"Well we can’t fix it, so we will just have to live with it," on a plaque dedicated to the terraforming team and first colonists.
We came in on low burn. There was a lot of glitter in the space. You could see all the scattered material. The nav sensor just turned red and blinked that "I’m broken" icon. We stopped . One of the Buoys floated by the windscreen. My brothers name was on that buoy.
In a universe always in need of habitable planets, Partas II had a good location, good resources, and the people about it had a "need". It just had one problem. It wasn’t generally habitable. A century ago, the Great Project was undertaken. A century from now, it will be complete. People will stand unaided upon its surface.
As long as nothing goes wrong.
A fey kingdom fallen, with winter triumphant. A dream frozen, to be thawed by might and heroic deed.
A world of drifting sky islands and air ships
Sort of a collaborative effort to create a world for the Citadel.
A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)
Behold yonder hut floating on the island? An abandoned fisherman’s dwelling, you say? Nay, tis the Temple Of Inaha.
A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.
The Big Picture of the World of Nyathis, for the time being…
The rebuilt cradle of humanity, Neo-Terra is the world created from the ashes of Old Earth.
Home of the Krylastys. Visitors allowed in the neutral zone only.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.
Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.
But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….
A quiet little world, threatened by a war that had never touched it.
The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.
No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.
When mans’ smallest, and most deadly, enemy strikes the world is thrown back into a darker, more primitive age.
A post-apocalyptic setting for any system.
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
THE GNOMES OF UDNALOR: Part I
Upon entering the deep underrealm of Udnalor, one must first pass through the upper halls, which were the residences of the gnomes in days of past glories. Now they have abandoned the fading tapestries to the worms and moles, and an uncanny silence reigns, laid over the oaken tables like the thick layers of dust and humus.
There may be creatures which now inhabit these areas: nests livid with giant maggots, rats and other vermin.
The watchtowers and passageways which lead to the Overground are frequently trodden, however. After all it takes a great many small humanoids to hoist a single giant rabbit corpse back through the fathoms of earth.
The gnomes primarily hunt giant rabbits with bows and arrows tipped with the subterranean poisons concocted by their best alchemists.