Barathra is quite simply the Land of the Dead, the Afterlife. It, simply put, defies the Atheians' expectations. After all, for most, it is Hell.
In the place where Atheus lies, there are three separate planes, three realms for the intrepid to explore. One of these is Congeria, land of the demons. The home of darkness, the mount of Chaos, Evil's Playpen, all of these are names drawn up by the Atheian peoples.
As is the norm for cases such as these, they could not be further from the truth.
An overview of the world of Kalimon, including a summary of its history and the inhabitants. This is still a work-in-progress setting and more details may be added at a later date.
An industrious colony of Gnomes have managed to turn a hostile environment into a bread basket.
30 locations of interest in the Cosmic Era
Telchar, the half Orchish ruled planet similar to planet Earth.
A realm of unending darkness, pitch blackness, where even light refuses to shine.
The world was ripped apart in a great cataclysm 3,000 years ago. This is a Codex of the pocket realms created by that great sundering.
The Imperial city has been sucked into hell and the rest of the world has been ripped apart. And tying it all together is the Crystal Tower. The Tower lives in all realms, a needle piercing the fabric of each reality and threading them all together.
An incredible world of magic, adventure… And curry, for some reason.
Sort of a collaborative effort to create a world for the Citadel.
The rebuilt cradle of humanity, Neo-Terra is the world created from the ashes of Old Earth.
When mans’ smallest, and most deadly, enemy strikes, the world is thrown back into a darker, more primitive age.
A post-apocalyptic setting for any system.
These are the worlds and planets encountered by daring space explorers.
What a narrow street! The bowed windows of the upper floors encroach on the view of the bowed windows opposite, making it all very dark and shady down here in your carriage. You feel it slow down and stop, and there are raised voices outside. Craning your neck out of the door you see a smug cartsman ahead, whose cart is blocking just enough of the narrow street to make your passage impossible. He appears to be waiting for you to move, but your driver is hurling abuse at him and your horses are getting restless...