A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.
The Big Picture of the World of Nyathis, for the time being…
The rebuilt cradle of humanity, Neo-Terra is the world created from the ashes of Old Earth.
Home of the Krylastys. Visitors allowed in the neutral zone only.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.
Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.
But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….
A quiet little world, threatened by a war that had never touched it.
The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.
No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.
When mans’ smallest, and most deadly, enemy strikes, the world is thrown back into a darker, more primitive age.
A post-apocalyptic setting for any system.
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
Kerren is the common/ colonial name for Kerros IV. Kerros is a G3 star in Sector 460. It is a Early Series System off the Bael Line. To players, Kerren is the home to an Against the Storms Campaign. Planets and Places of Kerren is a scroll and codex that will include information about the Planet, the Places, and the Clusters/ Warrens/ and Villages of Kerren.
These are the worlds and planets encountered by daring space explorers.
The beginings of a new campaign…
Krie is a sort of Oceanic world that might be what you would like to see in a fantasy role play.
Some parallel worlds have different time-flows, like the fabled dwelling-places of the elves: those who visit them under the hill for a night return to find that years have passed in this world. Perhaps it is the gate leading between the worlds which causes the alteration. If a gate were 'misaligned', the shift from '| |' to '| \' or '| /' as it were would lead to that difference, much as a light-beam split and bent by a prism ends up taking a longer path. There might even be a mathematical function linking degree of misalignment to alteration of time-rate.