Resource harvesting operations in the clouds of gas giant planets
An explanation of souls, spirits, and what happens after death. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.
An origin story for the main setting I build in. There are aspects missing, and certain things need proper names. In addition, there are related topics I'll write about in other, related submissions, and the whole setting has a 'phase 2' (or sequel setting) in a hypothetical future where certain, massively world-changing events take place. I'll list related submissions at the bottom, as clickable links.
"Some call it 'the Realm of the Builders' - the Ark refers to it as 'Dius Factorsitius Terravae' or 'The Forge of Worlds.' My opinion? Well, I think it's more of a garden, to be honest."
-Author Dreu, van Heinhelm Household Cleric
A soul that feels no remorse for the sins it has committed in life is unfit for paradise in the afterlife. Only those who fully grasp the weight of the harm they have visited upon others and repent are offered a chance at atonement. Only those who atone for their sins are allowed to move on.
-- The Book of Reprieve, 11:36:01
The Box is a Hell of isolation, claustrophobia and imprisonment. Where you will find many who fear tight spaces.
The 5757h layer of the Infinite Abyss. A land of charred black metal and the stench of ever-burning flesh.
It was three years ago that I entered that strange door… and I have not found my way back home since then.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.