In a universe always in need of habitable planets, Partas II had a good location, good resources, and the people about it had a "need". It just had one problem. It wasn’t generally habitable. A century ago, the Great Project was undertaken. A century from now, it will be complete. People will stand unaided upon its surface.
As long as nothing goes wrong.
A fey kingdom fallen, with winter triumphant. A dream frozen, to be thawed by might and heroic deed.
A world of drifting sky islands and air ships
Sort of a collaborative effort to create a world for the Citadel.
A fairly average world that happens to be the headquarter site of the Earth Alliance Space Probe Agency (EASPA)
Behold yonder hut floating on the island? An abandoned fisherman’s dwelling, you say? Nay, tis the Temple Of Inaha.
A seemingly average industrial world that is the source of 1 out of every 4 guns in current use.
The Big Picture of the World of Nyathis, for the time being…
The rebuilt cradle of humanity, Neo-Terra is the world created from the ashes of Old Earth.
Home of the Krylastys. Visitors allowed in the neutral zone only.
For the Emperor! For Anna Purna! For the Tigers!
Motto of the 1st Anna Purna Legion, the White Tigers.
The small planet of XX has constantly puzzled astronomers who are unable to make any sense of its constantly shifting location on the cosmic charts.
Other less lofty minds pay this oddity no heed, choosing instead to focus on the search for more more promising worlds to colonise and tame.
But unknown to the race of men, a ferocious rival lurks in the black depths of space, constantly on the hunt….
A quiet little world, threatened by a war that had never touched it.
The Outpost World of Tydor, shrouded in its cloak of mists and silence. Once people lived here, but no more, and not a clue to where they went.
No walls as far as the eye can see, no gate nor fence, only the mists and wind roam free over the open lands of Kevvar.
When mans’ smallest, and most deadly, enemy strikes the world is thrown back into a darker, more primitive age.
A post-apocalyptic setting for any system.
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
Some places are too dangerous to enter, even approaching them can mean adventure. What is forbidden is forbidden for a reason.
Kerren is the common/ colonial name for Kerros IV. Kerros is a G3 star in Sector 460. It is a Early Series System off the Bael Line. To players, Kerren is the home to an Against the Storms Campaign. Planets and Places of Kerren is a scroll and codex that will include information about the Planet, the Places, and the Clusters/ Warrens/ and Villages of Kerren.
These are the worlds and planets encountered by daring space explorers.
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...