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hylandpad
October 5, 2011
Hits: 460
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
The World Forge    Locations  (TransWorld)   (Other)

"Some call it 'the Realm of the Builders' - the Ark refers to it as 'Dius Factorsitius Terravae' or 'The Forge of Worlds.' My opinion? Well, I think it's more of a garden, to be honest."

-Author Dreu, van Heinhelm Household Cleric 

Dossta
August 9, 2011
Hits: 941
Comments: 14
Ideas: 0
Votes: 8 / 4.875000
Katumus    Locations  (TransWorld)   (Other)

A soul that feels no remorse for the sins it has committed in life is unfit for paradise in the afterlife.  Only those who fully grasp the weight of the harm they have visited upon others and repent are offered a chance at atonement.  Only those who atone for their sins are allowed to move on.  

-- The Book of Reprieve, 11:36:01

Pieh
August 9, 2011
Hits: 834
Comments: 5
Ideas: 0
Votes: 4 / 2.625000
The Box    Locations  (TransWorld)   (Other)

The Box is a Hell of isolation, claustrophobia and imprisonment. Where you will find many who fear tight spaces.

Pieh
October 17, 2010
Hits: 1014
Comments: 8
Ideas: 0
Votes: 5 / 3.800000
Skillet    Locations  (TransWorld)   (Other)

The 5757h layer of the Infinite Abyss. A land of charred black metal and the stench of ever-burning flesh.

sverigesson
October 9, 2008
Hits: 1761
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
The Winding Stair    Locations  (TransWorld)   (Other)

It was three years ago that I entered that strange door… and I have not found my way back home since then.

Scrasamax
June 2, 2006
Hits: 49561
Comments: 18
Ideas: 7
Votes: 12 / 4.375000
The Celestial Hypothesis    Locations  (TransWorld)   (Other)

What a strange world we live in…

Troile, Royal Astronomer and Numerologist

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Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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