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Ancient Gamer
December 6, 2005
Hits: 3847
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
City Image - The Imperial city of Malcaresh    Locations  (City)   (Plains)

At the heart of the Dhargenaas continent lays Malcaresh the northernmost city of the Southern Empire of the Careshi. It started with trade, but become tactically important. It has become a place of two styles since then.

MoonHunter
December 6, 2005
Hits: 3690
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
City Image - Bronzalia    Locations  (City)   (Plains)

Bonzalia is a city on a site that has been inhabited for many, many centuries. Since earliest times, it has been known for its metal work (copper and bronze specifically) and this shows in its architecture. Its love of tradition also shows.

MoonHunter
December 4, 2005
Hits: 3186
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
City Image - Keepr    Locations  (City)   (Plains)

Keepr is a unique city, built upon a tall standing rock spire.  This keeps it up above the floods, the worms, and the other “issues” that occur at ground level.

MoonHunter
December 4, 2005
Hits: 4063
Comments: 3
Ideas: 0
Votes: 2 / 4.750000
City Image - Antioch    Locations  (City)   (Plains)

Antioch is the most important city on ThirdLand. It is not the “capital”, that is Amar. It is not the “heart”, that is Avon. Antioch is it’s “Center”. It is where things “happen”. Antioch and its’ City State seems to be the “center of the modern universe”.

MoonHunter
November 13, 2005
Hits: 33124
Comments: 4
Ideas: 0
Votes: 2 / 5.000000
Antioch    Locations  (City)   (Plains)

Antioch is the most important city on ThirdLand. It is not the “capital”, that is Amar. It is not the “heart”, that is Avon. Antioch is it’s “Center”. It is where things “happen”. Antioch and its’ City State seems to be the “center of the modern universe”.

Mourngrymn
October 28, 2005
Hits: 5536
Comments: 6
Ideas: 0
Votes: 3 / 4.166667
Aadda    Locations  (City)   (Plains)

Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous.

MoonHunter
October 27, 2005
Hits: 3920
Comments: 3
Ideas: 0
Votes: 2 / 3.000000
Caraguis    Locations  (City)   (Plains)

Caraguis is an idylic little village, deep in the wine country. It is like the traveller was walked into a Maxwell Parish picture. It is on what was once a main road, but the newer road takes you to the important places quicker. Yet if you are taking in the beauty of the hills and valley or avoiding people on the main road, you will encounter Caraguis.

MoonHunter
October 9, 2005
Hits: 8223
Comments: 19
Ideas: 0
Votes: 15 / 3.866667
WheatSword    Locations  (City)   (Plains)

Wheatsword has the reputation of being the dullest city in the world. It is surrounded by miles of flat farmland. The buildings are big, square, and boring. The streets are well paved. It looks like someone in the Military designed the city. And they did. It is the largest military establishment in the world.

Cheka Man
February 19, 2005
Hits: 8317
Comments: 13
Ideas: 0
Votes: 16 / 4.437500
The Crystal City    Locations  (City)   (Plains)

A thousand years ago,the Red and the White mages almost exterminated each other in a magical war so great, that the very mountians were turned into quartz.Centuries passed and the magic died away enougth for humans to visit the area and remain in human form. And a city of quartz was built upon the site, which is the most magical city in the whole world…

MoonHunter
November 24, 2004
Hits: 4682
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
Zaradee    Locations  (City)   (Plains)

This small centrally located country town appears to be another sleepy hamlet deep in the farm country. The buildings are idyllic. The farmers appear to be more properous than most. Everything appears perfect. There is a secret here that even people in the know would not suspect.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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