. The buildings here are different from the rest of the city. They look like they were part of an ancient castle or fort, or built in the age when the city was on the frontier of civilization.

manfred
November 13, 2005
Hits: 3244
Comments: 6
Ideas: 0
Votes: 5 / 3.400000
The Calm Alleys    Locations  (Neighborhoods)   (Any)

The Calm Alley, and a few small insignificant streets nearby have always been calm, some would say boring. There are few people in those narrow passages, and no one looks into your eyes as you pass them…

MoonHunter
November 13, 2005
Hits: 6547
Comments: 7
Ideas: 0
Votes: 4 / 4.375000
Azure District    Locations  (Neighborhoods)   (Any)

The district gets its name by the good sized walls that are painted a bright blue that mark the magic district. That wall is watched by the Witchhunter guard.

MoonHunter
November 13, 2005
Hits: 2675
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Biblos Quarter    Locations  (Neighborhoods)   (Any)

The Great Library’s name is still officially "The Cathedral of Knowledge" even after the Reformation.  It sill dominates the quarter, even though things have changed so much.

EchoMirage
November 13, 2005
Hits: 3348
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
Small People in the Big City    Locations  (Neighborhoods)   (Any)

When society keeps getting more cosmopolitan, cities of mixed racial makeup start to appear. Neighborhoods dedicated to specific races will occur.

MoonHunter
November 13, 2005
Hits: 3114
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Sweet Water District    Locations  (Neighborhoods)   (Any)

The Sweet Water district is where everyone wants to live.  Everything is so peaceful, green, and calm.  Children frolic in the streets and greens of the homes.  The Blues, the district\‘s special watch, make sures everyone is safe and happy.

MoonHunter
November 13, 2005
Hits: 2836
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
Wall Line    Locations  (Neighborhoods)   (Any)

The Outer wall is a barrier against the dangers from outside the city. In its shadows is another barrier, one from hope, comfort, and warmth.

MoonHunter
November 13, 2005
Hits: 2699
Comments: 3
Ideas: 0
Votes: 3 / 2.833333
Sky Street    Locations  (Neighborhoods)   (Any)

Sky street (and the blocks around it) are odd.  The shadows are darker. The air is damper. The mood is bleak and errie. The street is silent, all the noise muted somehow. However, you can always seem to hear someone crying.

MoonHunter
November 13, 2005
Hits: 52412
Comments: 6
Ideas: 0
Votes: 2 / 3.750000
Neighborhoods    Locations  (Neighborhoods)   (Any)

Everyone has to live and work somewhere.

MoonHunter
November 12, 2005
Hits: 3882
Comments: 6
Ideas: 0
Votes: 3 / 4.333333
Elven Prison    Locations  (City)   (Any)

What is an Elven Prison? It is their entire city.

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       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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