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September 26, 2013
Hits: 632
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Obstaria    Locations  (Country/ State)   (Any)

No where else in the world of Atheus is the maxim "Power is money" so readily apparent than it is in Obstaria. And since, as they say, absolute power corrupts absolutely, decadence and corruption has crept into the kingdom of Obstaria.

July 6, 2013
Hits: 778
Comments: 9
Ideas: 0
Votes: 6 / 4.416667
A Traveler’s Guide to Vartanadel    Locations  (Country/ State)   (Any)

The land of Vartanadel is full of twisted and fabricated truths. To stay in power, one must play the game.

June 14, 2013
Hits: 652
Comments: 5
Ideas: 0
Votes: 4 / 4.250000
Vartanadel    Locations  (Country/ State)   (Any)

The eldest civilization in the land with a king that can create and destroy royalty on a whim.ddd

November 20, 2011
Hits: 809
Comments: 3
Ideas: 0
No votes
The Kingdom of Seven Princes    Locations  (Country/ State)   (Any)

Seven first-born sons pose a unique challenge for this small kingdom.

June 19, 2007
Hits: 1514
Comments: 1
Ideas: 0
No votes
The Twin Kingdoms    Locations  (Country/ State)   (Any)

Kingdoms tied by the bonds of blood and war

April 15, 2006
Hits: 9796
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Falhath    Locations  (Country/ State)   (Any)

From a former Imperial Satrapy to the Kingdom of Trinistine, Falhath has had a colorful and varigated history.

Ancient Gamer
February 2, 2006
Hits: 4625
Comments: 5
Ideas: 3
Votes: 4 / 4.000000
The Province of Ardamien    Locations  (Country/ State)   (Any)

The Province of Ardamoth, or Ardamien as is the modern name, was the first of the Old Continent settlements on the Dhargenaas Continent. Of course the Imperials from Aumethorion had already founded the Careshian Empire (The Southern Empire) and the Belemarians had founded the Empire of Belemar, but the Ardamians were the first from the Old Continent and arrived just 10 years after the landfall.

Ancient Gamer
February 2, 2006
Hits: 5298
Comments: 8
Ideas: 4
Votes: 5 / 3.800000
The Province of Silmar    Locations  (Country/ State)   (Any)

The Province of Silmar is the cold and windswept area from the tip of Cape Murder in the North, to the Imperial Border in the south. Silmar is a place of suspicions and of persecutions; a place where magic users are burnt at the stake and crusades are launched frequently. The reasons for the crusades may wary, but the basics remain the same; the lure of the dark arts has consumed someone and a Crusade must be launched to purge that which has succumbed to darkness.

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       By: Reed

Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them

Ideas  ( Lifeforms ) | August 17, 2004 | View | UpVote 0xp

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