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By: Scrasamax
2011-04-29 09:00 AM
Hits: 635
Comments: 6
Ideas: 0

Votes: 6 / 3.833333
Inns, Taverns, and Pubs Locations  (Establishment)   (Any)

"Whosoever shall brew ale in the town with intention of selling it must hang out a sign, otherwise he shall forfeit his ale."

King Richard II, 1393

By: Ramhir
2010-11-05 10:08 PM
Hits: 681
Comments: 12
Ideas: 0

Votes: 9 / 4.111111
The Inn of the Wild Geese Locations  (Establishment)   (Any)

"Hey, Hultz. What are you doing in here?"

"It's gonna move. I don't like it when it moves," the stableboy replied, sitting by the hearth with his arms wrapped around himself.

"What's going to move?"

"The Inn. I don't like it when it moves."

Five minutes later, he gets up and goes back outside.

"What was he talking about?" the newcomer asked a burly fighter.

"Go outside and take a look."

He goes over to the door and flings it wide. "See, it's all still ... Wait! Where did the town go!"

"Welcome to the Brotherhood of the Wild Geese." The fighter comes over with a mug of ale. "Here, you'll probably be needing this. I know I did, when it happened to me."

By: Dossta
2010-09-12 11:42 PM
Hits: 920
Comments: 15
Ideas: 0

Votes: 9 / 4.611111
Temple of the Golden King and Silver Queen Locations  (Establishment)   (Any)

No shadow may find a home within its walls.

Quest Quest - #2 Winner
By: Scrasamax
2009-05-20 11:42 AM
Hits: 888
Comments: 8
Ideas: 0

Votes: 5 / 4.000000
The Hornless Goat Locations  (Establishment)   (Any)

Tucked back in the corner of Kiskedee square, off of Aasvogel, is the Hornless Goat. The tavern is as non-descript and plain as any business can be and still maintain itself in passable fashion. No one notices the patrons of that small overlooked place.

By: Scrasamax
2008-08-05 10:24 AM
Hits: 2661
Comments: 14
Ideas: 6

Votes: 9 / 4.500000
The Secret Lair Locations  (Establishment)   (Any)

A villain’s lair is more than just a safehouse or stronghold, it can be as much a part of their persona as any powers, henchmen or nefarious plans

Quest Quest
By: Scrasamax
2008-07-29 09:00 AM
Hits: 4169
Comments: 16
Ideas: 0

Votes: 10 / 4.100000
Random Business Generator Locations  (Establishment)   (Any)

A random generator to create variable merchants shops, stores, and stalls.

By: The Phantom Queen
2008-06-25 07:44 PM
Hits: 1776
Comments: 12
Ideas: 0

Votes: 10 / 3.200000
Dragon Eye Tavern Locations  (Establishment)   (Any)

The most expensive tavern in town boasts the finest of fare, entertainment, and more importantly, decor.

By: Stephie
2008-06-14 10:19 PM
Hits: 2648
Comments: 12
Ideas: 0

Votes: 10 / 3.850000
Tabs' Candy Carnival Locations  (Establishment)   (Any)

"Look children!  Is it the Fun Faire, Extreme Sensations, or Tabs’ Insanity today?"

By: MoonHunter
2008-01-21 02:08 AM
Hits: 1924
Comments: 7
Ideas: 0

Votes: 5 / 3.400000
Lower City MoonPad Locations  (Establishment)   (Any)

While every ship has antigravity engines in this day and age, leaving a full gee planet can take most smaller ships quite a while. The presence of numerous anti-gravity fields can cause interference and fluxation in power broadcast, some comm channels and of course, cause "traffic control issues" as they are flying out. There is a better, safer way to launch them.

Maxwell Cyler, Developer, to the Congessional Areospace Committee

By: Ouroboros
2007-11-21 12:29 PM
Hits: 2949
Comments: 7
Ideas: 0

Votes: 6 / 4.833333
Earlobe´s Tavern Locations  (Establishment)   (Any)

A quintessential seedy dive, catering to the lowest of the low, but harbouring a few nasty secrets

By: Ouroboros
2007-11-03 08:08 PM
Hits: 3076
Comments: 10
Ideas: 0

Votes: 8 / 4.500000
The Dome of the Seven Captains Locations  (Establishment)   (Any)

The cultural nexus of Locastus and the final resting place of its founders

By: Siren no Orakio
2007-09-13 10:54 PM
Hits: 1840
Comments: 4
Ideas: 0

Votes: 4 / 3.500000
Skanda Biologicals Locations  (Establishment)   (Any)

Skanda Biologicals is one of the world’s premier producers of Awakened Biological Systems. Now, the party has been asked to penetrate their fortress, and destroy their research. But, can they find the force of will to do so?

Quest Quest
By: MoonHunter
2007-09-04 02:30 PM
Hits: 7078
Comments: 20
Ideas: 34

Votes: 4 / 3.750000
Establishments of the Future Locations  (Establishment)   (Any)

The Future is for sale.

By: Scrasamax
2007-08-18 02:30 AM
Hits: 3291
Comments: 8
Ideas: 0

Votes: 7 / 4.071429
Cinque-Parte Polygnostic Locations  (Establishment)   (Any)

Conosca abbastanza per essere impaurito, molto impaurito

Motto of Cinque-Parte Polygnostic

Quest Quest - #2 Winner
By: Dragonlordmax
2007-08-02 06:30 PM
Hits: 3077
Comments: 15
Ideas: 0

Votes: 6 / 4.166667
The Mausoleum Locations  (Establishment)   (Any)

Many cemetaries have a church sitting just outside their walls. One cemetary has a bar.

By: Ria Hawk
2007-07-12 09:23 PM
Hits: 2878
Comments: 8
Ideas: 0

Votes: 8 / 4.500000
Taikan Solon Memorial Orphanage Locations  (Establishment)   (Any)

An orphanage is not a place one would normally connect with undead abominations.  Normal orphanages are not run by Edrea Solon.

By: Scrasamax
2007-07-10 02:42 AM
Hits: 2723
Comments: 8
Ideas: 0

Votes: 7 / 3.785714
The Carcass House Locations  (Establishment)   (Any)

Mind the smell, it is a good place to get preserved meat.

By: Scrasamax
2007-07-05 01:59 PM
Hits: 1541
Comments: 6
Ideas: 0

Votes: 5 / 3.700000
Red Dog's Antiques Locations  (Establishment)   (Any)

Red Dogs? his shop isnt on the market, you’ll have to wind over behind it, on one of the back streets. Wont be hard to find though, just look for the metal dogs and you’ve found him.

By: Scrasamax
2007-06-27 10:33 PM
Hits: 3672
Comments: 5
Ideas: 5

Votes: 2 / 4.000000
Magthere d'Faernen Locations  (Establishment)   (Any)

Also known as the school of the unseen and the Enclave of Enchantment. Little more is known to outsiders than that.

By: MoonHunter
2007-06-15 03:11 PM
Hits: 2367
Comments: 11
Ideas: 0

Votes: 4 / 3.875000
The Spirit's Pub Locations  (Establishment)   (Any)

"You head down this back alley, and check that last door on the left. If it opens for you, you are in, one of the gang. If not, well you are not ready for the place yet. If you can’t see that door on the left, you will never be one of us. "  Silverwind, aka Alex O’Tor

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The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability. It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones. A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth. But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.
By: ephemeralstability | UpVote

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