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MoonHunter
July 10, 2006
Hits: 7209
Comments: 8
Ideas: 7
Votes: 2 / 3.500000
The Six Lands    Locations  (Continent)   (Any)

The Six Lands are diverse fantasy environments that coexist upon the same great continent. Each Land has its own environment and race. It is a simple setting for a fantasy world.

Scrasamax
July 8, 2006
Hits: 4440
Comments: 10
Ideas: 0
Votes: 10 / 4.200000
Outsiders Inn    Locations  (Establishment)   (Any)

Maybe you should go find Outsiders, your kind isn’t welcome around here…

Local taunt.

Scrasamax
July 5, 2006
Hits: 4157
Comments: 7
Ideas: 0
Votes: 7 / 4.857143
The Palace of Profits    Locations  (Establishment)   (Any)

In these halls men come to worship their one true god…

Gold

Scrasamax
June 26, 2006
Hits: 4196
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Agenhin Manor    Locations  (Neighborhoods)   (Any)

The manor on the hill? No one wants to live there…

MoonHunter
May 25, 2006
Hits: 2693
Comments: 5
Ideas: 0
Votes: 4 / 3.750000
SkyBlue Cloaksmen and their Carts    Locations  (Establishment)   (Any)

With a florish of his sky blue cape, he deposited his delectable bundle on the table. He efficiently began to serve those who where sitting about the table. After the clinking of a few coins, he was gone. It was scene repeated day in and day out around the city, such was the way of the SkyBlue men.

Scrasamax
May 21, 2006
Hits: 5330
Comments: 8
Ideas: 0
Votes: 5 / 4.600000
The Age of Vog    Locations  (World)   (Any)

The beginings of a new campaign…

LamentoftheLost
April 25, 2006
Hits: 9682
Comments: 9
Ideas: 0
Votes: 8 / 3.437500
A Night's Rest    Locations  (Establishment)   (Any)

At the end of a long day it’s always nice to run across an unexpected inn…

MoonHunter
April 23, 2006
Hits: 5556
Comments: 12
Ideas: 0
Votes: 7 / 4.571429
ACL - The Water Column Building    Locations  (City)   (Any)

ACL INC -Arthur & Clark Labs (NasdaqNM ACLU) is an electronics and computer technology developer that specializes in cutting edge hardware and specialty appliations. There are fifteen ACL sites around the country. The local one is in the architectually notable Water Column Building.

Scrasamax
April 15, 2006
Hits: 10063
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Falhath    Locations  (Country/ State)   (Any)

From a former Imperial Satrapy to the Kingdom of Trinistine, Falhath has had a colorful and varigated history.

MoonHunter
April 8, 2006
Hits: 8799
Comments: 4
Ideas: 0
Votes: 2 / 4.750000
Bylarian    Locations  (Continent)   (Any)

The Continent of Bylarian is much like the European part of the Eurasian continent. The Lands, which are west of The Great Divide Mountains are considered part of Bylarian.

Scrasamax
April 5, 2006
Hits: 5992
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
Buzzards Bay    Locations  (City)   (Any)

The Port that Tea Built

MoonHunter
March 23, 2006
Hits: 5219
Comments: 7
Ideas: 0
Votes: 5 / 3.300000
Kastraad and New Pastello    Locations  (Area)   (Any)

Kastraad is a Keep and Bailey upon a good sized hill in the mid country. While there has been several battles not far from it, it has been a quiet location for a generation or two. Recently it was taken over by a New Lord, Sir DuKon. He and his few men at arms took the keep from the previous owner (a lazy braggart called Lord KelSen the Fat). After setting himself up as a Lord, he found himself in a difficult position of needing money and being unable to take it (or lands) from his better fortified neighbors. Thus the founding of New Pastello.

Scrasamax
March 18, 2006
Hits: 6127
Comments: 10
Ideas: 1
Votes: 7 / 4.285714
The Cathedral of Haracon    Locations  (Establishment)   (Any)

The focus of discontent between Vandergraff and Powlgraff, the Cathedral was built of ambition and rose marble.

MoonHunter
March 17, 2006
Hits: 6082
Comments: 4
Ideas: 0
Votes: 3 / 3.500000
The Purple Bowl    Locations  (Establishment)   (Any)

The Purple Bowl is a very nice place in a very bad part of town. From the outside, it seems like nothing but a grungy tavern. The inside reveals much more.

Murometz
March 12, 2006
Hits: 18038
Comments: 26
Ideas: 14
Votes: 12 / 4.750000
The Black Market    Locations  (Area)   (Any)

What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

MoonHunter
March 9, 2006
Hits: 5531
Comments: 7
Ideas: 0
Votes: 3 / 4.166667
Blue'd Tower    Locations  (Fortification)   (Any)

Most towers and baileys are defensive, protecting defenders from attackers. This keep tower and bailey is used to protect everyone else from what is within.

Murometz
February 23, 2006
Hits: 7839
Comments: 25
Ideas: 0
Votes: 16 / 4.281250
Inn Ye' Go    Locations  (Establishment)   (Any)

Got a good joke to tell?

Ancient Gamer
February 2, 2006
Hits: 4752
Comments: 5
Ideas: 3
Votes: 4 / 4.000000
The Province of Ardamien    Locations  (Country/ State)   (Any)

The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall.

Ancient Gamer
February 2, 2006
Hits: 5481
Comments: 8
Ideas: 4
Votes: 5 / 3.800000
The Province of Silmar    Locations  (Country/ State)   (Any)

The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness.

Scrasamax
January 28, 2006
Hits: 2824
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Tabernacle of Discrete Amusement    Locations  (Establishment)   (Any)

Quietly situated between chic salons of the nobility and the grand halls of the great guilds is the Tabernacle of Discrete Amusements.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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