The Oracle of Ein (pronounced un) is a relic devoted to the sole idol of faith remaining on the world of Kalimon after Elementallion, a major catastrophe.
An overview of the environs and settings of the Cosmic Era on a meta level
The Road to the Hundred Angels
30 places for the most vile villany to take place in. (unfinished.)
A table of possible backgrounds, qualities, or features of a fantasy town or city. A world building tool for getting attention to the details.
A magical place of weapons and armour beyond mortal imagination
Pocket dimentions for Supers and Modern Horror. With some modification many are useable in other genres
These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.
Defintion: A Holde is any bounded place where the rules of an "other realm" hold sway, but are still of this world.
A Celestial Lense is a metallic clearing that focuses the energy of the etherial to the material realm in remote places. These points of concentrated Good and Order create dangers untold in the regions around them.
A HellPit is a spring of green ectoplasmic goo that spring forth from the bowels of the astreal to the materail realm in out of the way places. These points of concentrated Evil and Chaos create dangers untold in regions around them.
A mysterious quarry. Feel free to suggest explanations - it’s just an eerie thought that struck me that I intend to play with.
A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?