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Silveressa
November 24, 2014
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Comments: 14
Ideas: 2
Votes: 11 / 4.136364
Swamps 101    Articles  (Regional)   (Swamp)

The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.

Swamplands are a unique environment and therefore offer you unique game play options.

This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.

Murometz
February 15, 2007
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Comments: 6
Ideas: 3
Votes: 5 / 4.500000
Vox Piscis    Locations  (Regional)   (Swamp)

Wieberburl, home of the peculiar Book-Fish.

Scrasamax
November 14, 2005
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Comments: 5
Ideas: 0
Votes: 4 / 4.750000
Satur Nox    Locations  (Regional)   (Swamp)

There is a place where only the foolhardy and the greedy dare to go. Why do I say foolhardy, because of all of the poor souls who have entered that dark place…none have yet to return.

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       By: MoonHunter

Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.

So mages will often be seen handing around hands of cards.

Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp


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