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Cheka Man
February 28, 2014
Hits: 259
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
7 Royal Courts    Locations  (Establishment)   (Plains)

Whilst royal courts tend to be like each other in some ways, they can also be very different in other ways. Some may be places of fun where banquets and masked balls are common, whilst others are unpleasant or even dangerous and the nobility only attend because they have to.

EmilioV
July 19, 2012
Hits: 603
Comments: 10
Ideas: 1
Votes: 5 / 3.500000
The Cockatrice    Locations  (Establishment)   (Plains)

Don't be fooled by their size and their somewhat intrusive wit, they're the best cooks you can find! - Ulrich Seidenhemd, Chief Magistrate of Neureik.

Kassil
February 8, 2009
Hits: 1530
Comments: 8
Ideas: 0
Votes: 6 / 3.500000
The Lazy Goat    Locations  (Establishment)   (Plains)

The Lazy Goat is a wayfarer’s stop, a tavern of sorts out in the dark between cities.

MoonHunter
November 29, 2005
Hits: 2677
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Asrolith    Locations  (Establishment)   (Plains)

The Guide said, "The Asrolith predates the comming of Men as we know them. It is an ancient place with an ancient wisdom." Looking back at his current employers, he sighed. "And it is just two blocks down on the right, by the big temple. "

Monument
August 9, 2005
Hits: 5387
Comments: 10
Ideas: 0
Votes: 10 / 4.350000
The Courthouse    Locations  (Establishment)   (Plains)

In a country without real law, the Courthouse, a wondrous ampitheater of death, is the only place the commoners will recognize that disputes are settled permanently.

Scrasamax
June 7, 2004
Hits: 5790
Comments: 6
Ideas: 0
Votes: 7 / 3.928571
The Grand Derby    Locations  (Establishment)   (Plains)

An oval a full mile and a quarter in circumfrence, infield thick with dark grass, surrounded by white fences and stands enough to seat two thousand spectators. The smell of hay, horse sweat, and excitement is strong in the air…

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Nomadic Plants

       By: Wulfhere

A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out.

The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.

Ideas  ( Lifeforms ) | March 8, 2007 | View | UpVote 1xp


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