A portmanteau of the words Architecture and Ecology, arcologies are megastructres that are built with an eye towards environmentally friendliness.
A brief discussion of the prevailing level of technology in the city of Teleleli and the islands around.
"Are you crazy? There ain’t no such thing. It’s all fairy tales for the stupid and desperate. Even if it were, they all say it’s cursed or something. Get back to work."
Everytime you look at something in The City, there is something going on behind it. It is a moment caught in the tangles of time of some other persons life. It is those little moments that make The City seem so alive.
A rundown shop of old joys, now just a wreck, with a little touch of mystery.
A small village situated near a medium lake,with inhabitants and history that is more unique than one might expect. Suitable for any fantasy/low tech setting.
The villagers paid dearly after they slew the stuttering old crone!
Christmas type holiday that can be thrown into any city/town.
The addition of “irrelevant” details adds local colour to a campaign world, giving the impression that the DM has thought very deeply about the history of even the smallest architectural feature.
In Antioch, the Inn and Tavern is an institution. You hit the corner or neighborhood tavern a couple of nights a week, if not every night. You go, eat, drink, socialize.
"The perfect pet at the perfect price -- guaranteed." Creature Dex at the bottom of the sub, if you want to include "relatively harmless" alien critters in your campaign.