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MoonHunter
March 23, 2006
Hits: 4513
Comments: 5
Ideas: 0
Votes: 4 / 3.125000
Kastraad and New Pastello    Locations  (Area)   (Any)

Kastraad is a Keep and Bailey upon a good sized hill in the mid country. While there has been several battles not far from it, it has been a quiet location for a generation or two. Recently it was taken over by a New Lord, Sir DuKon. He and his few men at arms took the keep from the previous owner (a lazy braggart called Lord KelSen the Fat). After setting himself up as a Lord, he found himself in a difficult position of needing money and being unable to take it (or lands) from his better fortified neighbors. Thus the founding of New Pastello.

Murometz
March 12, 2006
Hits: 16645
Comments: 26
Ideas: 14
Votes: 12 / 4.750000
The Black Market    Locations  (Area)   (Any)

What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

Murometz
March 10, 2006
Hits: 7312
Comments: 16
Ideas: 0
Votes: 9 / 4.500000
Awanggis    Locations  (Area)   (Plains)

"A-Wan, A-Wan, A-Wan". Awanggis is an unassuming place blessed with good clean water from a subterranean source.

Scrasamax
January 22, 2006
Hits: 4438
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Sea of Sand    Locations  (Area)   (Desert)

The Sea of Sand is one of the most treacherous and deceitful tracts of waste in the heart of the Djaraha desert.

manfred
December 31, 2005
Hits: 5945
Comments: 14
Ideas: 0
Votes: 8 / 4.125000
Mountain Gate    Locations  (Area)   (Mountains)

A small valley that leads nowhere… why is it so important to the locals?

manfred
December 31, 2005
Hits: 9687
Comments: 7
Ideas: 19
Votes: 5 / 4.300000
Strange Places    Locations  (Area)   (Any)

This is a scroll of locations that are somewhat out of the normal.

MoonHunter
December 11, 2005
Hits: 2368
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
LastTrueResta'Fin-esd'theStoneRiver and StoneRiver    Locations  (Area)   (Plains)

There are two “villages” here. They are totally different, yet totally linked.

manfred
November 29, 2005
Hits: 2636
Comments: 5
Ideas: 0
Votes: 3 / 3.166667
River Side    Locations  (Area)   (Water)

It was some sixty years ago, a great flood on the river caused a lot of damage. The baron ordered masive works to be undertaken, to widen the river’s channel above its usual level. The “over-channel” spreads a few hundred yards on both shores of the river. This was to be a sufficient safeguard against any flood.

Dragon Lord
November 17, 2005
Hits: 2857
Comments: 2
Ideas: 0
Votes: 2 / 2.750000
Wistel's Grove    Locations  (Area)   (Any)

A pleasant little grove with an unusual resident

MoonHunter
November 5, 2005
Hits: 4649
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
Aviansis    Locations  (Area)   (Desert)

The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight.  This is Aviansis. This is the Wings of Sand.

ephemeralstability
November 4, 2005
Hits: 3196
Comments: 4
Ideas: 0
Votes: 4 / 3.875000
The Amethyst Lake    Locations  (Area)   (Tundra/ Arctic)

A permanently frozen lake, high in the Askharnn mountains, associated with the strange legend of the Amethyst Dragon.

MoonHunter
November 2, 2005
Hits: 4743
Comments: 16
Ideas: 0
Votes: 5 / 3.100000
The Dark Oak Forest    Locations  (Area)   (Forest/ Jungle)

The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.

Iain
October 19, 2005
Hits: 6522
Comments: 10
Ideas: 0
Votes: 6 / 4.500000
Mona Island    Locations  (Area)   (Water)

Falling from its arid central plateau to the lush vegetation, tropical beaches and coral lagoons of the periphery, at first sight the island of Mona seems live a tropical paradise. However, those who spend longer there may learn more than they wish of its dark history.

Cheka Man
October 13, 2005
Hits: 3810
Comments: 5
Ideas: 0
Votes: 7 / 3.500000
The Diamond Desert    Locations  (Area)   (Desert)

It is a place that glitters and glows, as the harsh sunlight reflects from the quartzes, amythests,jadite and hundreds of rocks and crystals, including the very rare diamonds that give it it’s name. Some who have entered it’s trackless wastes have become rich beyond their wildest dreams, but many have become food for the vultures and Sand Wyrms.Despite it’s vast wealth, it is not a place to linger in…

Cheka Man
April 4, 2005
Hits: 5554
Comments: 9
Ideas: 0
Votes: 6 / 3.916667
The Isle of the Dead    Locations  (Area)   (Other)

Ever since the two major religions of Acqua, that of Jove and Ulmania, were created, their clergy have hated each other with a passion that at times has led to violence. Mostly it just means that they do everyrhing differently out of spite.They have different liturgical uses, different hymms and prayers, different baptism,wedding and funeral services. The priests of Jove favour cremation for the dead in nearly all cases, so the priests and priestesses of Ulmania favour burial.

Where there is enough space this is not a problem, but in crowded Banhoesea it became a major issue.The bodies of Ulamanian worshippers were being buried secretly in the floors and foundations of houses or in soon to be dug up land or in crop fields.After a major outbreak of disease the De Madden Company Central Council, of which all but one worshipped Jove, threatened to outlaw the Ulmanian religion, persecute it’s beleavers and confiscate it’s assets.

The great majority of Sea Witches and a few Sea Wizards were Ulmanian beleavers and called a nationwide strike, trapping half the De Madden Company fleet in harbour.Without magic most could not leave harbour safely and even the ten masters would take a long time to get anywhere.

The Central Council got really angry and arrested the strike leaders, threatening to hang them. The strikers threatened to use their magic to cause huge waves within the harbours and wreck the ships within.A compromise was reached.The strike leaders were set free and Ulmania’s Church purchased a large,partly rocky, mile-long island, with a quarter of the Church’s wealth. This was to be their Isle of the Dead.

All burials outside it were banned with the threat of very severe punishment for those who disobeyed.

That was over seven hundered years ago…

Shadoweagle
November 17, 2004
Hits: 3760
Comments: 3
Ideas: 0
Votes: 6 / 3.416667
The Spirit Glade    Locations  (Area)   (Forest/ Jungle)

There are places in this world, which hold a weak barrier to the Spirit realm and the real world. One such place is The Spirit Glade.

Scrasamax
October 11, 2004
Hits: 4659
Comments: 2
Ideas: 0
Votes: 6 / 3.750000
Demadex Canyon    Locations  (Area)   (Desert)

Well, some of the old timers still work the mines, but the biggest news out in these parts is that the ARC is going to lay a line of rail through the Canyon.

m0s0g
July 9, 2004
Hits: 5919
Comments: 11
Ideas: 0
Votes: 9 / 3.500000
Deeping Steppes    Locations  (Area)   (Plains)

Deeping Steppes as named by Dargain the Gnomish adventurer who happened upon this place when attempting to find lost friends in a nearby series of caves and was swept in by the unexpected surge of an underground river, perhaps due to shifting of plates or erosion of a natural barrier.  The cavern was sealed and unknown until being discovered by Dargain.

This is a region of the underdark where a series of very large plateaus occupy a huge underground cavern.  The cavern is situated near a very common and sometimes treacherous underdark route know as The Underway (in my version of the world) which reaches from the Dales to Silverymoon regions in the Forgotten Realms.

FASTFIRE
March 2, 2004
Hits: 12753
Comments: 10
Ideas: 0
Votes: 3 / 2.500000
Lake of Rage    Locations  (Area)   (Water)

The lake of rage is just a lake, save for it’s dark powerand the dark tale that gave birth to it

Siren no Orakio
January 10, 2004
Hits: 7060
Comments: 2
Ideas: 0
Votes: 5 / 4.200000
Desert of Divine Despair    Locations  (Area)   (Other)

The ruins of the lands that bore the confrontation between the Mad God of Avarice and the Storm Queen, this place has been soaked by the divine essence of two of the most chaotic gods.

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Meta energy...lent by lunos of the seven skys, father of the dragongods, has the power to alter events, rippling through time and space, no other form of energy is stronger, with the ability to even destory planets.It rips apart sheilds by going back in time before they were brought up. No weapon can withstand the force of such It is a power usable only by families bloodline, and those we have chosen to gift with miniscule amounts of its power. It not being of this plane, isn't even subjective to the so called "gods" here. Different worlds, different levels of power. It is a power of change and manipulation, essentially leaving us to create with it what we will, if our mind is strong enough to do so. Large amounts of this inserted into any one being/energy will cause them to implode, ripping themselves apart and sucked into another dimension entirely. The limitations of meta are only set by ones mind, an open mind has no limits to the powers of meta.
By: Yokima.van.zephrill | Visit | UpVote 2xp

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