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Locations » CityView Golden | HoH | norm
By: MoonHunter

2004-07-14 05:31 AM
Hits: 5698
Comments: 6
Ideas: 0

Votes: 9 / 4.111111
Merideth Locations  (City)   (Desert)

This is a city deep in the hills of old Aviansis. The path to Merideth is magically obscured, so only those with the pathfinder’s gift can find it. The city is still bustling with souls after all these centuries. They trade with each other, make deals, sell things, and even send messages. Unfortunately only a few of them have warm bodies or heartbeats.

By: MoonHunter

2004-03-12 06:13 AM
Hits: 4632
Comments: 6
Ideas: 0

Votes: 10 / 4.400000
Skyway Locations  (City)   (Mountains)

If you follow the wide well traveled mountain road, you eventually find your way to Skyway. Nestled among the clouds, perched upon the mountain side, this tiny town is the key to many puzzles.

By: Pieh

2003-11-12 11:02 PM
Hits: 4197
Comments: 2
Ideas: 0

Votes: 4 / 3.000000
New Herbia Locations  (City)   (Water)

New Herbia is a new expanding town founded by a two adventurers who accidently destroyed the town that used to be there. Now it is larger and more popular than ever…

By: MoonHunter

2003-10-07 01:58 AM
Hits: 10196
Comments: 14
Ideas: 0

Votes: 12 / 4.666667
The City of Caulderon Locations  (City)   (Other)

The city of Caulderon is the mythic flying city.  Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means.  It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.

Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods.  After a year or so, their cities would be be blown to other places.  It has been over four hundred years since any credible source has seen the floating cities.  It is the thing of legends.

Then why has one been seen over the Land?

By: CaptainPenguin

2003-09-27 12:05 AM
Hits: 10653
Comments: 15
Ideas: 1

Votes: 4 / 4.750000
Last City of the Sun Worshippers Locations  (City)   (Desert)

In an ancient cycle of time, an empire of sun worshippers ruled the world from their great holy city.

By: Ria Hawk

2003-07-28 12:24 AM
Hits: 4694
Comments: 3
Ideas: 0

Votes: 2 / 4.000000
The City of the Lost Locations  (City)   (Any)

Sab Rejak, also called the City of the Lost, was once a thriving city until a curse and a plague brought an end to its glory.

By: MoonHunter

2003-07-13 06:34 AM
Hits: 12178
Comments: 30
Ideas: 0

Votes: 10 / 4.750000
The City of Asylum Locations  (City)   (Any)

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

By: Barbarian Horde

2002-09-11 07:45 PM
Hits: 1296
Comments: 3
Ideas: 0

Votes: 5 / 2.200000
Evil mischief with gremlins Locations  (City)   (Any)

My group had to locate the hidden entrance to an abandoned Gnomish city.  They searched for two days before they found what they thought was the entrance.  It was the entrance…., to Kiddieland, the Gnomish equivalent of a modern funhouse for children.  Evil, nasty super-gremlins had infested the place and had warped much of the magic there to terrorize suckers, er, characters who found the way in.

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Meta energy...lent by lunos of the seven skys, father of the dragongods, has the power to alter events, rippling through time and space, no other form of energy is stronger, with the ability to even destory planets.It rips apart sheilds by going back in time before they were brought up. No weapon can withstand the force of such It is a power usable only by families bloodline, and those we have chosen to gift with miniscule amounts of its power. It not being of this plane, isn't even subjective to the so called "gods" here. Different worlds, different levels of power. It is a power of change and manipulation, essentially leaving us to create with it what we will, if our mind is strong enough to do so. Large amounts of this inserted into any one being/energy will cause them to implode, ripping themselves apart and sucked into another dimension entirely. The limitations of meta are only set by ones mind, an open mind has no limits to the powers of meta.
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