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Ouroboros
November 3, 2007
Hits: 4241
Comments: 11
Ideas: 0
Votes: 8 / 4.500000
The Dome of the Seven Captains    Locations  (Establishment)   (Any)

The cultural nexus of Locastus and the final resting place of its founders

Dragonlordmax
October 4, 2007
Hits: 3496
Comments: 6
Ideas: 5
Votes: 9 / 4.000000
The Lands Beyond    Locations  (World)   (Any)

Sort of a collaborative effort to create a world for the Citadel.

Ria Hawk
October 3, 2007
Hits: 2774
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
The Palace of Infinite Corridors    Locations  (Ruins)   (Any)

"Where do I live?  A simple question that doesn’t have a simple answer.  A palace in a place beyond place, built in a time that wasn’t a time.  Can’t solve my riddle?  Really, it’s for the best.  You wouldn’t like where I live."

Siren no Orakio
September 13, 2007
Hits: 2809
Comments: 5
Ideas: 0
Votes: 5 / 3.700000
Skanda Biologicals    Locations  (Establishment)   (Any)

Skanda Biologicals is one of the world’s premier producers of Awakened Biological Systems. Now, the party has been asked to penetrate their fortress, and destroy their research. But, can they find the force of will to do so?

MoonHunter
September 4, 2007
Hits: 8971
Comments: 23
Ideas: 38
Votes: 6 / 4.083333
Establishments of the Future    Locations  (Establishment)   (Any)

The Future is for sale.

Scrasamax
August 18, 2007
Hits: 5195
Comments: 10
Ideas: 0
Votes: 9 / 4.000000
Cinque-Parte Polygnostic    Locations  (Establishment)   (Any)

Conosca abbastanza per essere impaurito, molto impaurito

Motto of Cinque-Parte Polygnostic

MoonHunter
August 5, 2007
Hits: 1308
Comments: 1
Ideas: 0
No votes
Rydlin    Locations  (Area)   (Any)

An area known for its exceptional steel work. It is named after the main city in the region.

MoonHunter
August 3, 2007
Hits: 6427
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
The Holde District    Locations  (Neighborhoods)   (Any)

As part of The Pact that ended the Six Stars Demon Wars, various places were given over to the Dark Kind. This is their neighborhood in the city.

MoonHunter
August 3, 2007
Hits: 2162
Comments: 2
Ideas: 0
No votes
Holde    Locations  (Other)   (Any)

Defintion: A Holde is any bounded place where the rules of an "other realm" hold sway, but are still of this world.

valadaar
August 3, 2007
Hits: 2594
Comments: 1
Ideas: 0
No votes
Stoneholt    Locations  (City)   (Any)

A city large enough to contain kingdoms.

Dragonlordmax
August 2, 2007
Hits: 4344
Comments: 16
Ideas: 0
Votes: 7 / 4.142857
The Mausoleum    Locations  (Establishment)   (Any)

Many cemetaries have a church sitting just outside their walls. One cemetary has a bar.

MoonHunter
August 2, 2007
Hits: 1685
Comments: 0
Ideas: 0
No votes
West Borrough District    Locations  (Neighborhoods)   (Any)

The ever present breeze from the water pushed the litter around constantly. The nice black cars and their sharp dressed occupants are sharp contrast to the broken people who live here. The Gloom comes from more than the lack of city lighting. And remember, nobody knowns nothing.

Siren no Orakio
July 29, 2007
Hits: 2595
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Neo-Terra    Locations  (World)   (Any)

The rebuilt cradle of humanity, Neo-Terra is the world created from the ashes of Old Earth.

Ria Hawk
July 12, 2007
Hits: 3619
Comments: 9
Ideas: 0
Votes: 9 / 4.500000
Taikan Solon Memorial Orphanage    Locations  (Establishment)   (Any)

An orphanage is not a place one would normally connect with undead abominations.  Normal orphanages are not run by Edrea Solon.

Scrasamax
July 10, 2007
Hits: 3614
Comments: 9
Ideas: 0
Votes: 7 / 3.785714
The Carcass House    Locations  (Establishment)   (Any)

Mind the smell, it is a good place to get preserved meat.

Scrasamax
July 5, 2007
Hits: 2112
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Red Dog's Antiques    Locations  (Establishment)   (Any)

Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.

Scrasamax
June 27, 2007
Hits: 4797
Comments: 7
Ideas: 5
Votes: 2 / 4.000000
Magthere d'Faernen    Locations  (Establishment)   (Any)

Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.

valadaar
June 19, 2007
Hits: 1923
Comments: 1
Ideas: 0
No votes
The Twin Kingdoms    Locations  (Country/ State)   (Any)

Kingdoms tied by the bonds of blood and war

MoonHunter
June 15, 2007
Hits: 3554
Comments: 12
Ideas: 0
Votes: 4 / 3.875000
The Spirit's Pub    Locations  (Establishment)   (Any)

"You head down this back alley, and check that last door on the left. If it opens for you, you are in, one of the gang. If not, well you are not ready for the place yet. If you can’t see that door on the left, you will never be one of us. "  Silverwind, aka Alex O’Tor

Scrasamax
June 14, 2007
Hits: 13274
Comments: 7
Ideas: 6
Votes: 4 / 3.625000
The Gentleman's Pub Scroll    Locations  (Establishment)   (Any)

The Official citadel directory for all of your carousing needs.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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