Hall of Honour Featured

  • You are challenged to go find a Location worthy of a Hall of Honour Vote!

Random Gold Golden

Random

Locations » AnyView GoldenView HoHNorm

Cheka Man
December 7, 2005
Hits: 4819
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
City Image - Barrowtown    Locations  (City)   (Any)

Barrowtown grew up in the area that was a Royal Necropolis.It was noticed that the wights would slay any criminals in their area, not just those that disturbed their barrows, and so traders and merchants came there and slowly the city improved.

Cheka Man
December 6, 2005
Hits: 3787
Comments: 5
Ideas: 0
Votes: 3 / 3.000000
City Image - Pier Point    Locations  (City)   (Any)

Whilst it is part of Vandersil, because it brings in a lot of money in trade, Queen Yocasta is kind to her subjects and people can normally grumble without being executed for it.

manfred
December 4, 2005
Hits: 4087
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
City Image - Medhar, the City that hides.    Locations  (City)   (Any)

Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty dragon called only Death, came and burned the city to the ground, and later again, and again, sending with fire also his (hers?) evil laughter and shouts of pleasure at the destruction. The survivors did not wish to leave, and decided for a new strategy.

CaptainPenguin
December 4, 2005
Hits: 4127
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
City Image - Anorrus    Locations  (City)   (Any)

Anorrus, capitol of Marcosia, lies along both sides of the mighty and wide Rhenus River.

MoonHunter
December 4, 2005
Hits: 64781
Comments: 11
Ideas: 0
Votes: 6 / 4.833333
City Image    Locations  (City)   (Any)

Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.

MoonHunter
November 29, 2005
Hits: 5996
Comments: 11
Ideas: 0
Votes: 9 / 3.666667
Plaza of the Bell    Locations  (Neighborhoods)   (Any)

In the center of the plaza is The Bell. The large iron Bell is covered by a small slanted roof held up by four pillars. These pillars rest upon a square raised foundation. There are small stairs that lead up to the level of foundation. The foundation also has four strong iron loops towards the edges. If one does not know the two traditions, this arrangement makes no sense.

MoonHunter
November 29, 2005
Hits: 4068
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
The Quadrangles    Locations  (Neighborhoods)   (Any)

In the western part of the city is a large neighborhood. It is this good sized old walled neighborhood that gives the city is reputation for education, wisdom, and enlightenement. It is called The Quadrangles by locals and those of high education.

MoonHunter
November 29, 2005
Hits: 3706
Comments: 4
Ideas: 0
Votes: 4 / 3.625000
Coastside Park    Locations  (Neighborhoods)   (Any)

Coastside Park—the ultimate haven away from urban chaos—was deeded to the people over one hundred years ago out of the prescient notion that the city folk would one day feel overcrowded. The city has spilled over three sets of defensive walls and is now reaching water to water on its hilly sandy peninsula. This foresight proved invaluable.

CaptainPenguin
November 29, 2005
Hits: 4056
Comments: 6
Ideas: 0
Votes: 4 / 4.250000
The Plaza of Tarnished Entertainments    Locations  (Neighborhoods)   (Any)

The Plaza of Tarnished Entertainments is a large, circular plaza, built in the formerly-affluent Saeppellion district of Hartacon, capitol of Mysia.

MoonHunter
November 29, 2005
Hits: 3741
Comments: 4
Ideas: 0
Votes: 3 / 2.833333
Beacon's Hill    Locations  (Neighborhoods)   (Any)

Beacon’s Hill is a two and a half century old downtown residential neighborhood situated directly north of the Common and the Public Garden.

MoonHunter
November 29, 2005
Hits: 2627
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Hexagon Plaza - A Kerren Neighborhood    Locations  (Neighborhoods)   (Any)

Hexagon Plaza is a “zone” in a cluster, not far from a gate. This is because gips are herded to the plaza, the shortest distance possible is the best for creatures, handlers, and people nearby. Note: For this area to make sense, check out the Encyclopedia Kernnica for details on gips, hard and soft leather.

MoonHunter
November 29, 2005
Hits: 3278
Comments: 3
Ideas: 0
Votes: 3 / 3.000000
Hy-Pointe    Locations  (Neighborhoods)   (Any)

Hy-Pointe or “High Point” gets its name for being the highest point of the city. The Pointe is also the name of the signal tower (now in disrepair) that stood on the hill.

MoonHunter
November 29, 2005
Hits: 4879
Comments: 7
Ideas: 0
Votes: 5 / 4.000000
A'Cotery    Locations  (Neighborhoods)   (Any)

In more magical areas, not all the citizens are full sized and landwellers. In worlds where pixies, nixies, gnomes, lepracauns, faeries and other fey, batkin, catkins, and ratkins, all exist, there will often be Cotery Neighborhoods in the city.

MoonHunter
November 29, 2005
Hits: 3303
Comments: 5
Ideas: 0
Votes: 3 / 4.666667
Quagmire Quarters    Locations  (Neighborhoods)   (Any)

Somewhere towards the mountains, something subterranean occured. A while later and many miles away, the two large eastern quarters in the city change.  The soil became damp for reasons beyond divination.

MoonHunter
November 29, 2005
Hits: 3909
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Embassy Quarter    Locations  (Neighborhoods)   (Any)

It seems like nothing more than Walls, Gates, and two long windy roads. The Walls are nearly taller than the city walls. The Gates, they are manned with real soldiers. You can’t see what is going on here. They don’t want you to see either.

MoonHunter
November 29, 2005
Hits: 3375
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
SkyReach    Locations  (Neighborhoods)   (Any)

The courier looked at the address again. It did not make any sense. There was no Skydistrict street in the southern part of the city, or any part of the city. He jumped a bit when he saw a winged figure fly over his head. His eye followed the figure up to the tall towers above the buildings. He had seen them over city the city. He thought they were decorations. He was wrong. Scratching his head, he wondered how he was going to get up there.

manfred
November 22, 2005
Hits: 6660
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
Finghaart's Sausages    Locations  (Establishment)   (Any)

Finghaart’s sausages hasn’t moved since its founding. For all its reknown, it is quite a poor neighborhood.

MoonHunter
November 21, 2005
Hits: 4018
Comments: 4
Ideas: 0
Votes: 3 / 4.333333
The Arcade District    Locations  (Neighborhoods)   (Any)

The Arcade is a long narrow entertainment district built upon the dried up Arcadey creek. This jurisdictional no mans land has become a vibrant section of the city.

MoonHunter
November 21, 2005
Hits: 3847
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Kepus District    Locations  (Neighborhoods)   (Any)

This little quarter of the city is a quiet one. It is where the “other people” live, those who do not have enough numbers to “take over” a given district in the city like The Orcen or The Chinese.

MoonHunter
November 21, 2005
Hits: 4533
Comments: 6
Ideas: 0
Votes: 4 / 3.500000
The Mound District    Locations  (Neighborhoods)   (Any)

It is often a colorful part of the city, flags waving everywhere. The People there are always seeming to have a good time. They should, this faire like atmospher is their lively hood.

‹ First  < 5 6 7 8 9 10 11 12 13 14 > 
Reset Sorting
Total for selections: (279)

Environment

Sort By:







Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.1574