-or- Register at the Citadel

Hall of Honour Featured

  • You are challenged to go find a Location worthy of a Hall of Honour Vote!

Random Gold Golden

Random  

Locations » City » WaterView GoldenView HoHNorm

By: Scrasamax
2011-11-03 12:52 PM
Hits: 172
Comments: 4
Ideas: 0

Votes: 2 / 4.000000
New NuOrleans Locations  (City)   (Water)

A Caribbean raft city

By: Maggot
2009-12-11 08:24 AM
Hits: 846
Comments: 6
Ideas: 0

Votes: 3 / 4.333333
Tawsooooshar Locations  (City)   (Water)

 The jewel of the imperial shoal, this aquatic city is the emperor's seat of power.

By: RGTraynor
2009-05-25 04:43 AM
Hits: 810
Comments: 4
Ideas: 0

Votes: 3 / 4.000000
Maskholm Locations  (City)   (Water)

Ruled with an iron fist by the famed Admiral Sir Korak Dragonslayer, Earl of Kaldi, the city of Maskholm is one of the great ports of the northern shore of the Kingdom of Warwik; here are some of its notable seaward businesses.

Quest Quest
By: RGTraynor
2009-05-22 03:27 PM
Hits: 1021
Comments: 7
Ideas: 0

Votes: 1 / 3.500000
20 Seaport Businesses Locations  (City)   (Water)

Twenty nautical minded businesses from the Mariners’ Quarter of sprawling Warwik City, useful for any fantasy port city.

Codex CodexQuest Quest
By: RGTraynor
2009-05-22 12:54 PM
Hits: 925
Comments: 3
Ideas: 0

Votes: 2 / 3.750000
St. Taria's Parish Locations  (City)   (Water)

Not every temple is a monument to grandeur, a pilgrimage site of legendary sanctity or a repository of lore, power or influence.  Sometimes they are small parishes, doing their best on the scanty tithes of the poor to cherish their flock.  St. Taria’s is one of these.

Codex CodexQuest Quest
By: RGTraynor
2009-05-22 12:43 PM
Hits: 835
Comments: 5
Ideas: 0

Votes: 4 / 3.625000
Tyraesa Square Locations  (City)   (Water)

Out of the way of general traffic, tucked against the old wall of Warwik City’s Mariners’ Quarter, Tyraesa Square used to be a pleasant place for locals to gather.  The neighborhood has a darkening reputation, though, and some of these establishments are the culprits.

Codex CodexQuest Quest
By: RGTraynor
2009-05-21 09:56 PM
Hits: 878
Comments: 1
Ideas: 0

Votes: 1 / 4.500000
North Quay Locations  (City)   (Water)

The hub of the Mariners’ Quarter of Warwik City is the sprawling quays and wharfs of North Quay, situated by the Sea Gate of the walled Old City.  The goods of a hundred ports pour into North Quay, and in the imaginations of newcomers seeing it for the first time, the white shell paving gleaming in the sunlight is in truth the silver with which their fantasies deem it strewn.

Quest Quest
By: RGTraynor
2009-05-21 06:53 PM
Hits: 752
Comments: 1
Ideas: 0

Votes: 1 / 3.500000
Cathedral of the North Wind Locations  (City)   (Water)

The vast, soaring twin-towered Cathedral dominated the skyline of Warwik’s Old City, evidence of the sway and majesty of the faith of the Sea Lord Manannan.  A line of penitents shuffled up the walkway to the main sanctuary, giving me time to pause, and think.  Cardinal Eliana was not going to appreciate the news I bore ... and I had long since ceased to be in a rush to deliver it.

Quest Quest
By: RGTraynor
2009-05-21 05:11 PM
Hits: 741
Comments: 3
Ideas: 0

Votes: 2 / 3.500000
Venturers' Guild Hall Locations  (City)   (Water)

“To old Haven town, we’re bound to go, halloo!  To old Haven town, we’re bound to go, halloo!”

The singing near to shook the stucco off the Venturers’ Hall, and I shook my head.  Damnall luck was I going to have in filling out Redwave‘s crew in Storm Season, and every sailor I could hear was half in the bag ...

“From some old seaport town, on the west coast of Hell!  We’ll drink dry the taverns and wish ye all well!”

Still, I had it to do, and I had enough silver - and gold - to stir the dregs of the Guild.  Perhaps it’d be enough.

“Tow ropes, haul yer bars - heave her, hi oh, now fend off, halloo!”

Quest Quest
By: RGTraynor
2009-05-21 03:53 PM
Hits: 873
Comments: 4
Ideas: 0

Votes: 3 / 3.166667
The Woflo Inn Locations  (City)   (Water)

Beneath the swaying sign of the mouse holding a flagon, the racket of the rundown Mariners’ District of the great port of Warwik City is drowned out by the raucous singing and carousing from inside the District’s oldest tavern ... and ‘tis a bold wanderer indeed who’ll set foot inside unbidden.

Codex CodexQuest Quest
By: axlerowes
2009-03-15 11:51 AM
Hits: 1289
Comments: 13
Ideas: 0

Votes: 7 / 3.785714
The Island and Firth of Crueloar Locations  (City)   (Water)

A rough town which is haven for outlaws is a staple of all adventuring genres.  In the fantasy genre the town of Crueloar provides places in which you can share a dinner table with a vampire or learn the ways of dark magic.

By: Grey
2008-08-20 04:16 PM
Hits: 884
Comments: 3
Ideas: 0

Votes: 3 / 4.000000
Fishtown Locations  (City)   (Water)

One of the few cities in the world where the ability to swim is more than just recommended.

By: MoonHunter
2007-04-24 03:38 PM
Hits: 3125
Comments: 11
Ideas: 0

Votes: 5 / 4.500000
City Image - UnderSkyWater Locations  (City)   (Water)

An exotic and oddly beautiful city unlike any other.

By: MoonHunter
2006-08-20 01:48 PM
Hits: 2700
Comments: 7
Ideas: 0

Votes: 5 / 3.800000
Fort Port Locations  (City)   (Water)

Fort Port started as a military fortification on the mouth of the Antioch River at the Known Sea, three days West of Antioch (the city).  Slowly a small community had sprung up around the Fort and its tiny port.  After decades of watching for Wapti, the militia was pulled leaving the few River Clanners behind. The Rat Clan took The Fort for their own, making it their clan house. However things were not grand as the farming was poor and the fishing not much better. But, there is always ships along the waters here.  A great deal of traffic in and out of the river and along the coast.  And so many things seemed to just "fall off" the deck and docks in these waters… finding their way here. And well, someone has to sell them.

By: Ria Hawk
2006-08-11 02:30 AM
Hits: 2673
Comments: 6
Ideas: 0

Votes: 5 / 3.300000
Port Reliance Locations  (City)   (Water)

Port Reliance is a squalid little port town, a hive of pirates, murderers, thieves, brigands, and brawlers.  The lowest of the low, the most desperate of sea-farers end up here sooner or later.  Adventurers will fit right in.

By: MoonHunter
2006-05-28 09:18 AM
Hits: 3113
Comments: 7
Ideas: 0

Votes: 3 / 4.000000
City Image - Celedor by the River Locations  (City)   (Water)

Celedor by the River is built around the junction of the small but mighty Blue Arrow River and Rodean River. The City’s namesake is the well known Celedor of the Hill, a fortified city of great antiquity.  In the annuals of history, Celedor of the Hill with its mighty fortifications and military history is well noted and frequently mentioned, but in the world today, its nearby sibling city Celedor by the River is more important.

By: MoonHunter
2005-12-07 12:50 AM
Hits: 2489
Comments: 3
Ideas: 0

Votes: 2 / 4.500000
City Image - TearDrop City Locations  (City)   (Water)

To call TearDrop City a city is to be generous. It is one of the largest collections of SkyFolk on the north part of the east coast of ThirdLand. It gains its name from the TearDrop shaped rock on the natural set of the stone pillars not far off shore.

By: Cheka Man
2005-12-07 12:49 AM
Hits: 2331
Comments: 2
Ideas: 0

Votes: 2 / 3.250000
City Image - De Maddenville Locations  (City)   (Water)

De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders.

By: MoonHunter
2005-12-07 12:39 AM
Hits: 2604
Comments: 4
Ideas: 0

Votes: 3 / 4.500000
City Image - Sand City Locations  (City)   (Water)

It is strange to have a city between two towns, especially when the two towns were there first and are “famous”, but such is the way of Sand City.

By: MoonHunter
2005-12-07 12:32 AM
Hits: 3403
Comments: 6
Ideas: 0

Votes: 4 / 4.250000
City Image - Sodius Locations  (City)   (Water)

Sodius is The White City, known for its White Gold - Salt.

 1 2 > 
Reset Sorting
Total for selections: (32)

Environment

Sort By:







Random Idea Seed View All Idea Seeds

It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.
By: Michael Jotne Slayer | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0415