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October 6, 2006
Hits: 4276
Comments: 12
Ideas: 0
Votes: 8 / 4.375000
Bone Island    Locations  (Area)   (Water)

A place of majestic views, amazing life, and hidden treasures. The secrets that the jungle holds in its folds are both breath taking and soul taking. When traveling to Bone Island one must be wary, not of just the tribal inhabitants and exotic creatures, but the secrets that the gods forgot.

August 20, 2006
Hits: 5271
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Gaberlunz    Locations  (Area)   (Plains)

Most cities have long and storied histories, tales of nobles and intrigue, places in cultural, social, or military history. Gaberlunz in one of those places that by various circumstances has avoided any pretense of greatness.

July 18, 2006
Hits: 3100
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Umbral Fens & the Road to Chiaroscuro    Locations  (Area)   (Swamp)

The Swollen Shadow’s magic is such, that anyone transported to its demi-plane, will always first arrive in the somber and hazy Umbral Fens, which surround the City of Shadow. After some searching one may find the Brittle Road, which leads through the shadow-choked swamps, to the City proper.

June 26, 2006
Hits: 6397
Comments: 11
Ideas: 0
Votes: 6 / 4.250000
Zehin    Locations  (Area)   (Mountains)

A land of witches and evil magic, a pox on it!

Darak One-Eye, from the Book of the Black Rose

Ria Hawk
June 12, 2006
Hits: 3135
Comments: 4
Ideas: 0
Votes: 4 / 4.250000
Xenos    Locations  (Area)   (Forest/ Jungle)

Uncharted, and unexplored save by a few, Xenos seems a veritable paradise with plenty of food and fresh water, a godsend to any ship that finds it.  Many ships have put ashore, only to find that they can never leave.

Ria Hawk
June 11, 2006
Hits: 6526
Comments: 10
Ideas: 4
Votes: 8 / 4.062500
The Western Woods    Locations  (Area)   (Forest/ Jungle)

No one goes to the Western Woods.  There are things that come out at night that it would be a very bad idea to meet.  The Western Woods have a reputation of being haunted, or rife with wild magic.  Or both.

June 10, 2006
Hits: 8591
Comments: 5
Ideas: 0
Votes: 5 / 4.300000
Great Woses    Locations  (Area)   (Swamp)

A wasteland, a vast expanse of ogre infested, nightshade choked swamp…

May 21, 2006
Hits: 3753
Comments: 5
Ideas: 0
Votes: 5 / 4.700000
Bagoorah    Locations  (Area)   (Water)

‘‘There were five of them all together, these monstrous walking trees! Yep, trees that walked! By the look of those nasty things, they were probably trees that ate people as well. Tried to kill us with those giant rubber balls, they did, those hell-spawned overgrown bushes…

Cut that laughter out, damn you! We weren’t drinking salt-water when that happened! Those crazy things are real! And if you don’t believe me, sail there yourself, you lousy land lubber! Don’t tell me I didn’t say ‘‘I told you so!’‘, when those vicious monsters finally squish you with their roots’‘.

Cheka Man
May 1, 2006
Hits: 4167
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
Deathgold Island    Locations  (Area)   (Swamp)

Many who have landed upon this island’s golden sands have never escaped alive, hence it’s name.Only fools, it is said, will attempt to take the island’s gold.

April 29, 2006
Hits: 123592
Comments: 88
Ideas: 97
Votes: 15 / 4.700000
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

April 8, 2006
Hits: 9166
Comments: 18
Ideas: 0
Votes: 15 / 4.700000
The Leviathan Pool    Locations  (Area)   (Water)

The Whales Graveyard.

March 23, 2006
Hits: 4940
Comments: 7
Ideas: 0
Votes: 5 / 3.300000
Kastraad and New Pastello    Locations  (Area)   (Any)

Kastraad is a Keep and Bailey upon a good sized hill in the mid country. While there has been several battles not far from it, it has been a quiet location for a generation or two. Recently it was taken over by a New Lord, Sir DuKon. He and his few men at arms took the keep from the previous owner (a lazy braggart called Lord KelSen the Fat). After setting himself up as a Lord, he found himself in a difficult position of needing money and being unable to take it (or lands) from his better fortified neighbors. Thus the founding of New Pastello.

March 12, 2006
Hits: 17489
Comments: 26
Ideas: 14
Votes: 12 / 4.750000
The Black Market    Locations  (Area)   (Any)

What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

March 11, 2006
Hits: 7798
Comments: 17
Ideas: 0
Votes: 10 / 4.500000
Awanggis    Locations  (Area)   (Plains)

"A-Wan, A-Wan, A-Wan". Awanggis is an unassuming place blessed with good clean water from a subterranean source.

January 22, 2006
Hits: 4663
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Sea of Sand    Locations  (Area)   (Desert)

The Sea of Sand is one of the most treacherous and deceitful tracts of waste in the heart of the Djaraha desert.

December 31, 2005
Hits: 6390
Comments: 14
Ideas: 0
Votes: 8 / 4.125000
Mountain Gate    Locations  (Area)   (Mountains)

A small valley that leads nowhere… why is it so important to the locals?

December 31, 2005
Hits: 10160
Comments: 7
Ideas: 19
Votes: 5 / 4.300000
Strange Places    Locations  (Area)   (Any)

This is a scroll of locations that are somewhat out of the normal.

December 12, 2005
Hits: 2557
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
LastTrueResta'Fin-esd'theStoneRiver and StoneRiver    Locations  (Area)   (Plains)

There are two “villages” here. They are totally different, yet totally linked.

November 29, 2005
Hits: 3005
Comments: 5
Ideas: 0
Votes: 3 / 3.166667
River Side    Locations  (Area)   (Water)

It was some sixty years ago, a great flood on the river caused a lot of damage. The baron ordered masive works to be undertaken, to widen the river’s channel above its usual level. The “over-channel” spreads a few hundred yards on both shores of the river. This was to be a sufficient safeguard against any flood.

Dragon Lord
November 17, 2005
Hits: 3236
Comments: 3
Ideas: 0
Votes: 3 / 2.833333
Wistel's Grove    Locations  (Area)   (Any)

A pleasant little grove with an unusual resident

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Amber Inclusions

       By: Dragon Lord

The spirit of a creature trapped in amber cannot escape to it’s afterlife / next incarnation / whatever.

Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species.

Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.

Ideas  ( Items ) | October 22, 2007 | View | UpVote 2xp

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