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Scrasamax
October 16, 2007
Hits: 3865
Comments: 5
Ideas: 0
Votes: 5 / 4.300000
Slumgullion Bog    Locations  (Area)   (Swamp)

A slightly atypical stinking swamp festering with goblins

manfred
October 9, 2007
Hits: 3210
Comments: 11
Ideas: 0
Votes: 7 / 3.714286
Shark Island    Locations  (Area)   (Water)

- "Arrr! What scurvy dog seeks the Davy Jones’ Locker by comin ‘ere?"
- "Oh, shut it, will ya!"

Stomphoof
October 2, 2007
Hits: 2478
Comments: 11
Ideas: 0
Votes: 3 / 4.000000
The Hidden Island of Dar'Orgath    Locations  (Area)   (Forest/ Jungle)

A moving island, and home to both the honorable Lizardfolk and the evil Cult of Dar’Orgath.

Chaosmark
September 26, 2007
Hits: 3270
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
Crossbones Island    Locations  (Area)   (Water)

Yar…I do indeed know of Crossbones Isle, stranger. But ye’d be better suited to avoid that place like a widowed wench.

Dragon Lord
September 10, 2007
Hits: 2538
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
The Dragon Isles    Locations  (Area)   (Water)

The Dragon Isles consist of no less than thirty or so separate islands, of varying sizes, in a fifty-mile chain running on an approximately north-south line about thirty miles off of the eastern coast.

MoonHunter
August 16, 2007
Hits: 12955
Comments: 10
Ideas: 0
Votes: 3 / 4.166667
The Wastes    Locations  (Area)   (Desert)

The Wastes can be beautiful. Here the land is toxic: slowly corrosive to the touch, causing illness and death with prolonged contact. The bubbling sulfur and ectomass pools (HellPits too) are especially lovely, if you have the right aesthetic. The soil is soft and any heavy object slowly sinks. If it was not for the special resources here (dyes, alchemical elements, resins, Grimrock, Verner glands, etc), it would be a place that no one would come.

Scrasamax
August 14, 2007
Hits: 3809
Comments: 7
Ideas: 0
Votes: 4 / 4.000000
Beringia    Locations  (Area)   (Water)

Beringia, the sinking kingdom.

MoonHunter
August 5, 2007
Hits: 1442
Comments: 1
Ideas: 0
No votes
Rydlin    Locations  (Area)   (Any)

An area known for its exceptional steel work. It is named after the main city in the region.

Scrasamax
June 8, 2007
Hits: 4581
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
Dirdum Islands    Locations  (Area)   (Water)

To be sure, the Dirdums are fair teeming with goblins.

Captain Wandern, ship’s log.

valadaar
April 30, 2007
Hits: 984
Comments: 1
Ideas: 0
No votes
The Sewers of Stoneholt    Locations  (Area)   (Underground)

The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.

Cheka Man
April 23, 2007
Hits: 15132
Comments: 17
Ideas: 32
Votes: 6 / 4.166667
Sorcery Springs Geyser Basin    Locations  (Area)   (Swamp)

The Sorcery Springs Geyser Basin is a place of bubbling magical water, as every individual spring or pool has it’s own magical power. It is a place of great wonder and for the careless, great danger too.

Wulfhere
April 16, 2007
Hits: 3368
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Cuneiform Island    Locations  (Area)   (Water)

For centuries, sailors have told the tale of this isle’s sole inhabitant, a madman who searches for the solution to an ancient puzzle.

Wulfhere
March 29, 2007
Hits: 11208
Comments: 29
Ideas: 0
Votes: 14 / 4.750000
The Field of 10,000 Skulls    Locations  (Area)   (Mountains)

"Summon the Legions!  We shall offer battle within Bleak Vale!  This time, OUR cause shall triumph!"

valadaar
March 29, 2007
Hits: 6577
Comments: 9
Ideas: 3
Votes: 9 / 4.333333
Mastwood Island    Locations  (Area)   (Other)

In an age of sail, one of the most important of resources is a source of tall, straight and strong trees for use as masts.  Mastwood island is one such location.

Siren no Orakio
March 23, 2007
Hits: 3187
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
The Isle of Dragos    Locations  (Area)   (Water)

Sometimes, gentlemen, you must find yourself a location beyond the reach of the law. I’m sure you understand. Those dreadful precautions, the endless nagging, sometimes it’s simpler to just do what you need to do.

Wulfhere
March 9, 2007
Hits: 3810
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
The Zwitter Islands    Locations  (Area)   (Water)

Sailors long to visit the idyllic islands of the generous Zwitter folk…

Scrasamax
February 21, 2007
Hits: 3651
Comments: 4
Ideas: 0
Votes: 4 / 4.125000
Mount Sar Van Hilar    Locations  (Area)   (Mountains)

The great cone of steam, fire and ice.

Scrasamax
January 22, 2007
Hits: 3333
Comments: 8
Ideas: 0
Votes: 7 / 4.214286
Ystolla Ek'Niar    Locations  (Area)   (Mountains)

The valley of the elves between Night and the Waterfalls

manfred
January 13, 2007
Hits: 1404
Comments: 3
Ideas: 0
No votes
The Sea of Silence    Locations  (Area)   (Water)

Behind the plains, beyond the mountains, and far after many leagus of the sea, is a place like you wouldn’t believe… (STUB)

Scrasamax
January 4, 2007
Hits: 3351
Comments: 8
Ideas: 0
Votes: 7 / 3.785714
Sgriob Island    Locations  (Area)   (Water)

I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…

Captain Wandren, Ship’s logs

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       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 2xp


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