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MoonHunter
August 22, 2008
Hits: 2255
Comments: 5
Ideas: 0
Votes: 3 / 4.666667
Partas II    Locations  (World)   (Space)

In a universe always in need of habitable planets, Partas II had a good location, good resources, and the people about it had a "need". It just had one problem. It wasn’t generally habitable. A century ago, the Great Project was undertaken. A century from now, it will be complete. People will stand unaided upon its surface.

As long as nothing goes wrong.

EchoMirage
March 29, 2008
Hits: 3296
Comments: 13
Ideas: 0
Votes: 4 / 4.125000
Sil'Tessa - a jewel clad in ice    Locations  (World)   (Tundra/ Arctic)

A fey kingdom fallen, with winter triumphant. A dream frozen, to be thawed by might and heroic deed.

Scrasamax
January 12, 2008
Hits: 4583
Comments: 17
Ideas: 0
Votes: 10 / 4.350000
Epoa    Locations  (World)   (Other)

A world of drifting sky islands and air ships

Dragonlordmax
October 4, 2007
Hits: 3293
Comments: 6
Ideas: 5
Votes: 9 / 4.000000
The Lands Beyond    Locations  (World)   (Any)

Sort of a collaborative effort to create a world for the Citadel.

Scrasamax
September 18, 2007
Hits: 2184
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Fitzpatrick's World    Locations  (World)   (Space)

A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)

Maggot
September 16, 2007
Hits: 2267
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
Temple Of Inaha    Locations  (World)   (Water)

Behold yonder hut floating on the island? An abandoned fisherman’s dwelling, you say?  Nay, tis the Temple Of Inaha.

Scrasamax
September 2, 2007
Hits: 2713
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
Besrodia II    Locations  (World)   (Space)

A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.

valadaar
August 23, 2007
Hits: 5064
Comments: 9
Ideas: 4
Votes: 3 / 3.333333
World of Neyathis    Locations  (World)   (Other)

The Big Picture of the World of Nyathis, for the time being…

Siren no Orakio
July 29, 2007
Hits: 2417
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Neo-Terra    Locations  (World)   (Any)

The rebuilt cradle of humanity, Neo-Terra is the world created from the ashes of Old Earth.

manfred
July 6, 2007
Hits: 1469
Comments: 0
Ideas: 0
No votes
Kryllas Prime    Locations  (World)   (Space)

Home of the Krylastys. Visitors allowed in the neutral zone only.

Scrasamax
June 21, 2007
Hits: 2688
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Anna Purna    Locations  (World)   (Space)

For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.

Maggot
June 18, 2007
Hits: 3206
Comments: 8
Ideas: 0
Votes: 7 / 4.357143
Unknown XX    Locations  (World)   (Space)

The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.

Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.

But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….

valadaar
June 15, 2007
Hits: 2351
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Abrahams World    Locations  (World)   (Space)

A quiet little world, threatened by a war that had never touched it.

CaptainMayday
June 11, 2007
Hits: 3093
Comments: 8
Ideas: 0
Votes: 2 / 3.250000
Outpost of Tydor    Locations  (World)   (Space)

The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.

EchoMirage
May 25, 2007
Hits: 2935
Comments: 8
Ideas: 0
Votes: 5 / 4.100000
The Unbound Realms of Kevvar    Locations  (World)   (Plains)

No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.

Dragon Lord
February 8, 2007
Hits: 3002
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
World of Madness    Locations  (World)   (Any)

When mans’ smallest, and most deadly, enemy strikes the world is thrown back into a darker, more primitive age.

A post-apocalyptic setting for any system.

Murometz
January 24, 2007
Hits: 13052
Comments: 31
Ideas: 19
Votes: 11 / 4.863636
The Turgid Sands of Nesseraum    Locations  (World)   (Desert)

The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!

manfred
January 8, 2007
Hits: 4464
Comments: 12
Ideas: 0
Votes: 5 / 4.000000
The Biridian System    Locations  (World)   (Space)

Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.

MoonHunter
December 9, 2006
Hits: 4216
Comments: 3
Ideas: 4
Votes: 3 / 4.000000
Planets and Places of Kerren    Locations  (World)   (Space)

Kerren is the common/ colonial name for Kerros IV. Kerros is a G3 star in Sector 460. It is a Early Series System off the Bael Line. To players, Kerren is the home to an Against the Storms Campaign. Planets and Places of Kerren is a scroll and codex that will include information about the Planet, the Places, and the Clusters/ Warrens/ and Villages of Kerren.

manfred
November 25, 2006
Hits: 57372
Comments: 141
Ideas: 153
Votes: 11 / 4.772727
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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